Base Stats
HP75
ATK75
DEF75
SpA125
SpD95
SPE40
Total 485
Abilities
The Pokémon anticipates and dodges the attacks of its allies.
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
AnalyticHidden
Boosts the power of the Pokémon's move if it is the last to act that turn.
Evolution Chain
Pokedex Entries
Pokemon Ultra SunWith its psychic powers, it rewrites its opponents’ memories. You, too, may have already had your memories rewritten.
Pokemon Ultra MoonIt has strong psychic powers. Using its fingers that flash three different colors, it controls its opponents and rewrites their memories.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Prevents target from restoring its HP for five turns.
PSYCHC
Status
PSYCHCStatus
100%15
1
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
PSYCHC
Status
PSYCHCStatus
40
1
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
PSYCHC
Status
PSYCHCStatus
10
1
Hits any Pokémon that shares a type with the user.
PSYCHC
Special
PSYCHCSpecial
120100%10
1
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
15
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
18
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
22
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
25
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
29
Changes the target’s ability to Simple.
NORMAL
Status
NORMALStatus
100%15
32
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
36
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
39
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
45
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
50
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
56
Averages Defense and Special Defense with the target.
PSYCHC
Status
PSYCHCStatus
10
58
Averages Attack and Special Attack with the target.
PSYCHC
Status
PSYCHCStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM03
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM51
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM97
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunEvolve from ElgyemObtainable
Pokemon Ultra MoonEvolve from ElgyemObtainable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable