Base Stats
HP40
ATK30
DEF50
SpA55
SpD55
SPE100
Total 330
Abilities
Soundproofing gives the Pokémon full immunity to all sound-based moves.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
Evolution Chain
Pokedex Entries
Pokemon RubyVOLTORB was first sighted at a company that manufactures POKé BALLS. The link between that sighting and the fact that this POKéMON looks very similar to a POKé BALL remains a mystery.
Pokemon SapphireVOLTORB is extremely sensitive - it explodes at the slightest of shocks. It is rumored that it was first created when a POKé BALL was exposed to a powerful pulse of energy.
Pokemon EmeraldIt bears an uncanny and unexplained resemblance to a POKé BALL. Because it explodes at the slightest shock, even veteran TRAINERS treat it with caution.
Pokemon FireRedA life-form whose identity is unknown. It is said to SCREECH or suddenly SELFDESTRUCT.
Pokemon LeafGreenUsually found in power plants. Easily mistaken for a POKé BALL, it has zapped many people.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. | ELECTR | Status | ELECTRStatus | — | — | 20 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 35 | 95% | 35 | — |
| 8 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 15 | Inflicts 20 points of damage. | NORMAL | Physical | NORMALPhysical | — | 90% | 20 | — |
| 21 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 65 | 100% | 20 | 30% |
| 27 | User faints. | NORMAL | Physical | NORMALPhysical | 200 | 100% | 5 | — |
| 32 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
| 37 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| 42 | Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
| 46 | User faints. | NORMAL | Physical | NORMALPhysical | 250 | 100% | 5 | — |
| 49 | Inflicts twice the damage the user received from the last special hit it took. | PSYCHC | Special | PSYCHCSpecial | — | 100% | 20 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM05 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 70% | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Physical | NORMALPhysical | 1 | 100% | 15 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM16 | Reduces damage from special attacks by 50% for five turns. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 95 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 120 | 70% | 10 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM34 | Never misses. | ELECTR | Special | ELECTRSpecial | 60 | — | 20 | — |
| TM41 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM46 | Takes the target’s item. | DARK | Special | DARKSpecial | 40 | 100% | 10 | — |
Move Tutor (Emerald / FireRed / LeafGreen / XD)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Copies the target’s last used move. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 20 | — |
Move Tutor (Emerald / FireRed / LeafGreen)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
User faints. | NORMAL | Physical | NORMALPhysical | 250 | 100% | 5 | — |
Move Tutor (Emerald / XD)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
Move Tutor (XD)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
User faints. | NORMAL | Physical | NORMALPhysical | 200 | 100% | 5 | — |
Move Tutor (Emerald)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 15 | 30% |
Never misses. | NORMAL | Physical | NORMALPhysical | 60 | — | 20 | — |
Locations
Pokemon RubyNew Mauville Entrance, New MauvilleAvailable ▾
Pokemon SapphireNew Mauville Entrance, New MauvilleAvailable ▾
Pokemon EmeraldNew Mauville Entrance, New MauvilleAvailable ▾
Pokemon FireRedKanto Route 10, Kanto Power PlantAvailable ▾
Pokemon LeafGreenKanto Route 10, Kanto Power PlantAvailable ▾
Pokemon ColosseumUnavailable
Pokemon XDPokespot CaveAvailable ▾