Base Stats
HP70
ATK80
DEF50
SpA35
SpD35
SPE35
Total 305
Abilities
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land.
SteadfastHidden
The Pokémon's determination boosts its Speed stat every time it flinches.
Evolution Chain
Pokedex Entries
Pokemon BlackThough small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
Pokemon WhiteThough small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
Pokemon Black 2Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.
Pokemon White 2Though small in stature, it is powerful enough to easily heft and throw a number of Geodude at once.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
7
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
10
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
50100%25
13
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
60100%20100%
19
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
22
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%20
25
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
31
Never misses.
FIGHTING
Physical
FIGHTINGPhysical
7010
34
User receives 1/4 the damage it inflicts in recoil.
FIGHTING
Physical
FIGHTINGPhysical
8080%25
37
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
43
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
10080%5
46
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
49
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM35
Has a chance to burn the target.
FIRE
Special
FIRESpecial
95100%1510%
TM38
Has a chance to burn the target.
FIRE
Special
FIRESpecial
12085%510%
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM47
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
60100%20100%
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM59
Destroys the target’s held berry.
FIRE
Special
FIRESpecial
30100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM67
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM83
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
40100%30
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Raises the user’s Attack by one stage.
PSYCHC
Status
PSYCHCStatus
40
User swaps Attack and Defense.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch.
FIGHTING
Physical
FIGHTINGPhysical
6085%1530%
If the target is paralyzed, inflicts double damage and cures the paralysis.
NORMAL
Physical
NORMALPhysical
60100%10
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Hits twice in one turn.
DRAGON
Physical
DRAGONPhysical
4090%15
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable