Base Stats
HP110
ATK160
DEF110
SpA80
SpD110
SPE100
Total 670
Abilities
For five turns, the Pokémon's Attack and Speed stats are halved.
Evolution Chain
Pokedex Entries
Pokemon BlackIt is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.
Pokemon WhiteIt is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.
Pokemon Black 2It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.
Pokemon White 2It is said to have made Pokémon that look like itself from a special ice mountain, rocks, and magma.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
1
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
70100%1020%
1
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
1
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost.
NORMAL
Status
NORMALStatus
40
1
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
1
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
1
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
25
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
40
Prevents any multi-target moves from hitting friendly Pokémon this turn.
ROCK
Status
ROCKStatus
10
50
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
65
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
75
Power increases against targets with more HP remaining, up to a maximum of 121 power.
NORMAL
Physical
NORMALPhysical
100%5
90
Power is higher when the user weighs more than the target, up to a maximum of 120.
STEEL
Physical
STEELPhysical
100%10
100
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM23
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM67
Has double power if a friendly Pokémon fainted last turn.
NORMAL
Physical
NORMALPhysical
70100%5
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM69
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Prevents the target from leaving battle.
NORMAL
Status
NORMALStatus
5
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
Has a chance to lower the target’s Special Defense by one stage.
GROUND
Special
GROUNDSpecial
90100%1010%
Has a chance to burn the target.
FIRE
Physical
FIREPhysical
75100%1510%
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
20100%20
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Twist Mountain B4FAvailable ▾
Pokemon White 2Twist Mountain B4FAvailable ▾