Base Stats
HP80
ATK80
DEF80
SpA55
SpD55
SPE90
Total 440
Abilities
The Pokémon is full of vitality, and that prevents it from falling asleep.
Pokedex Entries
Pokemon BlackIts heart beats at a tenfold tempo, so it cannot sit still for even a moment.
Pokemon WhiteIts heart beats at a tenfold tempo, so it cannot sit still for even a moment.
Pokemon Black 2Its heartbeat is fast and its blood so agitated that it can’t sit still for one second.
Pokemon White 2Its heartbeat is fast and its blood so agitated that it can’t sit still for one second.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Forces the target to repeat its last used move every turn for 2 to 6 turns. | NORMAL | Status | NORMALStatus | — | 100% | 5 | — |
| 1 | Increases the user’s chance to score a critical hit. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 35 | — |
| 1 | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
| 19 | Hits 2-5 times in one turn. | NORMAL | Physical | NORMALPhysical | 18 | 80% | 15 | — |
| 25 | Prevents the user’s HP from lowering below 1 this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| 31 | Has an increased chance for a critical hit. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| 37 | Inflicts twice the damage the user received from the last physical hit it took. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
| 43 | Ignores the target’s stat modifiers. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| 49 | If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
| 55 | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 15 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM01 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 50 | 95% | 30 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| TM01 | Raises the user’s Attack and accuracy by one stage. | DARK | Status | DARKStatus | — | — | 15 | — |
| TM05 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | 100% | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM08 | Raises the user’s Attack and Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | — | 20 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 1 | 100% | 15 | — |
| TM11 | Changes the weather to sunny for five turns. | FIRE | Status | FIREStatus | — | — | 5 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 95 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 120 | 70% | 5 | 10% |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM22 | Requires a turn to charge before attacking. | GRASS | Special | GRASSSpecial | 120 | 100% | 10 | — |
| TM24 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 95 | 100% | 15 | 10% |
| TM25 | Has a chance to paralyze the target. | ELECTR | Special | ELECTRSpecial | 120 | 70% | 10 | 30% |
| TM26 | Inflicts regular damage and can hit Dig users. | GROUND | Physical | GROUNDPhysical | 100 | 100% | 10 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM30 | Has a chance to lower the target’s Special Defense by one stage. | GHOST | Special | GHOSTSpecial | 80 | 100% | 15 | 20% |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM35 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 95 | 100% | 15 | 10% |
| TM38 | Has a chance to burn the target. | FIRE | Special | FIRESpecial | 120 | 85% | 5 | 10% |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 50 | 80% | 10 | 100% |
| TM40 | Never misses. | FLYING | Physical | FLYINGPhysical | 60 | — | 20 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM47 | Lowers the target’s Speed by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 60 | 100% | 20 | 100% |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM56 | Throws held item at the target; power depends on the item. | DARK | Physical | DARKPhysical | — | 100% | 10 | — |
| TM59 | Destroys the target’s held berry. | FIRE | Special | FIRESpecial | 30 | 100% | 15 | — |
| TM65 | Has an increased chance for a critical hit. | GHOST | Physical | GHOSTPhysical | 70 | 100% | 15 | — |
| TM67 | Has double power if a friendly Pokémon fainted last turn. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 5 | — |
| TM78 | Has a chance to lower the target’s Speed by one stage. | GROUND | Physical | GROUNDPhysical | 60 | 100% | 20 | 100% |
| TM80 | Has a chance to make the target flinch. | ROCK | Physical | ROCKPhysical | 75 | 90% | 10 | 30% |
| TM83 | Raises the user’s Attack and Special Attack by one stage each. | NORMAL | Status | NORMALStatus | — | — | 30 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM94 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
Move Tutor (Black 2 / White 2)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Makes the target act next this turn. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
Takes the target’s item. | NORMAL | Physical | NORMALPhysical | 60 | 100% | 40 | — |
Has a chance to burn the target. | FIRE | Physical | FIREPhysical | 75 | 100% | 15 | 10% |
Has a chance to poison the target. | POISON | Physical | POISONPhysical | 120 | 70% | 5 | 30% |
Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
Has a chance to paralyze the target. | ELECTR | Physical | ELECTRPhysical | 75 | 100% | 15 | 10% |
Forced to use this move for several turns. Pokémon cannot fall asleep in that time. | NORMAL | Special | NORMALSpecial | 90 | 100% | 10 | — |
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Pinwheel Forest InsideAvailable ▾
Pokemon White 2Pinwheel Forest InsideAvailable ▾