Base Stats
HP65
ATK76
DEF84
SpA54
SpD96
SPE105
Total 480
Abilities
The Pokémon may infatuate attackers that make direct contact with it.
The Pokémon can't use any held items.
LimberHidden
The Pokémon's limber body prevents it from being paralyzed.
Evolution Chain
Pokedex Entries
Pokemon Ultra SunLopunny regrows its coat twice a year. Mufflers and hats made from its fur are really warm.
Pokemon Ultra MoonIt’s notably wary and has a dislike of fighting, but at the same time, it can deliver powerful kicks with its lithe legs.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
1
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
1
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
1
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
1
User faints. Its replacement has its HP fully restored and any major status effect removed.
PSYCHC
Status
PSYCHCStatus
10
1
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
1
Inflicts twice the damage the user received from the last special hit it took.
PSYCHC
Special
PSYCHCSpecial
100%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Raises the Attack and Special Attack of all Grass Pokémon in battle.
GROUND
Status
GROUNDStatus
10100%
1
Does nothing.
NORMAL
Status
NORMALStatus
40
6
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
13
Lowers the target’s Attack by one stage.
FAIRY
Status
FAIRYStatus
100%30
16
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
23
If the user misses, it takes half the damage it would have inflicted in recoil.
FIGHTING
Physical
FIGHTINGPhysical
10095%10
26
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
33
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
36
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
70100%1020%
43
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
46
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
53
Copies the user’s ability onto the target.
NORMAL
Status
NORMALStatus
100%15
66
If the user misses, it takes half the damage it would have inflicted in recoil.
FIGHTING
Physical
FIGHTINGPhysical
13090%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
200100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM47
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM59
Inflicts regular damage with no additional effect.
DARK
Physical
DARKPhysical
60100%20
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
Cures the entire party of major status effects.
NORMAL
Status
NORMALStatus
5
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Guarantees a critical hit with the user’s next move.
NORMAL
Status
NORMALStatus
30
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunPoni GroveAvailable ▾
Pokemon Ultra MoonPoni GroveAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable