Base Stats
HP28
ATK25
DEF25
SpA45
SpD35
SPE40
Total 198
Abilities
If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.
When it enters a battle, the Pokémon copies an opposing Pokémon's Ability.
TelepathyHidden
The Pokémon anticipates and dodges the attacks of its allies.
Evolution Chain
Lv. 20
Lv. 30
Dawn Stone
Pokedex Entries
Pokemon BlackIf its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
Pokemon WhiteIf its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
Pokemon Black 2If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.
Pokemon White 2If its horns capture the warm feelings of people or Pokémon, its body warms up slightly.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Attack by one stage.
NORMAL
Status
NORMALStatus
100%40
6
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
50100%2510%
10
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
12
Immediately ends wild battles. No effect otherwise.
PSYCHC
Status
PSYCHCStatus
20
17
Prevents the target from scoring critical hits for five turns.
NORMAL
Status
NORMALStatus
30
21
Never misses.
GRASS
Special
GRASSSpecial
6020
23
Heals the target for half its max HP.
PSYCHC
Status
PSYCHCStatus
10
28
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
32
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
34
Prevents the target from using any moves that the user also knows.
PSYCHC
Status
PSYCHCStatus
10
39
Hits the target two turns later.
PSYCHC
Special
PSYCHCSpecial
100100%10
43
Lowers the target’s Attack by two stages.
NORMAL
Status
NORMALStatus
100%20
45
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
50
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
54
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM03
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM49
Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
NORMAL
Special
NORMALSpecial
40100%15
TM51
User switches places with the friendly Pokémon opposite it.
PSYCHC
Status
PSYCHCStatus
15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM61
Burns the target.
FIRE
Status
FIREStatus
75%15
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
If the user faints this turn, the target automatically will, too.
GHOST
Status
GHOSTStatus
5
Disables the target’s last used move for 1-8 turns.
NORMAL
Status
NORMALStatus
100%20
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
If the user faints this turn, the PP of the move that fainted it drops to 0.
GHOST
Status
GHOSTStatus
5
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Lowers the target’s Attack and Special Attack by two stages. User faints.
DARK
Status
DARKStatus
100%10
Inflicts regular damage with no additional effect.
GHOST
Physical
GHOSTPhysical
40100%30
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Hits any Pokémon that shares a type with the user.
PSYCHC
Special
PSYCHCSpecial
70100%15
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Inflicts regular damage with no additional effect.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
Sets the user’s and targets’s HP to the average of their current HP.
NORMAL
Status
NORMALStatus
20
User recovers the item it last used up.
NORMAL
Status
NORMALStatus
10
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
All Pokémon’s Defense and Special Defense are swapped for 5 turns.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable