Base Stats
HP65
ATK47
DEF75
SpA73
SpD85
SPE85
Total 430
Abilities
The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.
The Pokémon can use “not very effective” moves to deal regular damage.
PranksterHidden
Gives priority to the Pokémon's status moves.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
5
Lowers the target’s evasion by one stage.
NORMAL
Status
NORMALStatus
100%20
9
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
12
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
15
Has a chance to lower the target’s Special Attack by one stage.
BUG
Special
BUGSpecial
50100%20100%
19
Heals the user by half its max HP. Affected by weather.
FAIRY
Status
FAIRYStatus
5
22
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
10
26
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
29
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%15
33
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
36
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
40
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
43
Has a chance to lower the target’s Attack by one stage.
FAIRY
Physical
FAIRYPhysical
9090%1010%
47
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
50
Prevents the target from fleeing and inflicts damage for 2-5 turns.
BUG
Special
BUGSpecial
20100%20100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
200100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM83
Prevents the target from fleeing and inflicts damage for 2-5 turns.
BUG
Special
BUGSpecial
20100%20100%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM99
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
Raises the user’s Attack and Special Attack by one stage.
NORMAL
Status
NORMALStatus
20
Has a chance to raise all of the user’s stats by one stage.
BUG
Special
BUGSpecial
60100%510%
Egg Moves (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Cures the entire party of major status effects.
GRASS
Status
GRASSStatus
5
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
If target has a berry, inflicts double damage and uses the berry.
BUG
Physical
BUGPhysical
60100%20
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Lowers the target’s evasion by one stage. Removes field effects from the enemy field.
FLYING
Status
FLYINGStatus
15
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
15
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunUnavailable
Pokemon Ultra MoonUnavailable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable