Base Stats
HP45
ATK60
DEF45
SpA25
SpD45
SPE55
Total 275
Abilities
The Pokémon is full of vitality, and that prevents it from falling asleep.
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Run AwayHidden
Enables a sure getaway from wild Pokémon.
Evolution Chain
Pokedex Entries
Pokemon BlackIt faces strong opponents with great courage. But, when at a disadvantage in a fight, this intelligent Pokémon flees.
Pokemon WhiteThe long hair around its face provides an amazing radar that lets it sense subtle changes in its surroundings.
Pokemon Black 2Though it is a very brave Pokémon, it’s also smart enough to check its foe’s strength and avoid battle.
Pokemon White 2Though it is a very brave Pokémon, it’s also smart enough to check its foe’s strength and avoid battle.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
50100%35
5
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
8
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
12
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
15
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
19
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
22
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
26
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%20
29
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
33
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
36
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
40
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM05
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM67
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM83
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM93
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
TM95
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s Attack by two stages.
NORMAL
Status
NORMALStatus
100%20
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
Has a chance to burn the target and a chance to make the target flinch.
FIRE
Physical
FIREPhysical
6595%1510%
Raises the user’s Attack by one stage.
NORMAL
Status
NORMALStatus
407%
Has a chance to freeze the target and a chance to make the target flinch.
ICE
Physical
ICEPhysical
6595%1510%
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
20100%3030%
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
Has a chance to paralyze the target and a chance to make the target flinch.
ELECTR
Physical
ELECTRPhysical
6595%1510%
Target sleeps at the end of the next turn.
NORMAL
Status
NORMALStatus
10
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%40
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Locations
Pokemon BlackUnova Route 1, Unova Route 2, Unova Route 3Available ▾
Pokemon WhiteUnova Route 1, Unova Route 2, Unova Route 3Available ▾
Pokemon Black 2Floccesy Ranch InnerAvailable ▾
Pokemon White 2Floccesy Ranch InnerAvailable ▾