Generation IV › Quagsire
#0195Generation IV
Quagsire
WATERGROUND
Water Fish Pokémon
Sprites
| Height | 1.4 m |
| Weight | 75.0 kg |
| Category | Water Fish Pokémon |
| Catch Rate | 90 |
| Growth | Medium |
| Gender | M 50% / F 50% |
| Egg Groups | Water1, Ground |
| Friendship | 70 |
Base Stats
HP95
ATK85
DEF85
SpA65
SpD65
SPE35
Total 430
Abilities
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
Pokedex Entries
Pokemon DiamondIt has a sluggish nature. It lies at the river’s bottom, waiting for prey to stray into its mouth.
Pokemon PearlA dim-witted Pokémon. It doesn’t care if it bumps its head into boats or rocks while swimming.
Pokemon PlatinumIt has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Pokemon HeartGoldThis carefree Pokémon has an easy-going nature. While swimming, it always bumps into boat hulls.
Pokemon SoulSilverDue to its relaxed and carefree attitude, it often bumps its head on boulders and boat hulls as it swims.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Halves all Electric-type damage. | GROUND | Status | GROUNDStatus | — | — | 15 | — |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | — |
| 1 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 9 | Has a chance to lower the target’s Speed by one stage. | GROUND | Special | GROUNDSpecial | 55 | 95% | 15 | 100% |
| 15 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 75% | 20 | — |
| 19 | Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 65 | 85% | 10 | 30% |
| 24 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 31 | Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 36 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| 41 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| 48 | Resets all Pokémon’s stats, accuracy, and evasion. | ICE | Status | ICEStatus | — | — | 30 | — |
| 48 | Protects the user’s stats from being changed by enemy moves. | ICE | Status | ICEStatus | — | — | 30 | — |
| 53 | Has a chance to lower the target’s accuracy by one stage. | WATER | Special | WATERSpecial | 95 | 85% | 10 | 30% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM26 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM36 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 90 | 100% | 10 | 30% |
| TM37 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 50 | 80% | 10 | 100% |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM71 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM80 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Halves all Electric-type damage. | GROUND | Status | GROUNDStatus | — | — | 15 | — |
| 1 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | — |
| 1 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 9 | Has a chance to lower the target’s Speed by one stage. | GROUND | Special | GROUNDSpecial | 55 | 95% | 15 | 100% |
| 15 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 75% | 20 | — |
| 19 | Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 65 | 85% | 10 | 30% |
| 24 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 31 | Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 36 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| 41 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| 48 | Resets all Pokémon’s stats, accuracy, and evasion. | ICE | Status | ICEStatus | — | — | 30 | — |
| 48 | Protects the user’s stats from being changed by enemy moves. | ICE | Status | ICEStatus | — | — | 30 | — |
| 53 | Has a chance to lower the target’s accuracy by one stage. | WATER | Special | WATERSpecial | 95 | 85% | 10 | 30% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 95 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM05 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | WATER | Special | WATERSpecial | 15 | 70% | 15 | 100% |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| TM01 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| TM03 | Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 85% | 10 | — |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM23 | Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
| TM26 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM36 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 90 | 100% | 10 | 30% |
| TM37 | Changes the weather to a sandstorm for five turns. | ROCK | Status | ROCKStatus | — | — | 10 | — |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 50 | 80% | 10 | 100% |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM58 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM71 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TM78 | Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM80 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM82 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM83 | Power and type depend on the held berry. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Platinum / HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to raise all of the user’s stats by one stage. | ROCK | Special | ROCKSpecial | 60 | 100% | 5 | 10% |
Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 90 | 90% | 10 | — |
User dives underwater, dodging all attacks, and hits next turn. | WATER | Physical | WATERPhysical | 80 | 100% | 10 | — |
Has a chance to lower the target’s Special Defense by one stage. | GROUND | Special | GROUNDSpecial | 90 | 100% | 10 | 10% |
Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
Has a chance to lower the target’s accuracy by one stage. | GROUND | Special | GROUNDSpecial | 20 | 100% | 10 | 100% |
Power doubles every turn this move is used in succession after the first, resetting after five turns. | ROCK | Physical | ROCKPhysical | 30 | 90% | 20 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Move Tutor (HeartGold / SoulSilver)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to make the target flinch. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 15 | 30% |
Locations
Pokemon DiamondGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Great Marsh 1 | Walk | Lv 25 | 10% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot None | Lv 26 | 5% |
| Great Marsh 1 | Surf | Lv 20-40 | 5% |
| Great Marsh 2 | Walk | Lv 25 | 10% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot None | Lv 26 | 5% |
| Great Marsh 2 | Surf | Lv 20-40 | 5% |
| Great Marsh 3 | Walk | Lv 23 | 10% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot None | Lv 24 | 5% |
| Great Marsh 3 | Surf | Lv 20-40 | 5% |
| Great Marsh 4 | Walk | Lv 23 | 10% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot None | Lv 24 | 5% |
| Great Marsh 4 | Surf | Lv 20-40 | 5% |
| Great Marsh 5 | Walk | Lv 21 | 10% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot None | Lv 22 | 5% |
| Great Marsh 6 | Walk | Lv 21 | 10% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot None | Lv 22 | 5% |
| Great Marsh 6 | Surf | Lv 20-40 | 5% |
| Sinnoh Route 212 East Towards Pastoria City | Surf | Lv 20-40 | 10% |
Pokemon PearlGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Great Marsh 1 | Walk | Lv 25 | 10% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot None | Lv 26 | 5% |
| Great Marsh 1 | Surf | Lv 20-40 | 5% |
| Great Marsh 2 | Walk | Lv 25 | 10% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 26 | 10% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot None | Lv 26 | 5% |
| Great Marsh 2 | Surf | Lv 20-40 | 5% |
| Great Marsh 3 | Walk | Lv 23 | 10% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot None | Lv 24 | 5% |
| Great Marsh 3 | Surf | Lv 20-40 | 5% |
| Great Marsh 4 | Walk | Lv 23 | 10% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 24 | 10% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot None | Lv 24 | 5% |
| Great Marsh 4 | Surf | Lv 20-40 | 5% |
| Great Marsh 5 | Walk | Lv 21 | 10% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot None | Lv 22 | 5% |
| Great Marsh 6 | Walk | Lv 21 | 10% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot 1 Of 32Story Progress Before National Dex | Lv 22 | 10% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot None | Lv 22 | 5% |
| Great Marsh 6 | Surf | Lv 20-40 | 5% |
| Sinnoh Route 212 East Towards Pastoria City | Surf | Lv 20-40 | 10% |
Pokemon PlatinumGreat Marsh 1, Great Marsh 2, Great Marsh 3, Great Marsh 4...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Great Marsh 1 | Walk | Lv 30 | 10% |
| Great Marsh 1 | WalkGreat Marsh Daily Slot 2 Of 32 | Lv 28-30 | 10% |
| Great Marsh 1 | Surf | Lv 20-40 | 10% |
| Great Marsh 2 | Walk | Lv 30 | 10% |
| Great Marsh 2 | WalkGreat Marsh Daily Slot 2 Of 32 | Lv 28-30 | 10% |
| Great Marsh 2 | Surf | Lv 20-40 | 10% |
| Great Marsh 3 | Walk | Lv 29 | 10% |
| Great Marsh 3 | WalkGreat Marsh Daily Slot 2 Of 32 | Lv 28-29 | 10% |
| Great Marsh 3 | Surf | Lv 20-40 | 10% |
| Great Marsh 4 | Walk | Lv 29 | 10% |
| Great Marsh 4 | WalkGreat Marsh Daily Slot 2 Of 32 | Lv 28-29 | 10% |
| Great Marsh 4 | Surf | Lv 20-40 | 10% |
| Great Marsh 5 | Walk | Lv 28 | 10% |
