Base Stats
HP60
ATK40
DEF50
SpA75
SpD85
SPE95
Total 405
Abilities
Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.
Evolution Chain
Pokedex Entries
Pokemon DiamondIt cheers on friends. If its friends are losing, its body lets off more and more sparks.
Pokemon PearlIt cheers on friends. If its friends are losing, its body lets off more and more sparks.
Pokemon PlatinumIt cheers on friends. If its friends are losing, its body lets off more and more sparks.
Pokemon HeartGoldExposure to electricity from MINUN and PLUSLE promotes blood circulation and relaxes muscles.
Pokemon SoulSilverExposure to electricity from MINUN and PLUSLE promotes blood circulation and relaxes muscles.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
3
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
7
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
10
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
15
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
17
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
21
Lowers the target’s Attack by two stages.
NORMAL
Status
NORMALStatus
100%20
24
Uses the target’s last used move.
NORMAL
Status
NORMALStatus
20
29
Never misses.
NORMAL
Special
NORMALSpecial
6020
31
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
35
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
38
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
42
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
44
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
48
Power increases when this move has less PP, up to a maximum of 200.
NORMAL
Special
NORMALSpecial
5
51
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM34
Never misses.
ELECTR
Special
ELECTRSpecial
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM58
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM78
Lowers the target’s Special Attack by two stages if it’s the opposite gender.
NORMAL
Status
NORMALStatus
100%20
TM82
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM83
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Puts the target to sleep.
NORMAL
Status
NORMALStatus
55%15
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Confuses the target.
NORMAL
Status
NORMALStatus
75%10
User will recover half its max HP at the end of the next turn.
NORMAL
Status
NORMALStatus
10
Egg Moves (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
Move Tutor (Platinum / HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
130100%5
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Never misses.
NORMAL
Special
NORMALSpecial
6020
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
50100%10
Move Tutor (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Locations
Pokemon DiamondUnavailable
Pokemon PearlUnavailable
Pokemon PlatinumUnavailable
Pokemon HeartGoldJohto Route 29, Johto Route 33, National Park, Johto Route 36...Available ▾
Pokemon SoulSilverJohto Route 29, Johto Route 33, National Park, Johto Route 36...Available ▾