Base Stats
HP125
ATK130
DEF90
SpA130
SpD90
SPE95
Total 660
Abilities
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Evolution Chain
Pokedex Entries
Pokemon BlackIt generates a powerful, freezing energy inside itself, but its body became frozen when the energy leaked out.
Pokemon WhiteIt can produce ultracold air. Its body is frozen.
Pokemon Black 2This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.
Pokemon White 2This legendary ice Pokémon waits for a hero to fill in the missing parts of its body with truth or ideals.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts 40 points of damage.
DRAGON
Special
DRAGONSpecial
100%10
1
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
8
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
15
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
22
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
29
Has a chance to paralyze the target.
DRAGON
Special
DRAGONSpecial
60100%2030%
36
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
43
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
50
Lowers the target’s Speed by one stage.
ICE
Special
ICESpecial
6595%10100%
57
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
90100%10
71
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
78
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
85
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
92
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM01
Raises the user’s Attack and accuracy by one stage.
DARK
Status
DARKStatus
15
TM02
Inflicts regular damage with no additional effect.
DRAGON
Physical
DRAGONPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM07
Changes the weather to a hailstorm for five turns.
ICE
Status
ICEStatus
10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM14
Has a chance to freeze the target.
ICE
Special
ICESpecial
12070%510%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM82
Ends wild battles. Forces trainers to switch Pokémon.
DRAGON
Physical
DRAGONPhysical
6090%10
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the user’s Special Attack by two stages after inflicting damage.
DRAGON
Special
DRAGONSpecial
14090%5100%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
DRAGON
Special
DRAGONSpecial
90100%10
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackGiant Chasm Forest CaveAvailable ▾
Pokemon WhiteGiant Chasm Forest CaveAvailable ▾
Pokemon Black 2Giant Chasm Forest CaveAvailable ▾
Pokemon White 2Giant Chasm Forest CaveAvailable ▾