Base Stats
HP48
ATK61
DEF40
SpA61
SpD40
SPE50
Total 300
Abilities
The Pokémon can sense an opposing Pokémon's dangerous moves.
Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves.
Evolution Chain
Pokedex Entries
Pokemon DiamondIts cheeks hold poison sacs. It tries to catch foes off guard to jab them with toxic fingers.
Pokemon PearlInflating its poison sacs, it makes an eerie blubbering sound for intimidation.
Pokemon PlatinumIt rarely fights fairly, but that is strictly to ensure survival. It is popular as a mascot.
Pokemon HeartGoldFluid squeezed from its finger, albeit poisonous, is a significant ingredient in remedies for lower-back pain.
Pokemon SoulSilverFluid squeezed from its finger, albeit poisonous, is a significant ingredient in remedies for lower back pain.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
3
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
8
Has a chance to poison the target.
POISON
Physical
POISONPhysical
15100%3530%
10
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
15
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
17
Never misses.
DARK
Physical
DARKPhysical
6020
22
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
24
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
29
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
6585%1030%
31
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
80100%5
36
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
38
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
43
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
45
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
HM06
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
HM08
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
9085%2020%
TM01
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM36
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM49
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM58
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM78
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM79
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM81
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM82
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM83
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
40100%30
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
10080%5
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
50100%10
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Uses the target’s move against it before it attacks, with power increased by half.
NORMAL
Status
NORMALStatus
20
Raises the user’s Attack by one stage.
PSYCHC
Status
PSYCHCStatus
40
If the target is paralyzed, inflicts double damage and cures the paralysis.
NORMAL
Physical
NORMALPhysical
60100%10
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
Egg Moves (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Move Tutor (Platinum / HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
1095%20
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12070%530%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
80100%5
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Inflicts regular damage with no additional effect.
FIGHTING
Special
FIGHTINGSpecial
40100%30
Move Tutor (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
Locations
Pokemon DiamondGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
Pokemon PearlGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
Pokemon PlatinumGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
Pokemon HeartGoldUnavailable
Pokemon SoulSilverUnavailable