Abilitydex: Generation IV
Diamond · Pearl · Platinum · HeartGold · SoulSilver · 126 Abilities
| Ability | Description | Pokémon |
|---|---|---|
| Adaptability | Powers up moves of the same type as the Pokémon. | 2 Pokémon |
| Aftermath | Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. | 4 Pokémon |
| Air Lock | Eliminates the effects of weather. | 1 Pokémon |
| Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | 3 Pokémon |
| Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. | 5 Pokémon |
| Arena Trap | Prevents opposing Pokémon from fleeing from battle. | 3 Pokémon |
| Bad Dreams | Damages opposing Pokémon that are asleep. | 1 Pokémon |
| Battle Armor | Hard armor protects the Pokémon from critical hits. | 6 Pokémon |
| Blaze | Powers up Fire-type moves when the Pokémon's HP is low. | 12 Pokémon |
| Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. | 20 Pokémon |
| Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. | 8 Pokémon |
| Cloud Nine | Eliminates the effects of weather. | 2 Pokémon |
| Color Change | The Pokémon’s type becomes the type of the move used on it. | 1 Pokémon |
| Competitive | Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. | 4 Pokémon |
| Compound Eyes | The Pokémon's compound eyes boost its accuracy. | 4 Pokémon |
| Cute Charm | The Pokémon may infatuate attackers that make direct contact with it. | 9 Pokémon |
| Damp | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. | 8 Pokémon |
| Download | The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | 3 Pokémon |
| Drizzle | The Pokémon makes it rain when it enters a battle. | 2 Pokémon |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. | 2 Pokémon |
| Dry Skin | Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | 4 Pokémon |
| Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. | 13 Pokémon |
| Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. | 4 Pokémon |
| Filter | Reduces the power of supereffective attacks that hit the Pokémon. | 2 Pokémon |
| Flame Body | Contact with the Pokémon may burn the attacker. | 5 Pokémon |
| Flash Fire | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. | 10 Pokémon |
| Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. | 1 Pokémon |
| Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | 1 Pokémon |
| Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | 4 Pokémon |
| Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. | 3 Pokémon |
| Gluttony | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. | 3 Pokémon |
| Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. | 13 Pokémon |
| Heatproof | The Pokémon's heatproof body halves the damage taken from Fire-type moves. | 2 Pokémon |
| Honey Gather | The Pokémon may gather Honey after a battle. | 1 Pokémon |
| Huge Power | Doubles the Pokémon's Attack stat. | 3 Pokémon |
| Hustle | Boosts the Pokémon's Attack stat but lowers its accuracy. | 6 Pokémon |
| Hydration | Cures the Pokémon's status conditions in rain. | 5 Pokémon |
| Hyper Cutter | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. | 9 Pokémon |
| Ice Body | The Pokémon gradually regains HP in snow. | 5 Pokémon |
| Illuminate | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. | 5 Pokémon |
| Immunity | The Pokémon's immune system prevents it from being poisoned. | 2 Pokémon |
| Inner Focus | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. | 14 Pokémon |
| Insomnia | The Pokémon's insomnia prevents it from falling asleep. | 10 Pokémon |
| Intimidate | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. | 19 Pokémon |
| Iron Fist | Powers up punching moves. | 1 Pokémon |
| Keen Eye | The Pokémon's keen eyes prevent its accuracy from being lowered. | 18 Pokémon |
| Klutz | The Pokémon can't use any held items. | 2 Pokémon |
| Leaf Guard | Prevents status conditions in harsh sunlight. | 6 Pokémon |
| Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | 27 Pokémon |
| Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. | 7 Pokémon |
| Limber | The Pokémon's limber body prevents it from being paralyzed. | 4 Pokémon |
| Liquid Ooze | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. | 4 Pokémon |
| Magic Guard | The Pokémon only takes damage from attacks. | 3 Pokémon |
| Magma Armor | The Pokémon’s hot magma coating prevents it from being frozen. | 3 Pokémon |
| Magnet Pull | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. | 5 Pokémon |
| Marvel Scale | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. | 1 Pokémon |
| Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 1 Pokémon |
| Mold Breaker | The Pokémon's moves are unimpeded by the Ability of the target. | 3 Pokémon |
| Motor Drive | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. | 1 Pokémon |
| Multitype | Changes the Pokémon's type to match the plate it holds. | 1 Pokémon |
| Natural Cure | The Pokémon's status conditions are cured when it switches out. | 13 Pokémon |
| Neutralizing Gas | While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. | 2 Pokémon |
| No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | 3 Pokémon |
| Normalize | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. | 2 Pokémon |
| Oblivious | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | 17 Pokémon |
| Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. | 12 Pokémon |
| Own Tempo | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | 11 Pokémon |
| Pickup | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. | 9 Pokémon |
| Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 1 Pokémon |
| Poison Heal | If poisoned, the Pokémon has its HP restored instead of taking damage. | 2 Pokémon |
| Poison Point | Contact with the Pokémon may poison the attacker. | 11 Pokémon |
| Pressure | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. | 16 Pokémon |
| Pure Power | Using its pure power, the Pokémon doubles its Attack stat. | 2 Pokémon |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | 5 Pokémon |
| Rain Dish | The Pokémon gradually regains HP in rain. | 3 Pokémon |
| Reckless | Powers up moves that have recoil damage. | 1 Pokémon |
| Rivalry | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. | 9 Pokémon |
| Rock Head | Protects the Pokémon from recoil damage. | 18 Pokémon |
| Rough Skin | The Pokémon's rough skin damages attackers that make direct contact with it. | 2 Pokémon |
| Run Away | Enables a sure getaway from wild Pokémon. | 15 Pokémon |
| Sand Stream | The Pokémon summons a sandstorm when it enters a battle. | 3 Pokémon |
| Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. | 11 Pokémon |
| Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. | 2 Pokémon |
| Serene Grace | Raises the likelihood of additional effects occurring when the Pokémon uses its moves. | 8 Pokémon |
| Shadow Tag | The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. | 2 Pokémon |
| Sharpness | Powers up slicing moves. | 1 Pokémon |
| Shed Skin | The Pokémon may cure its own status conditions by shedding its skin. | 12 Pokémon |
| Shell Armor | A hard shell protects the Pokémon from critical hits. | 10 Pokémon |
| Shield Dust | Protective dust shields the Pokémon from the additional effects of moves. | 5 Pokémon |
| Simple | Doubles the effects of the Pokémon's stat changes. | 3 Pokémon |
| Skill Link | Maximizes the number of times multistrike moves hit. | 2 Pokémon |
| Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. | 1 Pokémon |
| Sniper | If the Pokémon's attack lands a critical hit, the attack is powered up even further. | 7 Pokémon |
| Snow Cloak | Boosts the Pokémon's evasiveness in snow. | 5 Pokémon |
| Snow Warning | The Pokémon makes it snow when it enters a battle. | 2 Pokémon |
| Solar Power | In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. | 3 Pokémon |
| Solid Rock | Reduces the power of supereffective attacks that hit the Pokémon. | 2 Pokémon |
| Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. | 7 Pokémon |
| Speed Boost | The Pokémon's Speed stat is boosted every turn. | 3 Pokémon |
| Stall | The Pokémon is always the last to use its moves. | 1 Pokémon |
| Static | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. | 12 Pokémon |
| Steadfast | The Pokémon's determination boosts its Speed stat every time it flinches. | 4 Pokémon |
| Stench | By releasing a stench when attacking, the Pokémon may cause the target to flinch. | 4 Pokémon |
| Sticky Hold | The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon. | 6 Pokémon |
| Storm Drain | The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. | 4 Pokémon |
| Sturdy | The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. | 22 Pokémon |
| Suction Cups | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. | 3 Pokémon |
| Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | 3 Pokémon |
| Swarm | Powers up Bug-type moves when the Pokémon's HP is low. | 12 Pokémon |
| Swift Swim | Boosts the Pokémon's Speed stat in rain. | 25 Pokémon |
| Synchronize | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. | 11 Pokémon |
| Tangled Feet | Boosts the Pokémon's evasiveness if it is confused. | 5 Pokémon |
| Technician | Powers up weak moves so the Pokémon can deal more damage with them. | 7 Pokémon |
| Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | 16 Pokémon |
| Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. | 4 Pokémon |
| Torrent | Powers up Water-type moves when the Pokémon's HP is low. | 9 Pokémon |
| Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | 5 Pokémon |
| Truant | Each time the Pokémon uses a move, it spends the next turn loafing around. | 2 Pokémon |
| Unaware | When attacking, the Pokémon ignores the target's stat changes. | 2 Pokémon |
| Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. | 2 Pokémon |
| Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. | 4 Pokémon |
| Volt Absorb | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. | 3 Pokémon |
| Water Absorb | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. | 10 Pokémon |
| Water Veil | The Pokémon's water veil prevents it from being burned. | 4 Pokémon |
| White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | 1 Pokémon |
| Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. | 1 Pokémon |