Base Stats
HP100
ATK50
DEF50
SpA86
SpD96
SPE70
Total 452
Abilities
The Pokémon's insomnia prevents it from falling asleep.
The Pokémon's keen eyes prevent its accuracy from being lowered.
Tinted LensHidden
The Pokémon can use “not very effective” moves to deal regular damage.
Evolution Chain
Pokedex Entries
Pokemon BlackIts eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.
Pokemon WhiteIts eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.
Pokemon Black 2Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.
Pokemon White 2Its eyes are specially developed to enable it to see clearly even in murky darkness and minimal light.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
1
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
1
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
50100%35
9
Inflicts regular damage with no additional effect.
FLYING
Physical
FLYINGPhysical
35100%35
13
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
17
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
22
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
27
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
32
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
9085%20
37
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%2030%
42
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
47
Hits any Pokémon that shares a type with the user.
PSYCHC
Special
PSYCHCSpecial
70100%15
52
Has a chance to make the target flinch.
PSYCHC
Special
PSYCHCSpecial
80100%3010%
57
Transfers the user’s major status effect to the target.
PSYCHC
Status
PSYCHCStatus
90%10
62
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
67
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM83
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM88
If target has a berry, inflicts double damage and uses the berry.
FLYING
Physical
FLYINGPhysical
60100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to burn the target.
FIRE
Special
FIRESpecial
10090%1010%
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
30
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackAbundant ShrineAvailable ▾
Pokemon WhiteAbundant ShrineAvailable ▾
Pokemon Black 2Nature SanctuaryAvailable ▾
Pokemon White 2Nature SanctuaryAvailable ▾