Base Stats
HP60
ATK45
DEF70
SpA45
SpD90
SPE95
Total 405
Abilities
Enables a sure getaway from wild Pokémon.
The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too.
Volt AbsorbHidden
If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage.
Evolution Chain
Pokedex Entries
Pokemon BlackA pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
Pokemon WhiteA pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
Pokemon Black 2A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.
Pokemon White 2A pair may be seen rubbing their cheek pouches together in an effort to share stored electricity.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
10
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
5
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
9
Lowers the target’s Attack by two stages.
NORMAL
Status
NORMALStatus
100%20
13
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
65100%2030%
17
Prevents the user’s HP from lowering below 1 this turn.
NORMAL
Status
NORMALStatus
10
21
Never misses.
NORMAL
Special
NORMALSpecial
6020
25
Power is higher when the user has greater Speed than the target, up to a maximum of 150.
ELECTR
Special
ELECTRSpecial
100%10
29
Confuses the target.
NORMAL
Status
NORMALStatus
75%10
33
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
37
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
41
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
80100%1530%
45
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
49
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
8090%1510%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM72
User must switch out after attacking.
ELECTR
Special
ELECTRSpecial
70100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Gives the user’s held item to the target.
NORMAL
Status
NORMALStatus
15
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn.
ELECTR
Status
ELECTRStatus
20
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%40
Raises user’s Defense by one stage.
NORMAL
Status
NORMALStatus
40
Lowers the target’s Special Defense by two stages.
DARK
Status
DARKStatus
100%20
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
Raises the target’s Special Attack by one stage and confuses the target.
DARK
Status
DARKStatus
100%15
Redirects the target’s single-target effects to the user for this turn.
NORMAL
Status
NORMALStatus
20
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Power doubles every turn this move is used in succession after the first, resetting after five turns.
ROCK
Physical
ROCKPhysical
3090%20
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%40
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12070%530%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unova Route 3 Hidden Grotto Dark GrassAvailable ▾
Pokemon White 2Unova Route 3 Hidden Grotto Dark GrassAvailable ▾