Movedex: Generation I
Red · Blue · Yellow · 165 Moves
Type
Category
| Move | Type | Cat | Pwr | Acc | PP | Eff % | Effect |
|---|---|---|---|---|---|---|---|
| Absorb | GRASS | Special | 20 | 100% | 20 | — | Drains half the damage inflicted to heal the user. |
| Acid | POISON | Physical | 40 | 100% | 30 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Acid Armor | POISON | Status | — | — | 40 | — | Raises the user’s Defense by two stages. |
| Agility | PSYCHC | Status | — | — | 30 | — | Raises the user’s Speed by two stages. |
| Amnesia | PSYCHC | Status | — | — | 20 | — | Raises the user’s Special Defense by two stages. |
| Aurora Beam | ICE | Special | 65 | 100% | 20 | 10% | Has a chance to lower the target’s Attack by one stage. |
| Barrage | NORMAL | Physical | 15 | 85% | 20 | — | Hits 2-5 times in one turn. |
| Barrier | PSYCHC | Status | — | — | 30 | — | Raises the user’s Defense by two stages. |
| Bide | NORMAL | Physical | — | — | 10 | — | User waits for two turns, then hits back for twice the damage it took. |
| Bind | NORMAL | Physical | 15 | 75% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | NORMAL | Physical | 60 | 100% | 25 | 30% | Has a chance to make the target flinch. |
| Blizzard | ICE | Special | 110 | 90% | 5 | 10% | Has a chance to freeze the target. |
| Body Slam | NORMAL | Physical | 85 | 100% | 15 | 30% | Has a chance to paralyze the target. |
| Bone Club | GROUND | Physical | 65 | 85% | 20 | 10% | Has a chance to make the target flinch. |
| Bonemerang | GROUND | Physical | 50 | 90% | 10 | — | Hits twice in one turn. |
| Bubble | WATER | Special | 20 | 100% | 30 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Bubble Beam | WATER | Special | 65 | 100% | 20 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Clamp | WATER | Special | 35 | 75% | 10 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Comet Punch | NORMAL | Physical | 18 | 85% | 15 | — | Hits 2-5 times in one turn. |
| Confuse Ray | GHOST | Status | — | 100% | 10 | — | Confuses the target. |
| Confusion | PSYCHC | Special | 50 | 100% | 25 | 10% | Has a chance to confuse the target. |
| Constrict | NORMAL | Physical | 10 | 100% | 35 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Conversion | NORMAL | Status | — | — | 30 | — | User’s type changes to the type of one of its moves at random. |
| Counter | FIGHTING | Physical | — | 100% | 20 | — | Inflicts twice the damage the user received from the last physical hit it took. |
| Crabhammer | WATER | Special | 100 | 85% | 10 | — | Has an increased chance for a critical hit. |
| Cut | NORMAL | Physical | 50 | 95% | 30 | — | Inflicts regular damage with no additional effect. |
| Defense Curl | NORMAL | Status | — | — | 40 | — | Raises user’s Defense by one stage. |
| Dig | GROUND | Physical | 100 | 100% | 10 | — | User digs underground, dodging all attacks, and hits next turn. |
| Disable | NORMAL | Status | — | 55% | 20 | — | Disables the target’s last used move for 1-8 turns. |
| Dizzy Punch | NORMAL | Physical | 70 | 100% | 10 | 20% | Has a chance to confuse the target. |
| Double Edge | NORMAL | Physical | 100 | 100% | 15 | — | User receives 1/3 the damage inflicted in recoil. |
| Double Kick | FIGHTING | Physical | 30 | 100% | 30 | — | Hits twice in one turn. |
| Double Slap | NORMAL | Physical | 15 | 85% | 10 | — | Hits 2-5 times in one turn. |
| Double Team | NORMAL | Status | — | — | 15 | — | Raises the user’s evasion by one stage. |
| Dragon Rage | DRAGON | Special | — | 100% | 10 | — | Inflicts 40 points of damage. |
| Dream Eater | PSYCHC | Special | 100 | 100% | 15 | — | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | FLYING | Physical | 80 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Earthquake | GROUND | Physical | 100 | 100% | 10 | — | Inflicts regular damage and can hit Dig users. |
| Egg Bomb | NORMAL | Physical | 100 | 75% | 10 | — | Inflicts regular damage with no additional effect. |
| Ember | FIRE | Special | 40 | 100% | 25 | 10% | Has a chance to burn the target. |
| Explosion | NORMAL | Physical | 170 | 100% | 5 | — | User faints. |
| Fire Blast | FIRE | Special | 110 | 85% | 5 | 10% | Has a chance to burn the target. |
| Fire Punch | FIRE | Special | 75 | 100% | 15 | 10% | Has a chance to burn the target. |
| Fire Spin | FIRE | Special | 15 | 70% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Fissure | GROUND | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Flamethrower | FIRE | Special | 95 | 100% | 15 | 10% | Has a chance to burn the target. |
| Flash | NORMAL | Status | — | 70% | 20 | — | Lowers the target’s accuracy by one stage. |
| Fly | FLYING | Physical | 70 | 95% | 15 | — | User flies high into the air, dodging all attacks, and hits next turn. |
| Focus Energy | NORMAL | Status | — | — | 30 | — | Increases the user’s chance to score a critical hit. |
| Fury Attack | NORMAL | Physical | 15 | 85% | 20 | — | Hits 2-5 times in one turn. |
| Fury Swipes | NORMAL | Physical | 18 | 80% | 15 | — | Hits 2-5 times in one turn. |
| Glare | NORMAL | Status | — | 75% | 30 | — | Paralyzes the target. |
| Growl | NORMAL | Status | — | 100% | 40 | — | Lowers the target’s Attack by one stage. |
| Growth | NORMAL | Status | — | — | 20 | — | Raises the user’s Attack and Special Attack by one stage. |
| Guillotine | NORMAL | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Gust | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage and can hit Pokémon in the air. |
| Harden | NORMAL | Status | — | — | 30 | — | Raises the user’s Defense by one stage. |
| Haze | ICE | Status | — | — | 30 | — | Resets all Pokémon’s stats, accuracy, and evasion. |
| Headbutt | NORMAL | Physical | 70 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| High Jump Kick | FIGHTING | Physical | 85 | 90% | 10 | — | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Horn Attack | NORMAL | Physical | 65 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Horn Drill | NORMAL | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Hydro Pump | WATER | Special | 120 | 80% | 5 | — | Inflicts regular damage with no additional effect. |
| Hyper Beam | NORMAL | Physical | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Hyper Fang | NORMAL | Physical | 80 | 90% | 15 | 10% | Has a chance to make the target flinch. |
| Hypnosis | PSYCHC | Status | — | 60% | 20 | — | Puts the target to sleep. |
| Ice Beam | ICE | Special | 95 | 100% | 10 | 10% | Has a chance to freeze the target. |
| Ice Punch | ICE | Special | 75 | 100% | 15 | 10% | Has a chance to freeze the target. |
| Jump Kick | FIGHTING | Physical | 70 | 95% | 10 | — | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Karate Chop | NORMAL | Physical | 50 | 100% | 25 | — | Has an increased chance for a critical hit. |
| Kinesis | PSYCHC | Status | — | 80% | 15 | — | Lowers the target’s accuracy by one stage. |
| Leech Life | BUG | Physical | 20 | 100% | 15 | — | Drains half the damage inflicted to heal the user. |
| Leech Seed | GRASS | Status | — | 90% | 10 | — | Seeds the target, stealing HP from it every turn. |
| Leer | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Defense by one stage. |
| Lick | GHOST | Physical | 20 | 100% | 30 | 30% | Has a chance to paralyze the target. |
| Light Screen | PSYCHC | Status | — | — | 30 | — | Reduces damage from special attacks by 50% for five turns. |
| Lovely Kiss | NORMAL | Status | — | 75% | 10 | — | Puts the target to sleep. |
| Low Kick | FIGHTING | Physical | 50 | 90% | 20 | — | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Meditate | PSYCHC | Status | — | — | 40 | — | Raises the user’s Attack by one stage. |
| Mega Drain | GRASS | Special | 40 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Mega Kick | NORMAL | Physical | 120 | 75% | 5 | — | Inflicts regular damage with no additional effect. |
| Mega Punch | NORMAL | Physical | 80 | 85% | 20 | — | Inflicts regular damage with no additional effect. |
| Metronome | NORMAL | Status | — | — | 10 | — | Randomly selects and uses any move in the game. |
| Mimic | NORMAL | Status | — | — | 10 | — | Copies the target’s last used move. |
| Minimize | NORMAL | Status | — | — | 20 | — | Raises the user’s evasion by two stages. |
| Mirror Move | FLYING | Status | — | — | 20 | — | Uses the target’s last used move. |
| Mist | ICE | Status | — | — | 30 | — | Protects the user’s stats from being changed by enemy moves. |
| Night Shade | GHOST | Physical | — | 100% | 15 | — | Inflicts damage equal to the user’s level. |
| Pay Day | NORMAL | Physical | 40 | 100% | 20 | — | Scatters money on the ground worth five times the user’s level. |
| Peck | FLYING | Physical | 35 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Petal Dance | GRASS | Special | 70 | 100% | 10 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Pin Missile | BUG | Physical | 14 | 85% | 20 | — | Hits 2-5 times in one turn. |
| Poison Gas | POISON | Status | — | 55% | 40 | — | Poisons the target. |
| Poison Powder | POISON | Status | — | 75% | 35 | — | Poisons the target. |
| Poison Sting | POISON | Physical | 15 | 100% | 35 | 30% | Has a chance to poison the target. |
| Pound | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Psybeam | PSYCHC | Special | 65 | 100% | 20 | 10% | Has a chance to confuse the target. |
| Psychic | PSYCHC | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Psywave | PSYCHC | Special | — | 80% | 15 | — | Inflicts damage between 50% and 150% of the user’s level. |
| Quick Attack | NORMAL | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Rage | NORMAL | Physical | 20 | 100% | 20 | — | If the user is hit after using this move, its Attack rises by one stage. |
| Razor Leaf | GRASS | Special | 55 | 95% | 25 | — | Has an increased chance for a critical hit. |
| Razor Wind | NORMAL | Physical | 80 | 75% | 10 | — | Requires a turn to charge before attacking. |
| Recover | NORMAL | Status | — | — | 20 | — | Heals the user by half its max HP. |
| Reflect | PSYCHC | Status | — | — | 20 | — | Reduces damage from physical attacks by half. |
| Rest | PSYCHC | Status | — | — | 5 | — | User sleeps for two turns, completely healing itself. |
| Roar | NORMAL | Status | — | 100% | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Rock Slide | ROCK | Physical | 75 | 90% | 10 | 30% | Has a chance to make the target flinch. |
| Rock Throw | ROCK | Physical | 50 | 65% | 15 | — | Inflicts regular damage with no additional effect. |
| Rolling Kick | FIGHTING | Physical | 60 | 85% | 15 | 30% | Has a chance to make the target flinch. |
| Sand Attack | NORMAL | Status | — | 100% | 15 | — | Lowers the target’s accuracy by one stage. |
| Scratch | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Screech | NORMAL | Status | — | 85% | 40 | — | Lowers the target’s Defense by two stages. |
| Seismic Toss | FIGHTING | Physical | — | 100% | 20 | — | Inflicts damage equal to the user’s level. |
| Self Destruct | NORMAL | Physical | 130 | 100% | 5 | — | User faints. |
| Sharpen | NORMAL | Status | — | — | 30 | — | Raises the user’s Attack by one stage. |
| Sing | NORMAL | Status | — | 55% | 15 | — | Puts the target to sleep. |
| Skull Bash | NORMAL | Physical | 100 | 100% | 15 | 100% | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | FLYING | Physical | 140 | 90% | 5 | 30% | User charges for one turn before attacking. Has a chance to make the target flinch. |
| Slam | NORMAL | Physical | 80 | 75% | 20 | — | Inflicts regular damage with no additional effect. |
| Slash | NORMAL | Physical | 70 | 100% | 20 | — | Has an increased chance for a critical hit. |
| Sleep Powder | GRASS | Status | — | 75% | 15 | — | Puts the target to sleep. |
| Sludge | POISON | Physical | 65 | 100% | 20 | 30% | Has a chance to poison the target. |
| Smog | POISON | Physical | 20 | 70% | 20 | 40% | Has a chance to poison the target. |
| Smokescreen | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s accuracy by one stage. |
| Soft Boiled | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Solar Beam | GRASS | Special | 120 | 100% | 10 | — | Requires a turn to charge before attacking. |
| Sonic Boom | NORMAL | Physical | — | 90% | 20 | — | Inflicts 20 points of damage. |
| Spike Cannon | NORMAL | Physical | 20 | 100% | 15 | — | Hits 2-5 times in one turn. |
| Splash | NORMAL | Status | — | — | 40 | — | Does nothing. |
| Spore | GRASS | Status | — | 100% | 15 | — | Puts the target to sleep. |
| Stomp | NORMAL | Physical | 65 | 100% | 20 | 30% | Has a chance to make the target flinch. |
| Strength | NORMAL | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| String Shot | BUG | Status | — | 95% | 40 | — | Lowers the target’s Speed by two stages. |
| Struggle | NORMAL | Physical | 50 | — | 1 | 10% | User takes 1/4 its max HP in recoil. |
| Stun Spore | GRASS | Status | — | 75% | 30 | — | Paralyzes the target. |
| Submission | FIGHTING | Physical | 80 | 80% | 25 | — | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | NORMAL | Status | — | — | 10 | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Super Fang | NORMAL | Physical | — | 90% | 10 | — | Inflicts damage equal to half the target’s HP. |
| Supersonic | NORMAL | Status | — | 55% | 20 | — | Confuses the target. |
| Surf | WATER | Special | 95 | 100% | 15 | — | Inflicts regular damage and can hit Dive users. |
| Swift | NORMAL | Physical | 60 | — | 20 | — | Never misses. |
| Swords Dance | NORMAL | Status | — | — | 30 | — | Raises the user’s Attack by two stages. |
| Tackle | NORMAL | Physical | 35 | 95% | 35 | — | Inflicts regular damage with no additional effect. |
| Tail Whip | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Defense by one stage. |
| Take Down | NORMAL | Physical | 90 | 85% | 20 | — | User receives 1/4 the damage it inflicts in recoil. |
| Teleport | PSYCHC | Status | — | — | 20 | — | Immediately ends wild battles. No effect otherwise. |
| Thrash | NORMAL | Physical | 90 | 100% | 20 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Thunder | ELECTR | Special | 110 | 70% | 10 | 30% | Has a chance to paralyze the target. |
| Thunder Punch | ELECTR | Special | 75 | 100% | 15 | 10% | Has a chance to paralyze the target. |
| Thunder Shock | ELECTR | Special | 40 | 100% | 30 | 10% | Has a chance to paralyze the target. |
| Thunder Wave | ELECTR | Status | — | 100% | 20 | — | Paralyzes the target. |
| Thunderbolt | ELECTR | Special | 95 | 100% | 15 | 10% | Has a chance to paralyze the target. |
| Toxic | POISON | Status | — | 85% | 10 | — | Badly poisons the target, inflicting more damage every turn. |
| Transform | NORMAL | Status | — | — | 10 | — | User becomes a copy of the target until it leaves battle. |
| Tri Attack | NORMAL | Physical | 80 | 100% | 10 | 20% | Has a chance to burn, freeze, or paralyze the target. |
| Twineedle | BUG | Physical | 25 | 100% | 20 | 20% | Hits twice in the same turn. Has a chance to poison the target. |
| Vice Grip | NORMAL | Physical | 55 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Vine Whip | GRASS | Special | 45 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Water Gun | WATER | Special | 40 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Waterfall | WATER | Special | 80 | 100% | 15 | 20% | Has a chance to make the target flinch. |
| Whirlwind | NORMAL | Status | — | 85% | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wing Attack | FLYING | Physical | 35 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Withdraw | WATER | Status | — | — | 40 | — | Raises the user’s Defense by one stage. |
| Wrap | NORMAL | Physical | 15 | 85% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |