Base Stats
HP72
ATK60
DEF30
SpA20
SpD30
SPE25
Total 237
Abilities
The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves.
It's so gutsy that having a status condition boosts the Pokémon's Attack stat.
Sheer ForceHidden
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
Evolution Chain
Pokedex Entries
Pokemon BlackIt toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Pokemon WhiteIt toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Pokemon Black 2It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.
Pokemon White 2It toughens its body by slamming into thick trees. Many snapped trees can be found near its nest.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
50100%35
4
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
7
Hits 2-5 times in one turn.
FIGHTING
Physical
FIGHTINGPhysical
15100%20
10
Never misses.
FIGHTING
Physical
FIGHTINGPhysical
7010
13
Can only be used as the first move after the user enters battle. Causes the target to flinch.
NORMAL
Physical
NORMALPhysical
40100%10100%
16
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%20
19
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
22
If the target is paralyzed, inflicts double damage and cures the paralysis.
NORMAL
Physical
NORMALPhysical
60100%10
25
User pays half its max HP to max out its Attack.
NORMAL
Status
NORMALStatus
10
28
Has a chance to paralyze the target.
FIGHTING
Physical
FIGHTINGPhysical
60100%1030%
31
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%20
34
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
37
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
40
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
43
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
46
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM03
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
95100%15
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM08
Raises the user’s Attack and Defense by one stage.
FIGHTING
Status
FIGHTINGStatus
20
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM47
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
60100%20100%
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM67
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM83
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Inflicts regular damage with no additional effect.
STEEL
Physical
STEELPhysical
40100%30
Ignores the target’s stat modifiers.
NORMAL
Physical
NORMALPhysical
70100%20
Inflicts twice the damage the user received from the last physical hit it took.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Has an increased chance for a critical hit.
FIGHTING
Physical
FIGHTINGPhysical
10080%5
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
Has a chance to confuse the target.
FIGHTING
Physical
FIGHTINGPhysical
10050%5100%
Hits through Protect and Detect.
NORMAL
Physical
NORMALPhysical
30100%10
Never misses.
DARK
Physical
DARKPhysical
6020
If the user takes damage before attacking, the attack is canceled.
FIGHTING
Physical
FIGHTINGPhysical
150100%20
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
If the target is asleep, has double power and wakes it up.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
Prevents any multi-target moves from hitting friendly Pokémon this turn.
ROCK
Status
ROCKStatus
10
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Breed HariyamaObtainable
Pokemon White 2Breed HariyamaObtainable