Base Stats
HP75
ATK125
DEF70
SpA125
SpD70
SPE115
Total 580
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Evolution Chain
Pokedex Entries
No Pokedex entries for this generation.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 50 | 100% | 25 | 10% |
| 1 | Can only be used after all of the user’s other moves have been used. | NORMAL | Physical | NORMALPhysical | 140 | 100% | 5 | — |
| 1 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| 1 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| 6 | Prevents the target from using any moves that the user also knows. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| 16 | Prevents any moves from hitting the user this turn. | FIGHTING | Status | FIGHTINGStatus | — | — | 5 | — |
| 21 | Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
| 31 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
| 36 | Hits the target two turns later. | PSYCHC | Special | PSYCHCSpecial | 120 | 100% | 10 | — |
| 46 | Raises the user’s Special Attack by two stages. | DARK | Status | DARKStatus | — | — | 20 | — |
| 50 | Has a chance to make the target flinch. | PSYCHC | Special | PSYCHCSpecial | 80 | 100% | 20 | 10% |
| 76 | User faints. | NORMAL | Physical | NORMALPhysical | 250 | 100% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM03 | Inflicts damage based on the target’s Defense, not Special Defense. | PSYCHC | Special | PSYCHCSpecial | 80 | 100% | 10 | — |
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM16 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM20 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | — | 25 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 90 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 110 | 70% | 10 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM29 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TM30 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM33 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM35 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 90 | 100% | 15 | 10% |
| TM37 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM38 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 110 | 85% | 5 | 10% |
| TM41 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM53 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 90 | 100% | 10 | 10% |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM57 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 50 | 90% | 10 | 70% |
| TM62 | Has double power if the user has no held item. | FLYING | Physical | FLYINGPhysical | 55 | 100% | 15 | — |
| TM64 | User faints. | NORMAL | Physical | NORMALPhysical | 250 | 100% | 5 | — |
| TM66 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM73 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 90% | 20 | — |
| TM77 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM85 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 100 | 100% | 15 | — |
| TM86 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 85% | 15 | — |
| TM88 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM89 | User must switch out after attacking. | BUG | Physical | BUGPhysical | 70 | 100% | 20 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM92 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM99 | Inflicts regular damage with no additional effect. | FAIRY | Special | FAIRYSpecial | 80 | 100% | 10 | — |
| TM100 | Lowers the target’s Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 20 | 100% |
Move Tutor (Ultra Sun / Ultra Moon)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
User switches places with the friendly Pokémon opposite it. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
Has a chance to burn the target. | FIRE | Physical | FIREPhysical | 75 | 100% | 15 | 10% |
Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
Target drops its held item. | DARK | Physical | DARKPhysical | 65 | 100% | 20 | — |
Guarantees a critical hit with the user’s next move. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
Can only be used after all of the user’s other moves have been used. | NORMAL | Physical | NORMALPhysical | 140 | 100% | 5 | — |
Reflects back the first effect move used on the user this turn. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
Negates held items for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
User recovers the item it last used up. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Copies the target’s ability. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Never misses. | ELECTR | Special | ELECTRSpecial | 60 | — | 20 | — |
Has a chance to confuse the target. | BUG | Special | BUGSpecial | 75 | 100% | 15 | 10% |
User and target swap abilities. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
Moves have 100% accuracy against the target for three turns. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 75 | 100% | 15 | 10% |
User and target swap items. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | — |
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
All Pokémon’s Defense and Special Defense are swapped for 5 turns. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
Has a chance to make the target flinch. | PSYCHC | Physical | PSYCHCPhysical | 80 | 90% | 15 | 20% |
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunUltra Space Wilds Waterfall, Ultra Space Ultra Space Wilds WaterAvailable ▾
Pokemon Ultra MoonUltra Space Wilds Waterfall, Ultra Space Ultra Space Wilds WaterAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable