Base Stats
HP91
ATK134
DEF95
SpA100
SpD100
SPE80
Total 600
Evolution Chain
Pokedex Entries
Pokemon GoldIt is said that this POKéMON con­ stantly flies over the immense seas and rescues drown­ ing people.
Pokemon SilverThis marine POKé­ MON has an impres­ sive build that lets it freely fly over raging seas without trouble.
Pokemon CrystalIt is said that somewhere in the ocean lies an island where these gather. Only they live there.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
1
Has a chance to make the target flinch.
DRAGON
Special
DRAGONSpecial
40100%2020%
1
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
22
Inflicts 40 points of damage.
DRAGON
Special
DRAGONSpecial
100%10
29
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
38
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
47
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
55
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
60100%35
61
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Special
DRAGONSpecial
90100%10
75
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
7095%15
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM06
Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns.
WATER
Special
WATERSpecial
1570%15100%
HM07
Has a chance to make the target flinch.
WATER
Special
WATERSpecial
80100%1520%
TM01
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
TM02
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
TM03
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
UNKNOWN
Status
UNKNOWNStatus
10
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM07
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
10050%5100%
TM08
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
20100%1550%
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Physical
NORMALPhysical
1100%15
TM13
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Physical
NORMALPhysical
40100%1530%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM16
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TM24
Has a chance to paralyze the target.
DRAGON
Special
DRAGONSpecial
60100%2030%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM31
Has a chance to lower the target’s accuracy by one stage.
GROUND
Physical
GROUNDPhysical
20100%10100%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Has a chance to freeze the target.
ICE
Special
ICESpecial
75100%1510%
TM34
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM35
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
12085%510%
TM39
Never misses.
NORMAL
Physical
NORMALPhysical
6020
TM41
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
75100%1510%
TM43
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM47
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
TM48
Has a chance to burn the target.
FIRE
Special
FIRESpecial
75100%1510%
TM49
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
1095%20
Move Tutor (Crystal)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to burn the target.
FIRE
Special
FIRESpecial
95100%1510%
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
Locations
Pokemon GoldEvolve from DragonairObtainable
Pokemon SilverEvolve from DragonairObtainable
Pokemon CrystalEvolve from DragonairObtainable