Base Stats
HP50
ATK53
DEF48
SpA53
SpD48
SPE64
Total 316
Abilities
If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less.
OvergrowHidden
Powers up Grass-type moves when the Pokémon's HP is low.
Evolution Chain
Leaf Stone
Pokedex Entries
Pokemon BlackThis Pokémon dwells deep in the forest. Eating a leaf from its head whisks weariness away as if by magic.
Pokemon WhiteIt shares the leaf on its head with weary-looking Pokémon. These leaves are known to relieve stress.
Pokemon Black 2It’s good at finding berries and gathers them from all over. It’s kind enough to share them with friends.
Pokemon White 2It’s good at finding berries and gathers them from all over. It’s kind enough to share them with friends.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
4
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
7
Has a chance to paralyze the target.
GHOST
Physical
GHOSTPhysical
20100%3030%
10
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
35100%15
13
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1880%15
16
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%10
19
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
22
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
25
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
28
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
31
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
34
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
37
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
40
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
43
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
TM01
Raises the user’s Attack and accuracy by one stage.
DARK
Status
DARKStatus
15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM47
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
60100%20100%
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
80100%1010%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM83
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
GHOST
Physical
GHOSTPhysical
30100%1530%
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
25100%30
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%40
Puts the target to sleep.
GRASS
Status
GRASSStatus
55%15
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
14090%5100%
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Never misses.
GRASS
Special
GRASSSpecial
6020
Raises the user’s Special Attack by two stages.
DARK
Status
DARKStatus
20
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Lowers the target’s Attack and Defense by one stage.
NORMAL
Status
NORMALStatus
100%20
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%40
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12070%530%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Heals the user by half its max HP. Affected by weather.
GRASS
Status
GRASSStatus
5
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Changes the target’s ability to Insomnia.
GRASS
Status
GRASSStatus
100%10
Locations
Pokemon BlackDreamyard, Pinwheel Forest Inside, Lostlorn ForestAvailable ▾
Pokemon WhiteDreamyard, Pinwheel Forest Inside, Lostlorn ForestAvailable ▾
Pokemon Black 2Pinwheel Forest Inside, Lostlorn ForestAvailable ▾
Pokemon White 2Pinwheel Forest Inside, Lostlorn ForestAvailable ▾