Base Stats
HP80
ATK95
DEF82
SpA60
SpD82
SPE75
Total 474
Abilities
By releasing a stench when attacking, the Pokémon may cause the target to flinch.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
AftermathHidden
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
Evolution Chain
Pokedex Entries
Pokemon SunBeware the poisonous liquid it shoots from its right arm. If even a little of it gets on you, you’ll experience the effects of the unidentified toxin.
Pokemon MoonFor a time, their numbers increased explosively in Alola. Since the arrival of Grimer, their population has decreased dramatically.
Pokemon Ultra SunIt locks opponents in place with its left hand, immobilizing them by entirely dousing their bodies with poisonous liquid.
Pokemon Ultra MoonSome say the reason Garbodor in Alola are a little stronger than their counterparts elsewhere is the presence of Muk, their natural enemy.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Poisons the target.
POISON
Status
POISONStatus
90%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
1
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
POISON
Status
POISONStatus
20
12
Lowers the target’s Special Defense by two stages.
POISON
Special
POISONSpecial
40100%20100%
14
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%10
18
Has a chance to poison the target.
POISON
Special
POISONSpecial
65100%2030%
23
Stores energy up to three times for use with Spit Up and Swallow.
NORMAL
Status
NORMALStatus
20
23
Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles.
NORMAL
Status
NORMALStatus
10
25
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
29
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
34
Removes all of the target’s stat modifiers.
POISON
Special
POISONSpecial
5015
39
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
46
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
49
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
54
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
59
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM09
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
200100%10
TM23
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM34
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TM36
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM69
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
TM83
Prevents the target from fleeing and inflicts damage for 2-5 turns.
BUG
Special
BUGSpecial
20100%20100%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM97
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
Locations
Pokemon SunMalie City Outer CapeAvailable ▾
Pokemon MoonMalie City Outer CapeAvailable ▾
Pokemon Ultra SunEvolve from TrubbishObtainable
Pokemon Ultra MoonEvolve from TrubbishObtainable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable