Base Stats
HP255
ATK10
DEF10
SpA75
SpD135
SPE55
Total 540
Abilities
The Pokémon's status conditions are cured when it switches out.
Raises the likelihood of additional effects occurring when the Pokémon uses its moves.
Evolution Chain
Pokedex Entries
Pokemon DiamondThis kindhearted Pokémon nurses sick Pokémon to health. It senses feelings of sadness.
Pokemon PearlIt is a Pokémon that delivers happiness. Eating its egg is said to make one kind to everyone.
Pokemon PlatinumThe eggs it lays are filled with happiness. Eating even one bite will bring a smile to anyone.
Pokemon HeartGoldAnyone who takes even one taste of BLISSEY’s egg becomes unfailingly caring and pleasant to everyone.
Pokemon SoulSilverIt has a very compassionate nature. If it sees a sick Pokémon, it will nurse the sufferer back to health.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
5
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
9
Cleanses the user of a burn, paralysis, or poison.
NORMAL
Status
NORMALStatus
20
12
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
16
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%10
20
Raises the user’s evasion by two stages.
NORMAL
Status
NORMALStatus
20
23
Puts the target to sleep.
NORMAL
Status
NORMALStatus
55%15
27
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
31
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
34
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
38
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
10075%10
42
User faints. Its replacement has its HP fully restored and any major status effect removed.
PSYCHC
Status
PSYCHCStatus
10
46
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
HM08
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
9085%2020%
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM03
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM23
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM34
Never misses.
ELECTR
Special
ELECTRSpecial
6020
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
95100%1510%
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
12085%510%
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM49
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM58
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM60
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
60100%5
TM67
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM72
Inflicts double damage if the user takes damage before attacking this turn.
ICE
Physical
ICEPhysical
60100%10
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM76
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM78
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM82
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM83
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Move Tutor (Platinum / HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
130100%5
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Move Tutor (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Cures the entire party of major status effects.
NORMAL
Status
NORMALStatus
54%
Locations
Pokemon DiamondEvolve from ChanseyObtainable
Pokemon PearlEvolve from ChanseyObtainable
Pokemon PlatinumEvolve from ChanseyObtainable
Pokemon HeartGoldEvolve from ChanseyObtainable
Pokemon SoulSilverEvolve from ChanseyObtainable