Generation IV › Kricketune
#0402Generation IV
Kricketune
BUG
Cricket Pokémon
Sprites
| Height | 1.0 m |
| Weight | 25.5 kg |
| Category | Cricket Pokémon |
| Catch Rate | 45 |
| Growth | Medium Slow |
| Gender | M 50% / F 50% |
| Egg Groups | Bug |
| Friendship | 70 |
Base Stats
HP77
ATK85
DEF51
SpA55
SpD51
SPE65
Total 384
Abilities
Powers up Bug-type moves when the Pokémon's HP is low.
Evolution Chain
Pokedex Entries
Pokemon DiamondIt crosses its knifelike arms in front of its chest when it cries. It can compose melodies ad lib.
Pokemon PearlIt signals its emotions with its melodies. Scientists are studying these melodic patterns.
Pokemon PlatinumThere is a village that hosts a contest based on the amazingly variable cries of this Pokémon.
Pokemon HeartGoldBy allowing its cry to resonate in the hollow of its belly, it produces a captivating sound.
Pokemon SoulSilverBy allowing its cry to resonate in the hollow of its belly, it produces a captivating sound.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | User waits for two turns, then hits back for twice the damage it took. | NORMAL | Physical | NORMALPhysical | — | — | 10 | — |
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 10 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 10 | 95% | 20 | — |
| 14 | Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 20 | 100% | 15 | — |
| 18 | Puts the target to sleep. | NORMAL | Status | NORMALStatus | — | 55% | 15 | — |
| 22 | Increases the user’s chance to score a critical hit. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| 26 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| 30 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 34 | Has a chance to lower the target’s Special Defense by one stage. | BUG | Special | BUGSpecial | 90 | 100% | 10 | 10% |
| 38 | User and target both faint after three turns. | NORMAL | Status | NORMALStatus | — | — | 5 | 12% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM54 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 40 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM62 | Has a chance to raise all of the user’s stats by one stage. | BUG | Special | BUGSpecial | 60 | 100% | 5 | 10% |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM75 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM81 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | User waits for two turns, then hits back for twice the damage it took. | NORMAL | Physical | NORMALPhysical | — | — | 10 | — |
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 10 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 10 | 95% | 20 | — |
| 14 | Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 20 | 100% | 15 | — |
| 18 | Puts the target to sleep. | NORMAL | Status | NORMALStatus | — | 55% | 15 | — |
| 22 | Increases the user’s chance to score a critical hit. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| 26 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| 30 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| 34 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 38 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| 42 | Has an increased chance for a critical hit. | DARK | Physical | DARKPhysical | 70 | 100% | 15 | — |
| 46 | Has a chance to lower the target’s Special Defense by one stage. | BUG | Special | BUGSpecial | 90 | 100% | 10 | 10% |
| 50 | User and target both faint after three turns. | NORMAL | Status | NORMALStatus | — | — | 5 | 12% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM54 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 40 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM62 | Has a chance to raise all of the user’s stats by one stage. | BUG | Special | BUGSpecial | 60 | 100% | 5 | 10% |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM75 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM81 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | User waits for two turns, then hits back for twice the damage it took. | NORMAL | Physical | NORMALPhysical | — | — | 10 | — |
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 10 | Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 10 | 95% | 20 | — |
| 14 | Drains half the damage inflicted to heal the user. | BUG | Physical | BUGPhysical | 20 | 100% | 15 | — |
| 18 | Puts the target to sleep. | NORMAL | Status | NORMALStatus | — | 55% | 15 | — |
| 22 | Increases the user’s chance to score a critical hit. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| 26 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| 30 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| 34 | Lowers the target’s Defense by two stages. | NORMAL | Status | NORMALStatus | — | 85% | 40 | — |
| 38 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| 42 | Has an increased chance for a critical hit. | DARK | Physical | DARKPhysical | 70 | 100% | 15 | — |
