Base Stats
HP72
ATK58
DEF80
SpA103
SpD80
SPE97
Total 490
Abilities
Makes status moves more likely to miss the Pokémon.
The Pokémon only takes damage from attacks.
Tinted LensHidden
The Pokémon can use “not very effective” moves to deal regular damage.
Evolution Chain
Pokedex Entries
Pokemon BlackThey never vary the route they fly, because their memories of guarding an ancient city remain steadfast.
Pokemon WhiteThe guardians of an ancient city, they use their psychic power to attack enemies that invade their territory.
Pokemon Black 2The guardians of an ancient city, they always fly the same route while keeping watch for invaders.
Pokemon White 2The guardians of an ancient city, they always fly the same route while keeping watch for invaders.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Inflicts regular damage and can hit Pokémon in the air.
FLYING
Special
FLYINGSpecial
40100%35
1
Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark.
PSYCHC
Status
PSYCHCStatus
40
4
Puts the target to sleep.
PSYCHC
Status
PSYCHCStatus
60%20
8
Inflicts damage between 50% and 150% of the user’s level.
PSYCHC
Special
PSYCHCSpecial
80%15
11
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
30
14
Immediately ends wild battles. Forces trainers to switch Pokémon.
NORMAL
Status
NORMALStatus
100%20
18
Has a chance to confuse the target.
PSYCHC
Special
PSYCHCSpecial
65100%2010%
21
Has an increased chance for a critical hit.
FLYING
Special
FLYINGSpecial
5595%25
24
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
28
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
31
Hits any Pokémon that shares a type with the user.
PSYCHC
Special
PSYCHCSpecial
70100%15
34
Uses the target’s last used move.
FLYING
Status
FLYINGStatus
20
38
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
41
Has a chance to make the target flinch.
FLYING
Special
FLYINGSpecial
7595%2030%
44
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
48
Raises the user’s Defense and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
51
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM02
User flies high into the air, dodging all attacks, and hits next turn.
FLYING
Physical
FLYINGPhysical
9095%15
TM03
Inflicts damage based on the target’s Defense, not Special Defense.
PSYCHC
Special
PSYCHCSpecial
80100%10
TM04
Raises the user’s Special Attack and Special Defense by one stage.
PSYCHC
Status
PSYCHCStatus
20
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM13
Has a chance to freeze the target.
ICE
Special
ICESpecial
95100%1010%
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM19
Moves have 100% accuracy against the target for three turns.
PSYCHC
Status
PSYCHCStatus
15
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM23
Removes any immunity to Ground damage.
ROCK
Physical
ROCKPhysical
50100%15100%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM29
Has a chance to lower the target’s Special Defense by one stage.
PSYCHC
Special
PSYCHCSpecial
90100%1010%
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM33
Reduces damage from physical attacks by half.
PSYCHC
Status
PSYCHCStatus
20
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
80100%1010%
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM85
Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user.
PSYCHC
Special
PSYCHCSpecial
100100%15
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM88
If target has a berry, inflicts double damage and uses the berry.
FLYING
Physical
FLYINGPhysical
60100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM91
Has a chance to lower the target’s Special Defense by one stage.
STEEL
Special
STEELSpecial
80100%1010%
TM92
For five turns, slower Pokémon will act before faster Pokémon.
PSYCHC
Status
PSYCHCStatus
5
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to raise all of the user’s stats by one stage.
ROCK
Special
ROCKSpecial
60100%510%
Transfers the user’s major status effect to the target.
PSYCHC
Status
PSYCHCStatus
90%10
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
Has a chance to raise the user’s Defense by one stage.
STEEL
Physical
STEELPhysical
7090%2510%
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
PSYCHC
Special
PSYCHCSpecial
20100%10
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
Disables moves and immunities that involve flying or levitating for five turns.
PSYCHC
Status
PSYCHCStatus
5
Has a chance to burn the target.
FIRE
Special
FIRESpecial
10090%1010%
Has a chance to lower the target’s Speed by one stage.
ICE
Special
ICESpecial
5595%15100%
Reflects back the first effect move used on the user this turn.
PSYCHC
Status
PSYCHCStatus
15
Negates held items for five turns.
PSYCHC
Status
PSYCHCStatus
10
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
User and target swap abilities.
PSYCHC
Status
PSYCHCStatus
10
User charges for one turn before attacking. Has a chance to make the target flinch.
FLYING
Physical
FLYINGPhysical
14090%530%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
30
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackDesert ResortAvailable ▾
Pokemon WhiteDesert ResortAvailable ▾
Pokemon Black 2Desert ResortAvailable ▾
Pokemon White 2Desert ResortAvailable ▾