Generation IV › Bibarel
#0400Generation IV
Bibarel
NORMALWATER
Beaver Pokémon
Sprites
| Height | 1.0 m |
| Weight | 31.5 kg |
| Category | Beaver Pokémon |
| Catch Rate | 127 |
| Growth | Medium |
| Gender | M 50% / F 50% |
| Egg Groups | Water1, Ground |
| Friendship | 70 |
Base Stats
HP79
ATK85
DEF60
SpA55
SpD60
SPE71
Total 410
Abilities
Pokedex Entries
Pokemon DiamondIt makes its nest by damming streams with bark and mud. It is known as an industrious worker.
Pokemon PearlWhile its movements out of water are sluggish, it can swim as fast as any FEEBAS.
Pokemon PlatinumA river dammed by BIBAREL will never overflow its banks, which is appreciated by people nearby.
Pokemon HeartGoldIt busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
Pokemon SoulSilverIt busily makes its nest with stacks of branches and roots it has cut up with its sharp incisors.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 35 | 95% | 35 | — |
| 9 | Raises user’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 13 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
| 15 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 18 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
| 23 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 80 | 90% | 15 | 10% |
| 28 | Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 33 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 38 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| 43 | Inflicts damage equal to half the target’s HP. | NORMAL | Physical | NORMALPhysical | — | 90% | 10 | — |
| 48 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 120 | 100% | 5 | 100% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| HM08 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 95 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 120 | 70% | 10 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM30 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM34 | Never misses. | ELECTR | Special | ELECTRSpecial | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Physical | DARKPhysical | 40 | 100% | 10 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM57 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 50 | 90% | 10 | 70% |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM73 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 20 | — |
| TM76 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM86 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM88 | If target has a berry, inflicts double damage and uses the berry. | FLYING | Physical | FLYINGPhysical | 60 | 100% | 20 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 35 | 95% | 35 | — |
| 9 | Raises user’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 13 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
| 15 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 18 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
| 23 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 80 | 90% | 15 | 10% |
| 28 | Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 33 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 38 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| 43 | Inflicts damage equal to half the target’s HP. | NORMAL | Physical | NORMALPhysical | — | 90% | 10 | — |
| 48 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 120 | 100% | 5 | 100% |
| 53 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | UNKNOWN | Status | UNKNOWNStatus | — | — | 10 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| HM08 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 95 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 120 | 70% | 10 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM30 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM34 | Never misses. | ELECTR | Special | ELECTRSpecial | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Physical | DARKPhysical | 40 | 100% | 10 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM57 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 50 | 90% | 10 | 70% |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM73 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 20 | — |
| TM76 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM86 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM88 | If target has a berry, inflicts double damage and uses the berry. | FLYING | Physical | FLYINGPhysical | 60 | 100% | 20 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 35 | 95% | 35 | — |
| 9 | Raises user’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 13 | Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
| 15 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 18 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
| 23 | Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 80 | 90% | 15 | 10% |
| 28 | Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 33 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 38 | User receives 1/4 the damage it inflicts in recoil. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | — |
| 43 | Inflicts damage equal to half the target’s HP. | NORMAL | Physical | NORMALPhysical | — | 90% | 10 | — |
| 48 | Lowers the user’s Attack and Defense by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 120 | 100% | 5 | 100% |
| 53 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | UNKNOWN | Status | UNKNOWNStatus | — | — | 10 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM05 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | WATER | Special | WATERSpecial | 15 | 70% | 15 | 100% |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| HM08 | Has a chance to confuse the target. | NORMAL | Physical | NORMALPhysical | 90 | 85% | 20 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 95 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 120 | 70% | 10 | 30% |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM30 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM34 | Never misses. | ELECTR | Special | ELECTRSpecial | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Physical | DARKPhysical | 40 | 100% | 10 | — |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM57 | Has a chance to raise the user’s Special Attack by one stage. | ELECTR | Special | ELECTRSpecial | 50 | 90% | 10 | 70% |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM73 | Paralyzes the target. | ELECTR | Status | ELECTRStatus | — | 100% | 20 | — |
| TM76 | Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM86 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM88 | If target has a berry, inflicts double damage and uses the berry. | FLYING | Physical | FLYINGPhysical | 60 | 100% | 20 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Platinum / HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 90 | 90% | 10 | — |
User dives underwater, dodging all attacks, and hits next turn. | WATER | Physical | WATERPhysical | 80 | 100% | 10 | — |
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 10 | 95% | 20 | — |
Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
Can only be used after all of the user’s other moves have been used. | NORMAL | Physical | NORMALPhysical | 130 | 100% | 5 | — |
Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 20 | 100% | 10 | 100% |
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Lowers the user’s Attack and Defense by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 120 | 100% | 5 | 100% |
Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
Move Tutor (HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
Inflicts damage equal to half the target’s HP. | NORMAL | Physical | NORMALPhysical | — | 90% | 10 | — |
Locations
Pokemon DiamondGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Great Marsh 1 | Walk | Lv 25 | 20% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 2 | Walk | Lv 25 | 20% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 3 | Walk | Lv 23 | 20% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 4 | Walk | Lv 23 | 20% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 5 | Walk | Lv 21 | 20% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Great Marsh 6 | Walk | Lv 21 | 20% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Lake Acuity | WalkSwarm No | Lv 35 | 20% |
| Lake Acuity | WalkTime Morning | Lv 34 | 10% |
| Lake Acuity | WalkTime Day | Lv 34 | 10% |
| Lake Acuity | WalkSlot2 None | Lv 34 | 4% |
| Lake Acuity | WalkSlot2 Firered | Lv 34 | 4% |
| Lake Acuity | WalkSlot2 Leafgreen | Lv 34 | 4% |
| Lake Acuity | WalkRadar Off | Lv 34 | 1% |
| Lake Valor | WalkSwarm No | Lv 34-36 | 40% |
| Lake Valor | WalkSlot2 None | Lv 35 | 4% |
| Lake Valor | WalkSlot2 Emerald | Lv 35 | 4% |
| Lake Valor | WalkSlot2 Firered | Lv 35 | 4% |
| Lake Valor | WalkSlot2 Leafgreen | Lv 35 | 4% |
| Lake Valor | WalkRadar Off | Lv 35 | 1% |
| Lake Verity After Galactic Intervention | WalkSlot2 Emerald | Lv 4 | 4% |
| Lake Verity After Galactic Intervention | WalkSlot2 Firered | Lv 4 | 4% |
| Lake Verity After Galactic Intervention | WalkSlot2 Leafgreen | Lv 4 | 4% |
| Lake Verity Before Galactic Intervention | WalkSlot2 Emerald | Lv 4 | 4% |
| Lake Verity Before Galactic Intervention | WalkSlot2 Firered | Lv 4 | 4% |
| Lake Verity Before Galactic Intervention | WalkSlot2 Leafgreen | Lv 4 | 4% |
| Sendoff Spring | Walk | Lv 52-54 | 41% |
| Sendoff Spring | WalkSlot2 None | Lv 52 | 4% |
| Sendoff Spring | WalkSlot2 Emerald | Lv 52 | 4% |
| Sendoff Spring | WalkSlot2 Firered | Lv 52 | 4% |
| Sendoff Spring | WalkSlot2 Leafgreen | Lv 52 | 4% |
| Sinnoh Route 208 | Walk | Lv 17 | 5% |
| Sinnoh Route 208 | WalkSlot2 None | Lv 18 | 4% |
| Sinnoh Route 208 | WalkSlot2 Emerald | Lv 18 | 4% |
| Sinnoh Route 208 | WalkSlot2 Firered | Lv 18 | 4% |
| Sinnoh Route 208 | WalkSlot2 Leafgreen | Lv 18 | 4% |
| Sinnoh Route 208 | WalkRadar Off | Lv 18 | 1% |
| Sinnoh Route 209 | WalkSwarm No | Lv 16 | 20% |
| Sinnoh Route 209 | WalkTime Day | Lv 16 | 10% |
| Sinnoh Route 209 | WalkRadar Off | Lv 17 | 10% |
| Sinnoh Route 209 | Walk | Lv 18 | 5% |
| Sinnoh Route 210 West Towards Celestic Town | Walk | Lv 24 | 20% |
| Sinnoh Route 212 East Towards Pastoria City | Walk | Lv 18 | 20% |
| Sinnoh Route 212 East Towards Pastoria City | WalkTime Morning | Lv 19 | 10% |
| Sinnoh Route 212 East Towards Pastoria City | WalkTime Day | Lv 19 | 10% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 None | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 Ruby | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 Emerald | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 Leafgreen | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkRadar Off | Lv 20 | 1% |
| Valor Lakefront | WalkRadar Off | Lv 21-22 | 11% |
| Valor Lakefront | Walk | Lv 22 | 4% |
Pokemon PearlGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Great Marsh 1 | Walk | Lv 25 | 20% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 2 | Walk | Lv 25 | 20% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 3 | Walk | Lv 23 | 20% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 4 | Walk | Lv 23 | 20% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 5 | Walk | Lv 21 | 20% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Great Marsh 6 | Walk | Lv 21 | 20% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Lake Acuity | WalkSwarm No | Lv 35 | 20% |
| Lake Acuity | WalkTime Morning | Lv 34 | 10% |
| Lake Acuity | WalkTime Day | Lv 34 | 10% |
| Lake Acuity | WalkSlot2 None | Lv 34 | 4% |
| Lake Acuity | WalkSlot2 Firered | Lv 34 | 4% |
| Lake Acuity | WalkSlot2 Leafgreen | Lv 34 | 4% |
| Lake Acuity | WalkRadar Off | Lv 34 | 1% |
| Lake Valor | WalkSwarm No | Lv 34-36 | 40% |
| Lake Valor | WalkSlot2 None | Lv 35 | 4% |
| Lake Valor | WalkSlot2 Emerald | Lv 35 | 4% |
| Lake Valor | WalkSlot2 Firered | Lv 35 | 4% |
| Lake Valor | WalkSlot2 Leafgreen | Lv 35 | 4% |
| Lake Valor | WalkRadar Off | Lv 35 | 1% |
| Lake Verity After Galactic Intervention | WalkSlot2 Emerald | Lv 4 | 4% |
| Lake Verity After Galactic Intervention | WalkSlot2 Firered | Lv 4 | 4% |
| Lake Verity After Galactic Intervention | WalkSlot2 Leafgreen | Lv 4 | 4% |
| Lake Verity Before Galactic Intervention | WalkSlot2 Emerald | Lv 4 | 4% |
| Lake Verity Before Galactic Intervention | WalkSlot2 Firered | Lv 4 | 4% |
| Lake Verity Before Galactic Intervention | WalkSlot2 Leafgreen | Lv 4 | 4% |
| Sendoff Spring | Walk | Lv 52-54 | 41% |
| Sendoff Spring | WalkSlot2 None | Lv 52 | 4% |
| Sendoff Spring | WalkSlot2 Emerald | Lv 52 | 4% |
| Sendoff Spring | WalkSlot2 Firered | Lv 52 | 4% |
| Sendoff Spring | WalkSlot2 Leafgreen | Lv 52 | 4% |
| Sinnoh Route 208 | Walk | Lv 17 | 5% |
| Sinnoh Route 208 | WalkSlot2 None | Lv 18 | 4% |
| Sinnoh Route 208 | WalkSlot2 Emerald | Lv 18 | 4% |
| Sinnoh Route 208 | WalkSlot2 Firered | Lv 18 | 4% |
| Sinnoh Route 208 | WalkSlot2 Leafgreen | Lv 18 | 4% |
| Sinnoh Route 208 | WalkRadar Off | Lv 18 | 1% |
| Sinnoh Route 209 | WalkSwarm No | Lv 16 | 20% |
| Sinnoh Route 209 | WalkTime Day | Lv 16 | 10% |
| Sinnoh Route 209 | WalkRadar Off | Lv 17 | 10% |
| Sinnoh Route 209 | Walk | Lv 18 | 5% |
| Sinnoh Route 210 West Towards Celestic Town | Walk | Lv 24 | 20% |
| Sinnoh Route 212 East Towards Pastoria City | Walk | Lv 18 | 20% |
| Sinnoh Route 212 East Towards Pastoria City | WalkTime Morning | Lv 19 | 10% |
| Sinnoh Route 212 East Towards Pastoria City | WalkTime Day | Lv 19 | 10% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 None | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 Ruby | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 Emerald | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkSlot2 Leafgreen | Lv 20 | 4% |
| Sinnoh Route 212 East Towards Pastoria City | WalkRadar Off | Lv 20 | 1% |
| Valor Lakefront | WalkRadar Off | Lv 21-22 | 11% |
| Valor Lakefront | Walk | Lv 22 | 4% |
Pokemon PlatinumGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Great Marsh 1 | Walk | Lv 28 | 20% |
| Great Marsh 2 | Walk | Lv 28 | 20% |
| Great Marsh 3 | Walk | Lv 27 | 20% |
| Great Marsh 3 | WalkTime Morning | Lv 28 | 10% |
| Great Marsh 3 | WalkTime Day | Lv 28 | 10% |
| Great Marsh 4 | Walk | Lv 27 | 20% |
| Great Marsh 4 | WalkTime Morning | Lv 28 | 10% |
| Great Marsh 4 | WalkTime Day | Lv 28 | 10% |
| Great Marsh 5 | Walk | Lv 26 | 20% |
| Great Marsh 5 | WalkTime Morning | Lv 27 | 10% |
| Great Marsh 5 | WalkTime Day | Lv 27 | 10% |
| Great Marsh 6 | Walk | Lv 26 | 20% |
| Great Marsh 6 | WalkTime Morning | Lv 27 | 10% |
| Great Marsh 6 | WalkTime Day | Lv 27 | 10% |
| Lake Acuity | Walk | Lv 39-40 | 21% |
| Lake Acuity | WalkSlot2 None | Lv 40 | 4% |
| Lake Acuity | WalkSlot2 Firered | Lv 40 | 4% |
| Lake Acuity | WalkSlot2 Leafgreen | Lv 40 | 4% |
| Lake Valor | Walk | Lv 39-41 | 30% |
| Lake Valor | WalkSlot2 None | Lv 41 | 4% |
| Lake Valor | WalkSlot2 Emerald | Lv 41 | 4% |
| Lake Valor | WalkSlot2 Firered | Lv 41 | 4% |
| Lake Valor | WalkSlot2 Leafgreen | Lv 41 | 4% |
| Lake Valor | WalkRadar Off | Lv 41 | 1% |
| Sendoff Spring | Walk | Lv 37-38 | 30% |
| Sinnoh Route 208 | WalkRadar Off | Lv 18-20 | 11% |
| Sinnoh Route 208 | Walk | Lv 19 | 5% |
| Sinnoh Route 208 | WalkSlot2 None | Lv 20 | 4% |
| Sinnoh Route 208 | WalkSlot2 Emerald | Lv 20 | 4% |
| Sinnoh Route 208 | WalkSlot2 Firered | Lv 20 | 4% |
| Sinnoh Route 208 | WalkSlot2 Leafgreen | Lv 20 | 4% |
| Sinnoh Route 209 | WalkSwarm No | Lv 18 | 20% |
| Sinnoh Route 209 | WalkRadar Off | Lv 19 | 10% |
| Sinnoh Route 210 West Towards Celestic Town | Walk | Lv 28 | 20% |
| Valor Lakefront | Walk | Lv 25-27 | 29% |
| Valor Lakefront | WalkRadar Off | Lv 27 | 1% |
Pokemon HeartGoldEvolve from BidoofObtainable
Pokemon SoulSilverEvolve from BidoofObtainable