Base Stats
HP50
ATK30
DEF55
SpA65
SpD55
SPE20
Total 275
Abilities
Shadow TagHidden
The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out.
Evolution Chain
Pokedex Entries
Pokemon BlackLitwick shines a light that absorbs the life energy of people and Pokémon, which becomes the fuel that it burns.
Pokemon WhiteWhile shining a light and pretending to be a guide, it leeches off the life force of any who follow it.
Pokemon Black 2Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
Pokemon White 2Its flame is usually out, but it starts shining when it absorbs life force from people or Pokémon.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to make the target flinch. | GHOST | Physical | GHOSTPhysical | 30 | 100% | 15 | 30% |
| 1 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 40 | 100% | 25 | 10% |
| 3 | Raises the user’s evasion by two stages. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| 5 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 20 | 70% | 20 | 40% |
| 7 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | FIRE | Special | FIRESpecial | 35 | 85% | 15 | 100% |
| 10 | Confuses the target. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
| 13 | Inflicts damage equal to the user’s level. | GHOST | Special | GHOSTSpecial | — | 100% | 15 | — |
| 16 | Burns the target. | FIRE | Status | FIREStatus | — | 75% | 15 | — |
| 20 | Deals splash damage to Pokémon next to the target. | FIRE | Special | FIRESpecial | 70 | 100% | 15 | — |
| 24 | Prevents the target from using any moves that the user also knows. | PSYCHC | Status | PSYCHCStatus | — | — | 10 | — |
| 28 | Has double power if the target has a major status ailment. | GHOST | Special | GHOSTSpecial | 50 | 100% | 10 | — |
| 33 | Lowers the target’s Attack and Special Attack by two stages. User faints. | DARK | Status | DARKStatus | — | 100% | 10 | — |
| 38 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 100 | 50% | 5 | 100% |
| 43 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | GHOST | Status | GHOSTStatus | — | — | 10 | — |
| 49 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| 55 | Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| 61 | Lowers the user’s Special Attack by two stages after inflicting damage. | FIRE | Special | FIRESpecial | 140 | 90% | 5 | 100% |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| TM04 | Raises the user’s Special Attack and Special Defense by one stage. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM19 | Moves have 100% accuracy against the target for three turns. | PSYCHC | Status | PSYCHCStatus | — | — | 15 | — |
| TM20 | Protects the user’s field from major status ailments and confusion for five turns. | NORMAL | Status | NORMALStatus | — | — | 25 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM22 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM29 | Has a chance to lower the target’s Special Defense by one stage. | PSYCHC | Special | PSYCHCSpecial | 90 | 100% | 10 | 10% |
| TM30 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM35 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 95 | 100% | 15 | 10% |
| TM38 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 120 | 85% | 5 | 10% |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Inflicts regular damage. Raises the user’s Speed by one stage. | FIRE | Physical | FIREPhysical | 50 | 100% | 20 | 100% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM46 | Takes the target’s item. | DARK | Physical | DARKPhysical | 40 | 100% | 10 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM50 | Lowers the user’s Special Attack by two stages after inflicting damage. | FIRE | Special | FIRESpecial | 140 | 90% | 5 | 100% |
| TM53 | Has a chance to lower the target’s Special Defense by one stage. | GRASS | Special | GRASSSpecial | 80 | 100% | 10 | 10% |
| TM59 | Destroys the target’s held berry. | FIRE | Special | FIRESpecial | 30 | 100% | 15 | — |
| TM61 | Burns the target. | FIRE | Status | FIREStatus | — | 75% | 15 | — |
| TM63 | Target cannot use held items. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM66 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM70 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM77 | Discards the user’s stat changes and copies the target’s. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM85 | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. | PSYCHC | Special | PSYCHCSpecial | 100 | 100% | 15 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM92 | For five turns, slower Pokémon will act before faster Pokémon. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to lower the target’s Special Defense by one stage. | POISON | Special | POISONSpecial | 40 | 100% | 30 | 10% |
Raises the user’s Defense by two stages. | POISON | Status | POISONStatus | — | — | 40 | — |
Lowers the target’s Special Attack by two stages if it’s the opposite gender. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
Removes all of the target’s stat modifiers. | POISON | Special | POISONSpecial | 50 | — | 15 | — |
Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Resets all Pokémon’s stats, accuracy, and evasion. | ICE | Status | ICEStatus | — | — | 30 | — |
Has a chance to burn the target. | FIRE | Special | FIRESpecial | 100 | 90% | 10 | 10% |
Move Tutor (Black 2 / White 2)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Has a chance to make the target flinch. | DARK | Special | DARKSpecial | 80 | 100% | 15 | 20% |
Has a chance to burn the target. | FIRE | Special | FIRESpecial | 100 | 90% | 10 | 10% |
Sets the user’s and targets’s HP to the average of their current HP. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Lowers the PP of the target’s last used move by 4. | GHOST | Status | GHOSTStatus | — | 100% | 10 | — |
User and target swap items. | PSYCHC | Status | PSYCHCStatus | — | 100% | 10 | — |
Locations
Pokemon BlackCelestial Tower 2F, Celestial Tower 3F, Celestial Tower 4F, Celestial Tower 5FAvailable ▾
Pokemon WhiteCelestial Tower 2F, Celestial Tower 3F, Celestial Tower 4F, Celestial Tower 5FAvailable ▾
Pokemon Black 2Celestial Tower 2F, Celestial Tower 3F, Celestial Tower 4F, Celestial Tower 5F...Available ▾
Pokemon White 2Celestial Tower 2F, Celestial Tower 3F, Celestial Tower 4F, Celestial Tower 5F...Available ▾