Base Stats
HP85
ATK80
DEF70
SpA135
SpD75
SPE90
Total 535
Abilities
Powers up moves of the same type as the Pokémon.
The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective.
AnalyticHidden
Boosts the power of the Pokémon's move if it is the last to act that turn.
Evolution Chain
Trade w/ Up Grade
Trade w/ Dubious Disc
Pokedex Entries
Pokemon SunIn order to create a more advanced Pokémon, an additional program was installed, but apparently it contained a defect that makes it move oddly.
Pokemon MoonIts program was modified to facilitate extra-dimensional activities, but that led to noticeably strange behavior.
Pokemon Ultra SunIts behavior is noticeably unstable, which is apparently due to the incompetence of the engineer who updated its programming.
Pokemon Ultra MoonA faulty update was added to its programming. Its behavior is noticeably strange, so the experiment may have been a failure.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
User’s type changes to the type of one of its moves at random.
NORMAL
Status
NORMALStatus
30
1
Changes the user’s type to a random type either resistant or immune to the last move used against it.
NORMAL
Status
NORMALStatus
30
1
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
1
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
1
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12050%5100%
7
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
12
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
18
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
23
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
29
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
34
Target cannot use held items.
DARK
Status
DARKStatus
100%15
40
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
45
Ensures that the user’s next move will hit the target.
NORMAL
Status
NORMALStatus
5
50
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Special
NORMALSpecial
80100%1020%
67
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM03
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
90100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
11070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
200100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
90100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM97
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
Lowers the target’s Speed by one stage.
ELECTR
Special
ELECTRSpecial
5595%15100%
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Never misses.
ELECTR
Special
ELECTRSpecial
6020
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunEvolve from Porygon2Obtainable
Pokemon MoonEvolve from Porygon2Obtainable
Pokemon Ultra SunEvolve from Porygon2Obtainable
Pokemon Ultra MoonEvolve from Porygon2Obtainable
Let's Go PikachuEvolve from Porygon2Obtainable
Let's Go EeveeEvolve from Porygon2Obtainable