Base Stats
HP50
ATK80
DEF95
SpA10
SpD45
SPE10
Total 290
Abilities
The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out.
Protects the Pokémon from recoil damage.
RattledHidden
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
Evolution Chain
Pokedex Entries
Pokemon SunIt does not deal well with water, so it lives in dry locales. Since its surroundings tend to lack greenery, it stands out noticeably.
Pokemon MoonFrom its eyes, it can expel excess moisture from its body. This liquid is similar in composition to human sweat.
Pokemon Ultra SunIt discharges moisture from its eyes, making it look like it’s crying—apparently an effective way of getting enemies to let down their guard.
Pokemon Ultra MoonIf its body gets too damp, it will die. So, in a process reminiscent of sweating, its eyes expel moisture.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
20
1
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
5
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
8
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
12
Inflicts regular damage with no additional effect.
ROCK
Physical
ROCKPhysical
5090%15
15
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
19
Never misses.
DARK
Physical
DARKPhysical
6020
22
Lowers the target’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
26
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
29
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
33
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
36
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
40
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
70100%5
43
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM69
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM96
Uses a move which depends upon the terrain.
NORMAL
Status
NORMALStatus
20
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
30
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Prevents the target from fleeing and inflicts damage for 2-5 turns.
GROUND
Physical
GROUNDPhysical
3585%15100%
User faints.
NORMAL
Physical
NORMALPhysical
200100%5
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Locations
Pokemon SunAlola Route 1 South, Lush Jungle SouthAvailable ▾
Pokemon MoonAlola Route 1 South, Lush Jungle SouthAvailable ▾
Pokemon Ultra SunAlola Route 1 South, Lush Jungle North, Lush Jungle South, Lush Jungle WestAvailable ▾
Pokemon Ultra MoonAlola Route 1 South, Lush Jungle North, Lush Jungle South, Lush Jungle WestAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable