Abilitydex: Generation VIII
Sword · Shield · 249 Abilities
| Ability | Description | Pokémon |
|---|---|---|
| Adaptability | Powers up moves of the same type as the Pokémon. | 10 Pokémon |
| Aftermath | Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. | 8 Pokémon |
| Air Lock | Eliminates the effects of weather. | 1 Pokémon |
| Analytic | Boosts the power of the Pokémon's move if it is the last to act that turn. | 12 Pokémon |
| Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. | 9 Pokémon |
| Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. | 10 Pokémon |
| Arena Trap | Prevents opposing Pokémon from fleeing from battle. | 3 Pokémon |
| Aroma Veil | Protects the Pokémon and its allies from effects that prevent the use of moves. | 4 Pokémon |
| Aura Break | The effects of “Aura” Abilities are reversed to lower the power of affected moves. | 1 Pokémon |
| Bad Dreams | Damages opposing Pokémon that are asleep. | 1 Pokémon |
| Ball Fetch | If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle. | 1 Pokémon |
| Battery | Powers up ally Pokémon's special moves. | 1 Pokémon |
| Battle Armor | Hard armor protects the Pokémon from critical hits. | 11 Pokémon |
| Beast Boost | The Pokémon boosts its most proficient stat each time it knocks out a Pokémon. | 11 Pokémon |
| Berserk | Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less. | 1 Pokémon |
| Big Pecks | Prevents the Pokémon from having its Defense stat lowered. | 14 Pokémon |
| Blaze | Powers up Fire-type moves when the Pokémon's HP is low. | 26 Pokémon |
| Bulletproof | Protects the Pokémon from ball and bomb moves. | 10 Pokémon |
| Cheek Pouch | The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect. | 5 Pokémon |
| Chilling Neigh | When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat. | 1 Pokémon |
| Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. | 34 Pokémon |
| Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. | 16 Pokémon |
| Cloud Nine | Eliminates the effects of weather. | 7 Pokémon |
| Color Change | The Pokémon’s type becomes the type of the move used on it. | 1 Pokémon |
| Comatose | The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state. | 1 Pokémon |
| Competitive | Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. | 8 Pokémon |
| Compound Eyes | The Pokémon's compound eyes boost its accuracy. | 11 Pokémon |
| Contrary | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. | 9 Pokémon |
| Corrosion | The Pokémon can poison the target even if it's a Steel or Poison type. | 2 Pokémon |
| Cotton Down | When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself. | 2 Pokémon |
| Cursed Body | May disable a move that has dealt damage to the Pokémon. | 11 Pokémon |
| Cute Charm | The Pokémon may infatuate attackers that make direct contact with it. | 14 Pokémon |
| Damp | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. | 18 Pokémon |
| Dancer | Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself. | 1 Pokémon |
| Dark Aura | Powers up each Pokémon’s Dark-type moves. | 1 Pokémon |
| Dauntless Shield | Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle. | 1 Pokémon |
| Dazzling | The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies. | 1 Pokémon |
| Defeatist | Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. | 2 Pokémon |
| Defiant | If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. | 15 Pokémon |
| Disguise | Once per battle, the shroud that covers the Pokémon can protect it from an attack. | 1 Pokémon |
| Download | The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. | 4 Pokémon |
| Dragons Maw | Powers up Dragon-type moves. | 1 Pokémon |
| Drizzle | The Pokémon makes it rain when it enters a battle. | 3 Pokémon |
| Drought | Turns the sunlight harsh when the Pokémon enters a battle. | 4 Pokémon |
| Dry Skin | Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. | 7 Pokémon |
| Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. | 15 Pokémon |
| Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. | 11 Pokémon |
| Electric Surge | Turns the ground into Electric Terrain when the Pokémon enters a battle. | 2 Pokémon |
| Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. | 1 Pokémon |
| Fairy Aura | Powers up each Pokémon’s Fairy-type moves. | 1 Pokémon |
| Filter | Reduces the power of supereffective attacks that hit the Pokémon. | 2 Pokémon |
| Flame Body | Contact with the Pokémon may burn the attacker. | 20 Pokémon |
| Flare Boost | Powers up special moves when the Pokémon is burned. | 2 Pokémon |
| Flash Fire | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. | 22 Pokémon |
| Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. | 1 Pokémon |
| Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. | 4 Pokémon |
| Fluffy | Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves. | 4 Pokémon |
| Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. | 1 Pokémon |
| Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. | 6 Pokémon |
| Friend Guard | Reduces damage dealt to allies. | 8 Pokémon |
| Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. | 25 Pokémon |
| Full Metal Body | Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats. | 1 Pokémon |
| Fur Coat | Halves the damage from physical moves. | 1 Pokémon |
| Gale Wings | Gives priority to the Pokémon's Flying-type moves while its HP is full. | 3 Pokémon |
| Gluttony | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. | 24 Pokémon |
| Gooey | Contact with the Pokémon lowers the attacker's Speed stat. | 3 Pokémon |
| Grass Pelt | Boosts the Pokémon's Defense stat on Grassy Terrain. | 2 Pokémon |
| Grassy Surge | Turns the ground into Grassy Terrain when the Pokémon enters a battle. | 4 Pokémon |
| Grim Neigh | When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat. | 1 Pokémon |
| Gulp Missile | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | 1 Pokémon |
| Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. | 23 Pokémon |
| Harvest | May create another Berry after one is used. | 5 Pokémon |
| Healer | Sometimes cures the status conditions of the Pokémon's allies. | 11 Pokémon |
| Heatproof | The Pokémon's heatproof body halves the damage taken from Fire-type moves. | 3 Pokémon |
| Heavy Metal | Doubles the Pokémon's weight. | 8 Pokémon |
| Honey Gather | The Pokémon may gather Honey after a battle. | 4 Pokémon |
| Huge Power | Doubles the Pokémon's Attack stat. | 5 Pokémon |
| Hunger Switch | The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn. | 1 Pokémon |
| Hustle | Boosts the Pokémon's Attack stat but lowers its accuracy. | 20 Pokémon |
| Hydration | Cures the Pokémon's status conditions in rain. | 22 Pokémon |
| Hyper Cutter | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. | 11 Pokémon |
| Ice Body | The Pokémon gradually regains HP in snow. | 16 Pokémon |
| Ice Face | The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows. | 1 Pokémon |
| Ice Scales | The Pokémon is protected by ice scales, which halve the damage taken from special moves. | 2 Pokémon |
| Illuminate | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. | 8 Pokémon |
| Illusion | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. | 2 Pokémon |
| Immunity | The Pokémon's immune system prevents it from being poisoned. | 3 Pokémon |
| Imposter | The Pokémon transforms itself into the Pokémon it's facing. | 1 Pokémon |
| Infiltrator | The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. | 23 Pokémon |
| Innards Out | Damages the attacker landing the finishing hit by the amount equal to its last HP. | 1 Pokémon |
| Inner Focus | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. | 34 Pokémon |
| Insomnia | The Pokémon's insomnia prevents it from falling asleep. | 13 Pokémon |
| Intimidate | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. | 32 Pokémon |
| Intrepid Sword | Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle. | 1 Pokémon |
| Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. | 3 Pokémon |
| Iron Fist | Powers up punching moves. | 15 Pokémon |
| Justified | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. | 9 Pokémon |
| Keen Eye | The Pokémon's keen eyes prevent its accuracy from being lowered. | 38 Pokémon |
| Klutz | The Pokémon can't use any held items. | 10 Pokémon |
| Leaf Guard | Prevents status conditions in harsh sunlight. | 20 Pokémon |
| Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. | 32 Pokémon |
| Libero | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. | 3 Pokémon |
| Light Metal | Halves the Pokémon's weight. | 6 Pokémon |
| Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. | 17 Pokémon |
| Limber | The Pokémon's limber body prevents it from being paralyzed. | 14 Pokémon |
| Liquid Ooze | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. | 4 Pokémon |
| Liquid Voice | Sound-based moves become Water-type moves. | 3 Pokémon |
| Long Reach | The Pokémon uses its moves without making contact with the target. | 3 Pokémon |
| Magic Bounce | The Pokémon reflects status moves instead of getting hit by them. | 6 Pokémon |
| Magic Guard | The Pokémon only takes damage from attacks. | 10 Pokémon |
| Magician | The Pokémon steals the held item from any target it hits with a move. | 5 Pokémon |
| Magma Armor | The Pokémon’s hot magma coating prevents it from being frozen. | 3 Pokémon |
| Magnet Pull | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. | 6 Pokémon |
| Marvel Scale | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. | 3 Pokémon |
| Mega Launcher | Powers up pulse moves. | 2 Pokémon |
| Merciless | The Pokémon's attacks become critical hits if the target is poisoned. | 2 Pokémon |
| Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 6 Pokémon |
| Mirror Armor | Bounces back only the stat-lowering effects that the Pokémon receives. | 1 Pokémon |
| Misty Surge | Turns the ground into Misty Terrain when the Pokémon enters a battle. | 1 Pokémon |
| Mold Breaker | The Pokémon's moves are unimpeded by the Ability of the target. | 15 Pokémon |
| Moody | Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. | 7 Pokémon |
| Motor Drive | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. | 4 Pokémon |
| Moxie | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. | 13 Pokémon |
| Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. | 2 Pokémon |
| Multitype | Changes the Pokémon's type to match the plate it holds. | 1 Pokémon |
| Mummy | Contact with the Pokémon changes the attacker’s Ability to Mummy. | 2 Pokémon |
| Natural Cure | The Pokémon's status conditions are cured when it switches out. | 16 Pokémon |
| Neutralizing Gas | While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered. | 2 Pokémon |
| No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. | 8 Pokémon |
| Normalize | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. | 2 Pokémon |
| Oblivious | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. | 24 Pokémon |
| Overcoat | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. | 20 Pokémon |
| Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. | 26 Pokémon |
| Own Tempo | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. | 22 Pokémon |
| Perish Body | When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle. | 1 Pokémon |
| Pickpocket | The Pokémon steals the held item from attackers that made direct contact with it. | 9 Pokémon |
| Pickup | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. | 17 Pokémon |
| Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. | 1 Pokémon |
| Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. | 9 Pokémon |
| Poison Heal | If poisoned, the Pokémon has its HP restored instead of taking damage. | 3 Pokémon |
| Poison Point | Contact with the Pokémon may poison the attacker. | 17 Pokémon |
| Poison Touch | May poison a target when the Pokémon makes contact. | 8 Pokémon |
| Power Spot | Just being next to the Pokémon powers up moves. | 1 Pokémon |
| Prankster | Gives priority to the Pokémon's status moves. | 16 Pokémon |
| Pressure | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. | 28 Pokémon |
| Prism Armor | Reduces the power of supereffective attacks taken. | 1 Pokémon |
| Propeller Tail | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | 2 Pokémon |
| Protean | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. | 4 Pokémon |
| Psychic Surge | Turns the ground into Psychic Terrain when the Pokémon enters a battle. | 2 Pokémon |
| Punk Rock | Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves. | 1 Pokémon |
| Pure Power | Using its pure power, the Pokémon doubles its Attack stat. | 2 Pokémon |
| Queenly Majesty | When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack. | 1 Pokémon |
| Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. | 9 Pokémon |
| Rain Dish | The Pokémon gradually regains HP in rain. | 13 Pokémon |
| Rattled | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. | 14 Pokémon |
| Receiver | The Pokémon copies the Ability of a defeated ally. | 1 Pokémon |
| Reckless | Powers up moves that have recoil damage. | 13 Pokémon |
| Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. | 2 Pokémon |
| Regenerator | The Pokémon has a little of its HP restored when withdrawn from battle. | 20 Pokémon |
| Ripen | Ripens Berries and doubles their effect. | 3 Pokémon |
| Rivalry | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. | 18 Pokémon |
| Rks System | Changes the Pokémon’s type to match the memory disc it holds. | 1 Pokémon |
| Rock Head | Protects the Pokémon from recoil damage. | 19 Pokémon |
| Rough Skin | The Pokémon's rough skin damages attackers that make direct contact with it. | 6 Pokémon |
| Run Away | Enables a sure getaway from wild Pokémon. | 27 Pokémon |
| Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. | 14 Pokémon |
| Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. | 9 Pokémon |
| Sand Spit | The Pokémon creates a sandstorm when it's hit by an attack. | 2 Pokémon |
| Sand Stream | The Pokémon summons a sandstorm when it enters a battle. | 4 Pokémon |
| Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. | 24 Pokémon |
| Sap Sipper | The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. | 18 Pokémon |
| Schooling | When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low. | 1 Pokémon |
| Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. | 11 Pokémon |
| Screen Cleaner | When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon. | 1 Pokémon |
| Serene Grace | Raises the likelihood of additional effects occurring when the Pokémon uses its moves. | 11 Pokémon |
| Shadow Shield | Reduces the amount of damage the Pokémon takes while its HP is full. | 1 Pokémon |
| Shadow Tag | The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. | 5 Pokémon |
| Sharpness | Powers up slicing moves. | 1 Pokémon |
| Shed Skin | The Pokémon may cure its own status conditions by shedding its skin. | 18 Pokémon |
| Sheer Force | Removes any additional effects from the Pokémon's moves, but increases the moves' power. | 27 Pokémon |
| Shell Armor | A hard shell protects the Pokémon from critical hits. | 24 Pokémon |
| Shield Dust | Protective dust shields the Pokémon from the additional effects of moves. | 11 Pokémon |
| Shields Down | When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive. | 1 Pokémon |
| Simple | Doubles the effects of the Pokémon's stat changes. | 5 Pokémon |
| Skill Link | Maximizes the number of times multistrike moves hit. | 9 Pokémon |
| Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. | 1 Pokémon |
| Slush Rush | Boosts the Pokémon's Speed stat in snow. | 4 Pokémon |
| Sniper | If the Pokémon's attack lands a critical hit, the attack is powered up even further. | 17 Pokémon |
| Snow Cloak | Boosts the Pokémon's evasiveness in snow. | 10 Pokémon |
| Snow Warning | The Pokémon makes it snow when it enters a battle. | 5 Pokémon |
| Solar Power | In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. | 8 Pokémon |
| Solid Rock | Reduces the power of supereffective attacks that hit the Pokémon. | 4 Pokémon |
| Soul Heart | Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints. | 1 Pokémon |
| Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. | 15 Pokémon |
| Speed Boost | The Pokémon's Speed stat is boosted every turn. | 11 Pokémon |
| Stakeout | Doubles the damage dealt to a target that has just switched into battle. | 4 Pokémon |
| Stall | The Pokémon is always the last to use its moves. | 1 Pokémon |
| Stalwart | Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves. | 1 Pokémon |
| Stamina | Boosts the Defense stat when the Pokémon is hit by an attack. | 2 Pokémon |
| Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield. | 1 Pokémon |
| Static | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. | 17 Pokémon |
| Steadfast | The Pokémon's determination boosts its Speed stat every time it flinches. | 14 Pokémon |
| Steam Engine | Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move. | 3 Pokémon |
| Steelworker | Powers up Steel-type moves. | 1 Pokémon |
| Steely Spirit | Powers up the Steel-type moves of the Pokémon and its allies. | 1 Pokémon |
| Stench | By releasing a stench when attacking, the Pokémon may cause the target to flinch. | 9 Pokémon |
| Sticky Hold | The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon. | 8 Pokémon |
| Storm Drain | The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. | 7 Pokémon |
| Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. | 9 Pokémon |
| Sturdy | The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. | 38 Pokémon |
| Suction Cups | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. | 5 Pokémon |
| Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. | 9 Pokémon |
| Swarm | Powers up Bug-type moves when the Pokémon's HP is low. | 28 Pokémon |
| Sweet Veil | Prevents the Pokémon and its allies from falling asleep. | 9 Pokémon |
| Swift Swim | Boosts the Pokémon's Speed stat in rain. | 43 Pokémon |
| Symbiosis | The Pokémon passes its held item to an ally that has used up an item. | 4 Pokémon |
| Synchronize | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. | 16 Pokémon |
| Tangled Feet | Boosts the Pokémon's evasiveness if it is confused. | 8 Pokémon |
| Technician | Powers up weak moves so the Pokémon can deal more damage with them. | 18 Pokémon |
| Telepathy | The Pokémon anticipates and dodges the attacks of its allies. | 24 Pokémon |
| Teravolt | The Pokémon's moves are unimpeded by the Ability of the target. | 1 Pokémon |
| Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. | 22 Pokémon |
| Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. | 9 Pokémon |
| Torrent | Powers up Water-type moves when the Pokémon's HP is low. | 23 Pokémon |
| Tough Claws | Powers up moves that make direct contact. | 3 Pokémon |
| Toxic Boost | Powers up physical moves when the Pokémon is poisoned. | 1 Pokémon |
| Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. | 5 Pokémon |
| Transistor | Powers up Electric-type moves. | 1 Pokémon |
| Triage | Gives priority to the Pokémon's healing moves. | 1 Pokémon |
| Truant | Each time the Pokémon uses a move, it spends the next turn loafing around. | 3 Pokémon |
| Turboblaze | The Pokémon's moves are unimpeded by the Ability of the target. | 1 Pokémon |
| Unaware | When attacking, the Pokémon ignores the target's stat changes. | 9 Pokémon |
| Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. | 15 Pokémon |
| Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. | 25 Pokémon |
| Unseen Fist | If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself. | 1 Pokémon |
| Victory Star | Boosts the accuracy of its allies and itself. | 1 Pokémon |
| Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. | 13 Pokémon |
| Volt Absorb | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. | 8 Pokémon |
| Wandering Spirit | The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact. | 1 Pokémon |
| Water Absorb | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. | 25 Pokémon |
| Water Bubble | Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. | 2 Pokémon |
| Water Compaction | Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move. | 2 Pokémon |
| Water Veil | The Pokémon's water veil prevents it from being burned. | 11 Pokémon |
| Weak Armor | The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. | 21 Pokémon |
| White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. | 4 Pokémon |
| Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. | 1 Pokémon |
| Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. | 1 Pokémon |
| Wonder Skin | Makes status moves more likely to miss the Pokémon. | 5 Pokémon |
| Zen Mode | Changes the Pokémon’s shape when HP is half or less. | 1 Pokémon |