| 46 | Has a chance to lower the target’s Special Defense by one stage. | BUG | Special | BUGSpecial | 90 | 100% | 10 | 10% |
| 50 | User and target both faint after three turns. | NORMAL | Status | NORMALStatus | — | — | 5 | 12% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM54 | Cannot lower the target’s HP below 1. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 40 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM62 | Has a chance to raise all of the user’s stats by one stage. | BUG | Special | BUGSpecial | 60 | 100% | 5 | 10% |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM75 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM81 | Inflicts regular damage with no additional effect. | BUG | Physical | BUGPhysical | 80 | 100% | 15 | — |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Platinum / HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Lowers the target’s HP to equal the user’s. | NORMAL | Physical | NORMALPhysical | — | 100% | 5 | — |
Power doubles every turn this move is used in succession after the first, maxing out after five turns. | BUG | Physical | BUGPhysical | 10 | 95% | 20 | — |
Target drops its held item. | DARK | Physical | DARKPhysical | 20 | 100% | 20 | — |
Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 20 | 100% | 10 | 100% |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 50 | 100% | 10 | — |
Move Tutor (HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
If target has a berry, inflicts double damage and uses the berry. | BUG | Physical | BUGPhysical | 60 | 100% | 20 | — |
Lowers the target’s Speed by two stages. | BUG | Status | BUGStatus | — | 95% | 40 | — |
Locations
Pokemon DiamondTrophy Garden, Valor Lakefront, Sinnoh Route 206, Sinnoh Route 210 South Towards Solaceon Town...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Sinnoh Route 206 | WalkTime Night | Lv 14 | 10% |
| Sinnoh Route 206 | WalkRadar Off | Lv 15 | 10% |
| Sinnoh Route 210 South Towards Solaceon Town | WalkTime Night | Lv 18 | 20% |
| Sinnoh Route 210 South Towards Solaceon Town | WalkRadar Off | Lv 19 | 10% |
| Sinnoh Route 212 East Towards Pastoria City | WalkTime Night | Lv 19 | 20% |
| Sinnoh Route 212 East Towards Pastoria City | WalkRadar Off | Lv 18 | 10% |
| Sinnoh Route 212 North Towards Hearthome City | WalkTime Night | Lv 17 | 20% |
| Sinnoh Route 212 North Towards Hearthome City | WalkTime Morning | Lv 17 | 10% |
| Sinnoh Route 212 North Towards Hearthome City | Walk | Lv 17 | 8% |
| Sinnoh Route 212 North Towards Hearthome City | WalkRadar Off | Lv 18 | 2% |
| Sinnoh Route 214 | WalkTime Night | Lv 23 | 20% |
| Sinnoh Route 214 | Walk | Lv 24 | 5% |
| Sinnoh Route 215 | WalkTime Night | Lv 21-22 | 20% |
| Sinnoh Route 215 | WalkRadar Off | Lv 20 | 10% |
| Trophy Garden | WalkTime Night | Lv 16 | 20% |
| Trophy Garden | Walk | Lv 17 | 10% |
| Valor Lakefront | WalkTime Night | Lv 21 | 20% |
| Valor Lakefront | Walk | Lv 22 | 5% |
Pokemon PearlTrophy Garden, Valor Lakefront, Sinnoh Route 206, Sinnoh Route 210 South Towards Solaceon Town...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Sinnoh Route 206 | WalkTime Night | Lv 14 | 10% |
| Sinnoh Route 206 | WalkRadar Off | Lv 15 | 10% |
| Sinnoh Route 210 South Towards Solaceon Town | WalkTime Night | Lv 18 | 20% |
| Sinnoh Route 210 South Towards Solaceon Town | WalkRadar Off | Lv 19 | 10% |
| Sinnoh Route 212 East Towards Pastoria City | WalkTime Night | Lv 19 | 20% |
| Sinnoh Route 212 East Towards Pastoria City | WalkRadar Off | Lv 18 | 10% |
| Sinnoh Route 212 North Towards Hearthome City | WalkTime Night | Lv 17 | 20% |
| Sinnoh Route 212 North Towards Hearthome City | WalkTime Morning | Lv 17 | 10% |
| Sinnoh Route 212 North Towards Hearthome City | Walk | Lv 17 | 8% |
| Sinnoh Route 212 North Towards Hearthome City | WalkRadar Off | Lv 18 | 2% |
| Sinnoh Route 214 | WalkTime Night | Lv 23 | 20% |
| Sinnoh Route 214 | Walk | Lv 24 | 5% |
| Sinnoh Route 215 | WalkTime Night | Lv 21-22 | 20% |
| Sinnoh Route 215 | WalkRadar Off | Lv 20 | 10% |
| Trophy Garden | WalkTime Night | Lv 16 | 20% |
| Trophy Garden | Walk | Lv 17 | 10% |
| Valor Lakefront | WalkTime Night | Lv 21 | 20% |
| Valor Lakefront | Walk | Lv 22 | 5% |
Pokemon PlatinumTrophy Garden, Valor Lakefront, Sinnoh Route 206Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Sinnoh Route 206 | WalkTime Night | Lv 18 | 10% |
| Sinnoh Route 206 | WalkTime Morning | Lv 17 | 10% |
| Trophy Garden | WalkTime Night | Lv 22-23 | 20% |
| Trophy Garden | WalkTime Morning | Lv 23 | 10% |
| Valor Lakefront | WalkTime Night | Lv 26 | 10% |
| Valor Lakefront | WalkTime Morning | Lv 27 | 10% |
Pokemon HeartGoldEvolve from KricketotObtainable
Pokemon SoulSilverEvolve from KricketotObtainable