Base Stats
HP40
ATK45
DEF35
SpA65
SpD55
SPE70
Total 310
Abilities
Powers up Grass-type moves when the Pokémon's HP is low.
UnburdenHidden
Boosts the Speed stat if the Pokémon's held item is used or lost.
Evolution Chain
Pokedex Entries
Pokemon BlackThe soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.
Pokemon WhiteThe soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.
Pokemon Black 2The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.
Pokemon White 2The soles of its feet are covered by countless tiny spikes, enabling it to walk on walls and ceilings.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
6
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
20100%25
11
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
16
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
21
Lowers the target’s Defense by two stages.
NORMAL
Status
NORMALStatus
85%40
26
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
40100%15
31
Raises the user’s Speed by two stages.
PSYCHC
Status
PSYCHCStatus
30
36
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
8075%20
41
Prevents any moves from hitting the user this turn.
FIGHTING
Status
FIGHTINGStatus
5
46
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
51
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
80100%1010%
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
HM01
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
5095%30
HM04
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
80100%15
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM20
Protects the user’s field from major status ailments and confusion for five turns.
NORMAL
Status
NORMALStatus
25
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM28
User digs underground, dodging all attacks, and hits next turn.
GROUND
Physical
GROUNDPhysical
80100%10
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
5080%10100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM53
Has a chance to lower the target’s Special Defense by one stage.
GRASS
Special
GRASSSpecial
80100%1010%
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM75
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
30
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM94
Has a chance to lower the target’s Defense by one stage.
FIGHTING
Physical
FIGHTINGPhysical
40100%1550%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Hits 2-5 times in one turn.
GRASS
Physical
GRASSPhysical
25100%30
Has a chance to lower the target’s Defense by one stage.
DARK
Physical
DARKPhysical
80100%1520%
Has a chance to lower the target’s Defense by one stage.
NORMAL
Physical
NORMALPhysical
7595%1050%
Hits twice in one turn.
FIGHTING
Physical
FIGHTINGPhysical
30100%30
Has a chance to paralyze the target.
DRAGON
Special
DRAGONSpecial
60100%2030%
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Puts the target to sleep.
GRASS
Status
GRASSStatus
55%15
Lowers the user’s Special Attack by two stages after inflicting damage.
GRASS
Special
GRASSSpecial
14090%5100%
Seeds the target, stealing HP from it every turn.
GRASS
Status
GRASSStatus
90%10
Never misses.
GRASS
Special
GRASSSpecial
6020
Halves all Electric-type damage.
GROUND
Status
GROUNDStatus
15
Power and type depend on the held berry.
NORMAL
Physical
NORMALPhysical
100%15
Requires a turn to charge before attacking.
NORMAL
Special
NORMALSpecial
80100%10
Heals the user by half its max HP. Affected by weather.
GRASS
Status
GRASSStatus
5
Changes the target’s ability to Insomnia.
GRASS
Status
GRASSStatus
100%10
Move Tutor (All Games)
MoveTypeCatType/CatPwrAccPPEff %
With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
GRASS
Special
GRASSSpecial
50100%10
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
Drains half the damage inflicted to heal the user.
FIGHTING
Physical
FIGHTINGPhysical
75100%10
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Has a chance to lower the target’s Defense by one stage.
STEEL
Physical
STEELPhysical
10075%1530%
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Inflicts regular damage with no additional effect.
GRASS
Physical
GRASSPhysical
80100%15
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
Heals the user by half its max HP. Affected by weather.
GRASS
Status
GRASSStatus
5
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
Changes the target’s ability to Insomnia.
GRASS
Status
GRASSStatus
100%10
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable