Base Stats
HP40
ATK45
DEF65
SpA100
SpD120
SPE90
Total 460
Evolution Chain
Pokedex Entries
Pokemon RedIf interrupted while it is miming, it will slap around the offender with its broad hands.
Pokemon BlueIf interrupted while it is miming, it will slap around the offender with its broad hands.
Pokemon YellowAlways practices its pantomime act. It makes enemies believe something exists that really doesn't.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Raises the user’s Defense by two stages.
PSYCHC
Status
PSYCHCStatus
30
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
23
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
31
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%10
39
Raises the user’s Attack by one stage.
PSYCHC
Status
PSYCHCStatus
40
47
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM05
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
70%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM05
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM08
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM09
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM10
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
100100%15
TM15
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM17
User receives 1/4 the damage it inflicts in recoil.
FIGHTING
Physical
FIGHTINGPhysical
8080%25
TM18
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM19
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM20
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Physical
NORMALPhysical
20100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
11070%1030%
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
20
TM31
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM34
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
10
TM35
Randomly selects and uses any move in the game.
NORMAL
Status
NORMALStatus
10
TM40
Raises the user’s Defense by one stage. User charges for one turn before attacking.
NORMAL
Physical
NORMALPhysical
100100%15100%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM46
Inflicts damage between 50% and 150% of the user’s level.
PSYCHC
Special
PSYCHCSpecial
80%15
TM50
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Locations
Pokemon RedKanto Route 2 North Towards Pewter CityAvailable ▾
Pokemon BlueKanto Route 2 North Towards Pewter CityAvailable ▾
Pokemon YellowKanto Route 2 North Towards Pewter CityAvailable ▾