Base Stats
HP70
ATK85
DEF140
SpA85
SpD70
SPE20
Total 470
Abilities
The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats.
Turns the sunlight harsh when the Pokémon enters a battle.
Shell ArmorHidden
A hard shell protects the Pokémon from critical hits.
Evolution Chain
Pokedex Entries
Pokemon BlackIt burns coal inside its shell for energy. It blows out black soot if it is endangered.
Pokemon WhiteIt burns coal inside its shell for energy. It blows out black soot if it is endangered.
Pokemon Black 2It burns coal inside its shell for energy. It blows out black soot if it is endangered.
Pokemon White 2It burns coal inside its shell for energy. It blows out black soot if it is endangered.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 40 | 100% | 25 | 10% |
| 4 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 20 | 70% | 20 | 40% |
| 7 | Raises the user’s Defense by one stage. | WATER | Status | WATERStatus | — | — | 40 | — |
| 12 | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. | GHOST | Status | GHOSTStatus | — | — | 10 | — |
| 17 | Prevents the target from fleeing and inflicts damage for 2-5 turns. | FIRE | Special | FIRESpecial | 35 | 85% | 15 | 100% |
| 20 | Lowers the target’s accuracy by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| 23 | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. | NORMAL | Physical | NORMALPhysical | 20 | 100% | 40 | 100% |
| 28 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 95 | 100% | 15 | 10% |
| 33 | Has a chance to paralyze the target. | NORMAL | Physical | NORMALPhysical | 85 | 100% | 15 | 30% |
| 36 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 39 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 80 | 100% | 15 | 30% |
| 44 | Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
| 49 | Raises the user’s Special Defense by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 20 | — |
| 52 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | NORMAL | Physical | NORMALPhysical | — | 100% | 15 | — |
| 55 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 100 | 90% | 10 | 10% |
| 60 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 100 | 50% | 5 | 100% |
| 65 | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM22 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM26 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM35 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 95 | 100% | 15 | 10% |
| TM36 | Has a chance to poison the target. | POISON | Special | POISONSpecial | 90 | 100% | 10 | 30% |
| TM38 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 120 | 85% | 5 | 10% |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 50 | 80% | 10 | 100% |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM43 | Inflicts regular damage. Raises the user’s Speed by one stage. | FIRE | Physical | FIREPhysical | 50 | 100% | 20 | 100% |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM50 | Lowers the user’s Special Attack by two stages after inflicting damage. | FIRE | Special | FIRESpecial | 140 | 90% | 5 | 100% |
| TM59 | Destroys the target’s held berry. | FIRE | Special | FIRESpecial | 30 | 100% | 15 | — |
| TM61 | Burns the target. | FIRE | Status | FIREStatus | — | 75% | 15 | — |
| TM64 | User faints. | NORMAL | Physical | NORMALPhysical | 250 | 100% | 5 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM71 | Has an increased chance for a critical hit. | ROCK | Physical | ROCKPhysical | 100 | 80% | 5 | — |
| TM74 | Power raises when the user has lower Speed, up to a maximum of 150. | STEEL | Physical | STEELPhysical | — | 100% | 5 | — |
| TM78 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TM80 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM94 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
Egg Moves (All Games)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Removes all of the target’s stat modifiers. | POISON | Special | POISONSpecial | 50 | — | 15 | — |
Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. | FIRE | Special | FIRESpecial | 150 | 100% | 5 | — |
Causes a one-hit KO. | GROUND | Physical | GROUNDPhysical | — | 30% | 5 | — |
Deals splash damage to Pokémon next to the target. | FIRE | Special | FIRESpecial | 70 | 100% | 15 | — |
Raises the user’s Defense by one stage. User charges for one turn before attacking. | NORMAL | Physical | NORMALPhysical | 100 | 100% | 15 | 100% |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Target sleeps at the end of the next turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Move Tutor (Black 2 / White 2)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Makes the target act next this turn. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
Has a chance to lower the target’s Special Defense by one stage. | GROUND | Special | GROUNDSpecial | 90 | 100% | 10 | 10% |
Has a chance to burn the target. | FIRE | Special | FIRESpecial | 100 | 90% | 10 | 10% |
Raises the user’s Defense by two stages. | STEEL | Status | STEELStatus | — | — | 15 | — |
Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | 30% |
Causes damage when opposing Pokémon switch in. | ROCK | Status | ROCKStatus | — | — | 20 | — |
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable