Base Stats
HP55
ATK50
DEF40
SpA40
SpD40
SPE75
Total 300
Abilities
The Pokémon may infatuate attackers that make direct contact with it.
Powers up weak moves so the Pokémon can deal more damage with them.
Skill LinkHidden
Maximizes the number of times multistrike moves hit.
Evolution Chain
Shiny Stone
Pokedex Entries
Pokemon Ultra SunA clean freak that will not allow even the slightest mess, it uses its tail like a mop to thoroughly clean any and all filth.
Pokemon Ultra MoonWhen its tail has gotten dirty from self-cleaning or from cleaning its nest, Minccino spends a whole day washing its tail in clean spring water.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
3
Lowers the target’s Attack by one stage.
FAIRY
Status
FAIRYStatus
100%30
7
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
9
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
13
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%10
15
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
19
Never misses.
NORMAL
Special
NORMALSpecial
6020
21
Puts the target to sleep.
NORMAL
Status
NORMALStatus
55%15
25
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
2585%10
27
Lowers the target’s Attack by two stages.
FAIRY
Status
FAIRYStatus
100%20
31
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
70100%10
33
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
37
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
39
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
43
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
45
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
49
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM99
Inflicts regular damage with no additional effect.
FAIRY
Special
FAIRYSpecial
80100%10
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%25
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12080%530%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunMalie City Outer CapeAvailable ▾
Pokemon Ultra MoonMalie City Outer CapeAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable