Base Stats
HP90
ATK95
DEF85
SpA55
SpD65
SPE70
Total 460
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Evolution Chain
Pokedex Entries
Pokemon DiamondA new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Pokemon PearlA new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Pokemon PlatinumA new Pokémon species, rumored to be from the sun. It gives off light while spinning.
Pokemon HeartGoldWhen it rotates itself, it gives off light similar to the sun, thus blinding its foes.
Pokemon SoulSilverWhen it rotates itself, it gives off light similar to the sun, thus blinding its foes.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
1
Raises the user’s Defense by one stage.
NORMAL
Status
NORMALStatus
30
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
3595%35
9
Inflicts regular damage with no additional effect.
ROCK
Physical
ROCKPhysical
5090%15
12
Prevents the target from fleeing and inflicts damage for 2-5 turns.
FIRE
Special
FIRESpecial
1570%15100%
20
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
23
Inflicts damage between 50% and 150% of the user’s level.
PSYCHC
Special
PSYCHCSpecial
80%15
31
Target cannot use held items.
DARK
Status
DARKStatus
100%15
34
Raises the user’s Defense and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
42
Prevents target from restoring its HP for five turns.
PSYCHC
Status
PSYCHCStatus
100%15
45
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
53
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
56
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
85%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
95100%1510%
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
12085%510%
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Has a chance to inflict a status effect which depends upon the terrain.
NORMAL
Physical
NORMALPhysical
70100%2030%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM48
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
TM50
Lowers the user’s Special Attack by two stages after inflicting damage.
FIRE
Special
FIRESpecial
14090%5100%
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM58
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
TM61
Burns the target.
FIRE
Status
FIREStatus
75%15
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM67
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM69
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM74
Power raises when the user has lower Speed, up to a maximum of 150.
STEEL
Physical
STEELPhysical
100%5
TM76
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM82
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM83
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
Move Tutor (Platinum / HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Never misses.
NORMAL
Special
NORMALSpecial
6020
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Move Tutor (HeartGold / SoulSilver)
MoveTypeCatType/CatPwrAccPPEff %
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
Locations
Pokemon DiamondMt Coronet 2F, Mt Coronet 3F, Mt Coronet Exterior Snowfall, Mt Coronet Exterior Blizzard...Available ▾
Pokemon PearlMt Coronet 2F, Mt Coronet 3F, Mt Coronet Exterior Snowfall, Mt Coronet Exterior Blizzard...Available ▾
Pokemon PlatinumMt Coronet 2F, Mt Coronet 3F, Mt Coronet Exterior Snowfall, Mt Coronet Exterior Blizzard...Available ▾
Pokemon HeartGoldUnavailable
Pokemon SoulSilverUnavailable