| Great Marsh 5 | WalkGreat Marsh Daily Slot 2 Of 32 | Lv 27-28 | 10% |
| Great Marsh 5 | Surf | Lv 20-40 | 10% |
| Great Marsh 6 | Walk | Lv 28 | 10% |
| Great Marsh 6 | WalkGreat Marsh Daily Slot 2 Of 32 | Lv 27-28 | 10% |
| Great Marsh 6 | Surf | Lv 20-40 | 10% |
| Sinnoh Route 212 East Towards Pastoria City | Walk | Lv 24 | 20% |
| Sinnoh Route 212 East Towards Pastoria City | WalkRadar Off | Lv 26 | 10% |
Pokemon HeartGoldJohto Route 32, Ruins Of Alph Outside, Union Cave 1F, Union Cave B1F...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Johto Route 32 | Surf | Lv 15-25 | 30% |
| Johto Route 47 Cave Gate | Surf | Lv 30-40 | 10% |
| Johto Route 47 Inside Cave | WalkTime Morning | Lv 20 | 5% |
| Johto Route 47 Inside Cave | WalkTime Day | Lv 20 | 5% |
| Johto Safari Zone Zone Wetland | WalkTime Night | Lv 16-17 | 20% |
| Johto Safari Zone Zone Wetland | Surf | Lv 16-17 | 20% |
| Kanto Route 10 | WalkTime Night | Lv 16-18 | 30% |
| Kanto Route 10 | WalkRadio OffTime Night | Lv 16 | 10% |
| Kanto Route 12 | Surf | Lv 25 | 30% |
| Kanto Route 13 | WalkTime Night | Lv 22-24 | 19% |
| Kanto Route 13 | Surf | Lv 25 | 30% |
| Kanto Route 14 | WalkTime Night | Lv 24-26 | 19% |
| Kanto Route 15 | WalkTime Night | Lv 22-24 | 19% |
| Kanto Route 26 | WalkTime Night | Lv 30 | 10% |
| Kanto Route 27 | WalkTime Night | Lv 28 | 20% |
| Kanto Route 27 | WalkRadio OffTime Night | Lv 28-30 | 30% |
| Mt Silver 1F Top | Walk | Lv 45 | 20% |
| Mt Silver 1F Top | WalkTime Morning | Lv 45 | 10% |
| Mt Silver 1F Top | WalkTime Day | Lv 45 | 10% |
| Mt Silver 2F | Walk | Lv 45 | 20% |
| Mt Silver 2F | WalkRadio Off | Lv 45 | 10% |
| Mt Silver 2F | WalkTime Morning | Lv 45 | 10% |
| Mt Silver 2F | WalkTime Day | Lv 45 | 10% |
| Mt Silver 3F | WalkTime Morning | Lv 45 | 20% |
| Mt Silver 3F | WalkTime Day | Lv 45 | 20% |
| Mt Silver 3F | WalkRadio OffTime Morning | Lv 45 | 10% |
| Mt Silver 3F | WalkRadio OffTime Day | Lv 45 | 10% |
| Mt Silver 3F | Walk | Lv 45 | 5% |
| Mt Silver 4F | WalkRadio Off | Lv 45 | 10% |
| Mt Silver 4F | WalkTime Morning | Lv 45 | 10% |
| Mt Silver 4F | WalkTime Day | Lv 45 | 10% |
| Mt Silver Top | WalkRadio Off | Lv 45 | 10% |
| Mt Silver Top | WalkTime Morning | Lv 45 | 5% |
| Mt Silver Top | WalkTime Day | Lv 45 | 5% |
| Ruins Of Alph Outside | Surf | Lv 10-25 | 40% |
| Union Cave 1F | Surf | Lv 10-25 | 40% |
| Union Cave B1F | Surf | Lv 10-25 | 40% |
| Union Cave B2F | Surf | Lv 15-25 | 30% |
Pokemon SoulSilverJohto Route 32, Ruins Of Alph Outside, Union Cave 1F, Union Cave B1F...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Johto Route 32 | Surf | Lv 15-25 | 30% |
| Johto Route 47 Cave Gate | Surf | Lv 30-40 | 10% |
| Johto Route 47 Inside Cave | WalkTime Morning | Lv 20 | 5% |
| Johto Route 47 Inside Cave | WalkTime Day | Lv 20 | 5% |
| Johto Safari Zone Zone Wetland | WalkTime Night | Lv 16-17 | 20% |
| Johto Safari Zone Zone Wetland | Surf | Lv 16-17 | 20% |
| Kanto Route 10 | WalkTime Night | Lv 16-18 | 30% |
| Kanto Route 10 | WalkRadio OffTime Night | Lv 16 | 10% |
| Kanto Route 12 | Surf | Lv 25 | 30% |
| Kanto Route 13 | WalkTime Night | Lv 22-24 | 19% |
| Kanto Route 13 | Surf | Lv 25 | 30% |
| Kanto Route 14 | WalkTime Night | Lv 24-26 | 19% |
| Kanto Route 15 | WalkTime Night | Lv 22-24 | 19% |
| Kanto Route 26 | WalkTime Night | Lv 30 | 5% |
| Kanto Route 27 | WalkTime Night | Lv 28-30 | 25% |
| Kanto Route 27 | WalkRadio OffTime Night | Lv 28-30 | 30% |
| Mt Silver 1F Top | Walk | Lv 45 | 20% |
| Mt Silver 1F Top | WalkTime Morning | Lv 45 | 10% |
| Mt Silver 1F Top | WalkTime Day | Lv 45 | 10% |
| Mt Silver 2F | Walk | Lv 45 | 20% |
| Mt Silver 2F | WalkRadio Off | Lv 45 | 10% |
| Mt Silver 2F | WalkTime Morning | Lv 45 | 10% |
| Mt Silver 2F | WalkTime Day | Lv 45 | 10% |
| Mt Silver 3F | WalkTime Morning | Lv 45 | 20% |
| Mt Silver 3F | WalkTime Day | Lv 45 | 20% |
| Mt Silver 3F | WalkRadio OffTime Morning | Lv 45 | 10% |
| Mt Silver 3F | WalkRadio OffTime Day | Lv 45 | 10% |
| Mt Silver 3F | Walk | Lv 45 | 5% |
| Mt Silver 4F | WalkRadio Off | Lv 45 | 10% |
| Mt Silver 4F | WalkTime Morning | Lv 45 | 10% |
| Mt Silver 4F | WalkTime Day | Lv 45 | 10% |
| Mt Silver Top | WalkRadio Off | Lv 45 | 10% |
| Mt Silver Top | WalkTime Morning | Lv 45 | 5% |
| Mt Silver Top | WalkTime Day | Lv 45 | 5% |
| Ruins Of Alph Outside | Surf | Lv 10-25 | 40% |
| Union Cave 1F | Surf | Lv 10-25 | 40% |
| Union Cave B1F | Surf | Lv 10-25 | 40% |
| Union Cave B2F | Surf | Lv 15-25 | 30% |