Base Stats
HP97
ATK101
DEF103
SpA107
SpD101
SPE61
Total 570
Abilities
The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.
Evolution Chain
Pokedex Entries
Pokemon SunIt appeared from the Ultra Wormhole. Witnesses observed it flying across the sky at high speed.
Pokemon MoonOne kind of Ultra Beast. Witnesses have seen it burn down a forest by expelling gas from its two arms.
Pokemon Ultra SunOne of the dangerous UBs, high energy readings can be detected coming from both of its huge arms.
Pokemon Ultra MoonAlthough it’s alien to this world and a danger here, it’s apparently a common organism in the world where it normally lives.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
40100%15
1
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%1530%
1
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
30
1
Prevents the user from leaving battle. User regains 1/16 of its max HP every turn.
GRASS
Status
GRASSStatus
20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Prevents any multi-target moves from hitting friendly Pokémon this turn.
ROCK
Status
ROCKStatus
10
7
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
13
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
19
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%10
23
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
29
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
31
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
37
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
43
Raises the user’s Speed by two stages and halves the user’s weight.
STEEL
Status
STEELStatus
15
47
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
53
Raises the user’s Defense by one stage. User charges for one turn before attacking.
NORMAL
Physical
NORMALPhysical
130100%10100%
59
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
67
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
73
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
200100%10
TM23
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
90100%1510%
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
90100%1010%
TM59
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM67
Never misses.
STEEL
Physical
STEELPhysical
7010
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM74
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM76
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonHaina Desert, Malie GardenAvailable ▾
Pokemon Ultra SunUnavailable
Pokemon Ultra MoonUltra Space Ultra CraterAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable