Base Stats
HP95
ATK75
DEF110
SpA100
SpD80
SPE30
Total 490
Evolution Chain
Pokedex Entries
Pokemon RedThe SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Pokemon BlueThe SHELLDER that is latched onto SLOWPOKE's tail is said to feed on the host's left over scraps.
Pokemon YellowLives lazily by the sea. If the SHELLDER on its tail comes off, it becomes a SLOWPOKE again.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
55%20
1
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
27
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
33
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
37
Raises the user’s Defense by one stage.
WATER
Status
WATERStatus
40
44
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
55
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM05
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
70%20
TM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8085%20
TM05
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
12075%5
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM08
Has a chance to paralyze the target.
NORMAL
Physical
NORMALPhysical
85100%1530%
TM09
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
TM10
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
100100%15
TM11
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
65100%2010%
TM12
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
40100%25
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
11090%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM16
Scatters money on the ground worth five times the user’s level.
NORMAL
Physical
NORMALPhysical
40100%20
TM17
User receives 1/4 the damage it inflicts in recoil.
FIGHTING
Physical
FIGHTINGPhysical
8080%25
TM18
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM19
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%20
TM20
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Physical
NORMALPhysical
20100%20
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Causes a one-hit KO.
GROUND
Physical
GROUNDPhysical
30%5
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
100100%10
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
20
TM31
Copies the target’s last used move.
NORMAL
Status
NORMALStatus
10
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM34
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
10
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
11085%510%
TM39
Never misses.
NORMAL
Physical
NORMALPhysical
6020
TM40
Raises the user’s Defense by one stage. User charges for one turn before attacking.
NORMAL
Physical
NORMALPhysical
100100%15100%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM46
Inflicts damage between 50% and 150% of the user’s level.
PSYCHC
Special
PSYCHCSpecial
80%15
TM49
Has a chance to burn, freeze, or paralyze the target.
NORMAL
Physical
NORMALPhysical
80100%1020%
TM50
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Locations
Pokemon RedSeafoam Islands B2F, Seafoam Islands B4F, Cerulean Cave 1F, Cerulean Cave B1F...Available ▾
Pokemon BlueSeafoam Islands 1F, Cerulean Cave 1F, Cerulean Cave B1F, Kanto Route 23Available ▾
Pokemon YellowSeafoam Islands B2F, Kanto Route 12, Kanto Route 13Available ▾