Base Stats
HP60
ATK65
DEF60
SpA130
SpD75
SPE110
Total 500
Abilities
By floating in the air, the Pokémon receives full immunity to all Ground-type moves.
Evolution Chain
Pokedex Entries
Pokemon BlackThe leer that floats in darkness belongs to a Gengar delighting in casting curses on people.
Pokemon WhiteThe leer that floats in darkness belongs to a Gengar delighting in casting curses on people.
Pokemon Black 2The leer that floats in darkness belongs to a Gengar delighting in casting curses on people.
Pokemon White 2The leer that floats in darkness belongs to a Gengar delighting in casting curses on people.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
1
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
20100%3030%
1
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
8
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
12
Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense.
GHOST
Status
GHOSTStatus
10
15
Inflicts damage equal to the user’s level.
GHOST
Special
GHOSTSpecial
100%15
19
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
22
Only works if the target is about to use a damaging move.
DARK
Physical
DARKPhysical
80100%5
25
Never misses.
GHOST
Physical
GHOSTPhysical
6020
28
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
33
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
39
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
44
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
50
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
5
55
Has double power if the target has a major status ailment.
GHOST
Special
GHOSTSpecial
50100%10
61
Target loses 1/4 its max HP every turn as long as it’s asleep.
GHOST
Status
GHOSTStatus
100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM09
Inflicts double damage if the target is Poisoned.
POISON
Special
POISONSpecial
65100%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM36
Has a chance to poison the target.
POISON
Special
POISONSpecial
90100%1030%
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
80100%1010%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM61
Burns the target.
FIRE
Status
FIREStatus
75%15
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM64
User faints.
NORMAL
Physical
NORMALPhysical
250100%5
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable