Base Stats
HP45
ATK60
DEF32
SpA50
SpD32
SPE76
Total 295
Abilities
The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted.
Sap SipperHidden
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Evolution Chain
Pokedex Entries
Pokemon BlackIts mane shines when it discharges electricity. They use their flashing manes to communicate with one another.
Pokemon WhiteWhen thunderclouds cover the sky, it will appear. It can catch lightning with its mane and store the electricity.
Pokemon Black 2Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.
Pokemon White 2Its mane shines when it discharges electricity. They use the frequency and rhythm of these flashes to communicate.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
4
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
8
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
11
Never misses.
ELECTR
Special
ELECTRSpecial
6020
15
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
18
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
22
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
25
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
29
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%
32
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
36
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
39
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
43
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM43
Inflicts regular damage. Raises the user’s Speed by one stage.
FIRE
Physical
FIREPhysical
50100%20100%
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM72
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM93
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
Hits twice in one turn.
FIGHTING
Physical
FIGHTINGPhysical
30100%30
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Uses the target’s move against it before it attacks, with power increased by half.
NORMAL
Status
NORMALStatus
20
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Physical
NORMALPhysical
20100%20
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
Never misses.
ELECTR
Special
ELECTRSpecial
6020
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
User bounces high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
8585%530%
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Locations
Pokemon BlackUnova Route 3Available ▾
Pokemon WhiteUnova Route 3Available ▾
Pokemon Black 2Breed ZebstrikaObtainable
Pokemon White 2Breed ZebstrikaObtainable