Base Stats
HP55
ATK40
DEF50
SpA65
SpD85
SPE40
Total 335
Abilities
If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage.
May disable a move that has dealt damage to the Pokémon.
DampHidden
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
Evolution Chain
Pokedex Entries
Pokemon BlackWith its thin, veil-like arms wrapped around the body of its opponent, it sinks to the ocean floor.
Pokemon WhiteThey paralyze prey with poison, then drag them down to their lairs, five miles below the surface.
Pokemon Black 2If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.
Pokemon White 2If its veil-like arms stun and wrap a foe, that foe will be dragged miles below the surface, never to return.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
20100%3010%
1
Halves all Fire-type damage.
WATER
Status
WATERStatus
15
5
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
20100%25
9
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%15
13
Has a chance to lower the target’s Speed by one stage.
WATER
Special
WATERSpecial
65100%2010%
17
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
22
Has a chance to confuse the target.
WATER
Special
WATERSpecial
60100%2020%
27
Has a chance to raise all of the user’s stats by one stage.
GHOST
Special
GHOSTSpecial
60100%510%
32
Has double power against Pokémon that have less than half their max HP remaining.
WATER
Special
WATERSpecial
65100%10
37
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
43
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
50100%10
49
Inflicts regular damage with no additional effect.
WATER
Special
WATERSpecial
12080%5
55
Power increases against targets with more HP remaining, up to a maximum of 121 power.
NORMAL
Special
NORMALSpecial
100%5
61
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
WATER
Special
WATERSpecial
150100%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM05
Has a chance to make the target flinch.
WATER
Physical
WATERPhysical
80100%1520%
HM06
User dives underwater, dodging all attacks, and hits next turn.
WATER
Physical
WATERPhysical
80100%10
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM34
Has a chance to poison the target.
POISON
Special
POISONSpecial
95100%1010%
TM36
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
80100%1010%
TM55
Has a chance to burn the target.
WATER
Special
WATERSpecial
80100%1530%
TM61
Burns the target.
FIRE
Status
FIREStatus
75%15
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Raises the user’s Defense by two stages.
POISON
Status
POISONStatus
40
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
Has a chance to lower the target’s Speed by one stage.
NORMAL
Physical
NORMALPhysical
10100%3510%
Protects the user’s stats from being changed by enemy moves.
ICE
Status
ICEStatus
30
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
Heals the user by half its max HP.
NORMAL
Status
NORMALStatus
5
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the target from fleeing and inflicts damage for 2-5 turns.
NORMAL
Physical
NORMALPhysical
1585%20100%
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Locations
Pokemon BlackDriftveil City, P2 Laboratory, Unova Route 4, Unova Route 18...Available ▾
Pokemon WhiteDriftveil City, P2 Laboratory, Unova Route 4, Unova Route 18...Available ▾
Pokemon Black 2P2 Laboratory, Undella Bay, Unova Route 4, Unova Route 13...Available ▾
Pokemon White 2P2 Laboratory, Undella Bay, Unova Route 4, Unova Route 13...Available ▾