Base Stats
HP35
ATK35
DEF40
SpA35
SpD55
SPE50
Total 250
Abilities
Boosts the Pokémon's Speed stat in harsh sunlight.
Prevents status conditions in harsh sunlight.
InfiltratorHidden
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Pokedex Entries
Pokemon BlackIt drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Pokemon WhiteIt drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Pokemon Black 2It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Pokemon White 2It drifts on winds. It is said that when Hoppip gather in fields and mountains, spring is on the way.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Does nothing. | NORMAL | Status | NORMALStatus | — | — | 40 | — |
| 4 | Heals the user by half its max HP. Affected by weather. | GRASS | Status | GRASSStatus | — | — | 5 | — |
| 7 | Lowers the target’s Defense by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 30 | — |
| 10 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 100% | 35 | — |
| 12 | Poisons the target. | POISON | Status | POISONStatus | — | 75% | 35 | — |
| 14 | Paralyzes the target. | GRASS | Status | GRASSStatus | — | 75% | 30 | — |
| 16 | Puts the target to sleep. | GRASS | Status | GRASSStatus | — | 75% | 15 | — |
| 19 | Hits 2-5 times in one turn. | GRASS | Physical | GRASSPhysical | 25 | 100% | 30 | — |
| 22 | Seeds the target, stealing HP from it every turn. | GRASS | Status | GRASSStatus | — | 90% | 10 | — |
| 25 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 40 | 100% | 15 | — |
| 28 | Has double power if the user has no held item. | FLYING | Physical | FLYINGPhysical | 55 | 100% | 15 | — |
| 31 | Redirects the target’s single-target effects to the user for this turn. | BUG | Status | BUGStatus | — | — | 20 | — |
| 34 | Lowers the target’s Speed by two stages. | GRASS | Status | GRASSStatus | — | 100% | 40 | 10% |
| 37 | User must switch out after attacking. | BUG | Physical | BUGPhysical | 70 | 100% | 20 | — |
| 40 | Changes the target’s ability to Insomnia. | GRASS | Status | GRASSStatus | — | 100% | 10 | — |
| 43 | Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
| 46 | User bounces high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 85 | 85% | 5 | 30% |
| 49 | Lowers the target’s Attack and Special Attack by two stages. User faints. | DARK | Status | DARKStatus | — | 100% | 10 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM22 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM33 | Reduces damage from physical attacks by half. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM53 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 80 | 100% | 10 | 10% |
| TM62 | Has double power if the user has no held item. | FLYING | Physical | FLYINGPhysical | 55 | 100% | 15 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM75 | Raises the user’s Attack by two stages. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TM77 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM86 | Inflicts more damage to heavier targets, with a maximum of 120 power. | GRASS | Special | GRASSSpecial | — | 100% | 20 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM89 | User must switch out after attacking. | BUG | Physical | BUGPhysical | 70 | 100% | 20 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
Cures the entire party of major status effects. | GRASS | Status | GRASSStatus | — | — | 5 | 4% |
Has a chance to confuse the target. | PSYCHC | Special | PSYCHCSpecial | 50 | 100% | 25 | 10% |
Raises the user’s Defense by three stages. | GRASS | Status | GRASSStatus | — | — | 10 | — |
User receives 1/3 the damage inflicted in recoil. | NORMAL | Physical | NORMALPhysical | 120 | 100% | 15 | — |
Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 5 | — |
Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 80 | 100% | 15 | — |
Changes the target’s ability to Insomnia. | GRASS | Status | GRASSStatus | — | 100% | 10 | — |
Move Tutor (Black 2 / White 2)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
User bounces high into the air, dodging all attacks, and hits next turn. | FLYING | Physical | FLYINGPhysical | 85 | 85% | 5 | 30% |
Drains half the damage inflicted to heal the user. | GRASS | Special | GRASSSpecial | 75 | 100% | 10 | — |
Ally’s next move inflicts half more damage. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Inflicts regular damage with no additional effect. | GRASS | Physical | GRASSPhysical | 80 | 100% | 15 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Heals the user by half its max HP. Affected by weather. | GRASS | Status | GRASSStatus | — | — | 5 | — |
Changes the target’s ability to Insomnia. | GRASS | Status | GRASSStatus | — | 100% | 10 | — |
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable