Base Stats
HP45
ATK55
DEF39
SpA35
SpD39
SPE42
Total 255
Abilities
Enables a sure getaway from wild Pokémon.
The Pokémon's keen eyes prevent its accuracy from being lowered.
AnalyticHidden
Boosts the power of the Pokémon's move if it is the last to act that turn.
Evolution Chain
Pokedex Entries
Pokemon BlackUsing food stored in cheek pouches, they can keep watch for days. They use their tails to communicate with others.
Pokemon WhiteExtremely cautious, they take shifts to maintain a constant watch of their nest. They feel insecure without a lookout.
Pokemon Black 2Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.
Pokemon White 2Extremely cautious, one of them will always be on the lookout, but it won’t notice a foe coming from behind.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
50100%35
3
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
6
Has a chance to make the target flinch.
DARK
Physical
DARKPhysical
60100%2530%
8
User waits for two turns, then hits back for twice the damage it took.
NORMAL
Physical
NORMALPhysical
10
11
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
13
Lowers the target’s accuracy by one stage.
GROUND
Status
GROUNDStatus
100%15
16
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
18
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
21
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
23
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
26
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
28
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
8090%1510%
31
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
33
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
36
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM67
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
TM75
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
30
TM83
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
50100%10
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
NORMAL
Physical
NORMALPhysical
100%15
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Makes the target act next this turn.
NORMAL
Status
NORMALStatus
15
Inflicts regular damage with no additional effect.
WATER
Physical
WATERPhysical
9090%10
Takes the target’s item.
NORMAL
Physical
NORMALPhysical
60100%40
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Has a chance to poison the target.
POISON
Physical
POISONPhysical
12070%530%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Can only be used after all of the user’s other moves have been used.
NORMAL
Physical
NORMALPhysical
140100%5
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Inflicts damage equal to half the target’s HP.
NORMAL
Physical
NORMALPhysical
90%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackDreamyard, Unova Route 1, Unova Route 2, Unova Route 3Available ▾
Pokemon WhiteDreamyard, Unova Route 1, Unova Route 2, Unova Route 3Available ▾
Pokemon Black 2Floccesy Ranch Inner, Virbank Complex Outer, Virbank Complex Inner, Unova Route 19...Available ▾
Pokemon White 2Floccesy Ranch Inner, Virbank Complex Outer, Virbank Complex Inner, Unova Route 19...Available ▾