Base Stats
HP90
ATK50
DEF34
SpA60
SpD44
SPE70
Total 348
Abilities
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Boosts the Speed stat if the Pokémon's held item is used or lost.
Flare BoostHidden
Powers up special moves when the Pokémon is burned.
Evolution Chain
Pokedex Entries
Pokemon SunStories go that it grabs the hands of small children and drags them away to the afterlife. It dislikes heavy children.
Pokemon MoonIf for some reason its body bursts, its soul spills out with a screaming sound.
Pokemon Ultra SunIts round body is stuffed with souls and expands each time it leads someone away.
Pokemon Ultra MoonWandering souls gathered together to form this Pokémon. When trying to make friends with children, Drifloon grabs them by the hand.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to lower the target’s Speed by one stage.
NORMAL
Physical
NORMALPhysical
10100%3510%
1
Raises the user’s evasion by two stages.
NORMAL
Status
NORMALStatus
10
4
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
8
Inflicts regular damage and can hit Pokémon in the air.
FLYING
Special
FLYINGSpecial
40100%35
13
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
16
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
20
Has a chance to raise all of the user’s stats by one stage.
GHOST
Special
GHOSTSpecial
60100%510%
25
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
20
27
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
65100%10
32
Power is 100 times the amount of energy Stockpiled.
NORMAL
Special
NORMALSpecial
100%10
32
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10
36
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
40
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
44
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
50
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM61
Burns the target.
FIRE
Status
FIREStatus
85%15
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM74
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
Removes all of the target’s stat modifiers.
POISON
Special
POISONSpecial
5015
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
5
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
Resets all Pokémon’s stats, accuracy, and evasion.
ICE
Status
ICEStatus
30
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
Lowers the target’s Attack and Special Attack by two stages. User faints.
DARK
Status
DARKStatus
100%10
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
If there be weather, this move has doubled power and the weather’s type.
NORMAL
Special
NORMALSpecial
50100%10
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Locations
Pokemon SunHauoli CemeteryAvailable ▾
Pokemon MoonHauoli CemeteryAvailable ▾
Pokemon Ultra SunAlola Route 1 Trainers School, Hauoli Cemetery, Trainers SchoolAvailable ▾
Pokemon Ultra MoonAlola Route 1 Trainers School, Hauoli Cemetery, Trainers SchoolAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable