Generation II › Yanma
#0193Generation II
Yanma
BUGFLYING
Clear Wing Pokémon
Sprites
| Height | 1.2 m |
| Weight | 38.0 kg |
| Category | Clear Wing Pokémon |
| Catch Rate | 75 |
| Growth | Medium |
| Gender | M 50% / F 50% |
| Egg Groups | Bug |
| Friendship | 70 |
Base Stats
HP65
ATK65
DEF45
SpA75
SpD45
SPE95
Total 390
Evolution Chain
Pokedex Entries
Pokemon GoldIf it flaps its wings really fast, it can generate shock waves that will shatter win dows in the area.
Pokemon SilverIts large eyes can scan 360 degrees. It looks in all directions to seek out insects as its prey.
Pokemon CrystalIt can see in all directions without moving its big eyes, helping it spot attackers and food right away.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 35 | 95% | 35 | — |
| 7 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 30 | — |
| 13 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| 19 | Inflicts 20 points of damage. | NORMAL | Physical | NORMALPhysical | — | 90% | 20 | — |
| 25 | Prevents any moves from hitting the user this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 5 | — |
| 31 | Confuses the target. | NORMAL | Status | NORMALStatus | — | 55% | 20 | — |
| 37 | Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
| 43 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM05 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 70% | 20 | — |
| TM02 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
| TM03 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | UNKNOWN | Status | UNKNOWNStatus | — | — | 10 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Physical | NORMALPhysical | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM13 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 | 30% |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM19 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 5 | — |
| TM20 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM22 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM34 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM35 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM39 | Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
| TM43 | Prevents any moves from hitting the user this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 5 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Special | DARKSpecial | 40 | 100% | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 35 | 95% | 35 | — |
| 7 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 30 | — |
| 13 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| 19 | Inflicts 20 points of damage. | NORMAL | Physical | NORMALPhysical | — | 90% | 20 | — |
| 25 | Prevents any moves from hitting the user this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 5 | — |
| 31 | Confuses the target. | NORMAL | Status | NORMALStatus | — | 55% | 20 | — |
| 37 | Inflicts regular damage with no additional effect. | FLYING | Physical | FLYINGPhysical | 60 | 100% | 35 | — |
| 43 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM05 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 70% | 20 | — |
| TM02 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
| TM03 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | UNKNOWN | Status | UNKNOWNStatus | — | — | 10 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Physical | NORMALPhysical | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM13 | Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 | 30% |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM19 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 5 | — |
| TM20 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM22 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM34 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM35 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM39 | Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
| TM43 | Prevents any moves from hitting the user this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 5 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Special | DARKSpecial | 40 | 100% | 10 | — |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 20 | 100% | 15 | — |
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 15 | — |
Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
Locations
Pokemon GoldJohto Route 35Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Johto Route 35 | WalkSwarm Yes | Lv 12-14 | 30% |
| Johto Route 35 | WalkSwarm NoTime Day | Lv 12 | 1% |
| Johto Route 35 | WalkSwarm NoTime Morning | Lv 12 | 1% |
| Johto Route 35 | WalkSwarm NoTime Night | Lv 12 | 1% |
Pokemon SilverJohto Route 35Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Johto Route 35 | WalkSwarm Yes | Lv 12-14 | 30% |
| Johto Route 35 | WalkSwarm NoTime Day | Lv 12 | 1% |
| Johto Route 35 | WalkSwarm NoTime Morning | Lv 12 | 1% |
| Johto Route 35 | WalkSwarm NoTime Night | Lv 12 | 1% |
Pokemon CrystalJohto Route 35Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Johto Route 35 | WalkSwarm YesTime Day | Lv 12-14 | 30% |
| Johto Route 35 | WalkSwarm YesTime Night | Lv 12-14 | 30% |
| Johto Route 35 | WalkSwarm YesTime Morning | Lv 12-14 | 30% |
| Johto Route 35 | WalkSwarm NoTime Day | Lv 12 | 1% |
| Johto Route 35 | WalkSwarm NoTime Morning | Lv 12 | 1% |
| Johto Route 35 | WalkSwarm NoTime Night | Lv 12 | 1% |