Base Stats
HP91
ATK134
DEF95
SpA100
SpD100
SPE80
Total 600
Abilities
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
MultiscaleHidden
Reduces the amount of damage the Pokémon takes while its HP is full.
Evolution Chain
Pokedex Entries
Pokemon BlackIt is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
Pokemon WhiteIt is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
Pokemon Black 2It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.
Pokemon White 2It is said to make its home somewhere in the sea. It guides crews of shipwrecks to shore.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
1
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
1
Has a chance to make the target flinch.
DRAGON
Special
DRAGONSpecial
40100%2020%
1
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1590%20100%
15
Inflicts 40 points of damage.
DRAGON
Special
DRAGONSpecial
100%10
21
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
25
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
33
Ends wild battles. Forces trainers to switch Pokémon.
DRAGON
Physical
DRAGONPhysical
6090%10
39
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
47
Has a chance to make the target flinch.
DRAGON
Physical
DRAGONPhysical
10075%1020%
53
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
55
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
60100%35
61
Raises the user’s Attack and Speed by one stage.
DRAGON
Status
DRAGONStatus
20
67
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
75
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
81
Has a chance to confuse the target.
FLYING
Special
FLYINGSpecial
12070%1030%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM05
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
HM06
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM01
Raises the user’s Attack and accuracy by one stage.
DARK
Status
DARKStatus
15
TM02
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
95100%1510%
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
12085%510%
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM58
Carries the target high into the air, dodging all attacks against either, and drops it next turn.
FLYING
Physical
FLYINGPhysical
60100%10
TM59
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
30100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM82
Ends wild battles. Forces trainers to switch Pokémon.
DRAGON
Physical
DRAGONPhysical
6090%10
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the user’s Special Attack by two stages after inflicting damage.
DRAGON
Special
DRAGONSpecial
14090%5100%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
90100%10
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Has a chance to burn the target.
FIRE
Special
FIRESpecial
10090%1010%
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
30
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Locations
Pokemon BlackDragonspiral Tower OutsideAvailable ▾
Pokemon WhiteDragonspiral Tower OutsideAvailable ▾
Pokemon Black 2Dragonspiral Tower Outside, Unova Route 18 Hidden GrottoAvailable ▾
Pokemon White 2Dragonspiral Tower Outside, Unova Route 18 Hidden GrottoAvailable ▾