Base Stats
HP65
ATK73
DEF75
SpA47
SpD85
SPE85
Total 430
Abilities
By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered.
Powers up Bug-type moves when the Pokémon's HP is low.
PranksterHidden
Gives priority to the Pokémon's status moves.
Evolution Chain
Pokedex Entries
Pokemon BlackIt communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
Pokemon WhiteIt communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
Pokemon Black 2It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.
Pokemon White 2It communicates with others by lighting up its rear at night. It loves Illumise’s sweet aroma.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
50100%35
5
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
9
Confuses the target.
GHOST
Status
GHOSTStatus
100%10
13
Heals the user by half its max HP. Affected by weather.
NORMAL
Status
NORMALStatus
5
17
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%30
21
Raises the user’s Special Attack by three stages.
BUG
Status
BUGStatus
20
25
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
29
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
33
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
37
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
41
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
45
User receives 1/3 the damage inflicted in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
1100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM16
Reduces damage from special attacks by 50% for five turns.
PSYCHC
Status
PSYCHCStatus
30
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM22
Requires a turn to charge before attacking.
GRASS
Special
GRASSSpecial
120100%10
TM24
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
95100%1510%
TM25
Has a chance to paralyze the target.
ELECTR
Special
ELECTRSpecial
12070%1030%
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM30
Has a chance to lower the target’s Special Defense by one stage.
GHOST
Special
GHOSTSpecial
80100%1520%
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
40100%10
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM57
Has a chance to raise the user’s Special Attack by one stage.
ELECTR
Special
ELECTRSpecial
5090%1070%
TM62
Has double power if the user has no held item.
FLYING
Physical
FLYINGPhysical
55100%15
TM70
Lowers the target’s accuracy by one stage.
NORMAL
Status
NORMALStatus
100%20
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
100%20
TM76
Has a chance to lower the target’s Special Attack by one stage.
BUG
Special
BUGSpecial
30100%20100%
TM77
Discards the user’s stat changes and copies the target’s.
NORMAL
Status
NORMALStatus
10
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
90%15
TM89
User must switch out after attacking.
BUG
Physical
BUGPhysical
70100%20
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Allows the trainer to switch out the user and pass effects along to its replacement.
NORMAL
Status
NORMALStatus
40
Has a chance to lower the target’s Special Defense by one stage.
BUG
Special
BUGSpecial
90100%1010%
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
70100%1020%
Forces the target to repeat its last used move every turn for 2 to 6 turns.
NORMAL
Status
NORMALStatus
100%5
Inflicts damage equal to the user’s level.
FIGHTING
Physical
FIGHTINGPhysical
100%20
Has a chance to raise all of the user’s stats by one stage.
BUG
Special
BUGSpecial
60100%510%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Move Tutor (Black 2 / White 2)
MoveTypeCatType/CatPwrAccPPEff %
If target has a berry, inflicts double damage and uses the berry.
BUG
Physical
BUGPhysical
60100%20
Drains half the damage inflicted to heal the user.
GRASS
Special
GRASSSpecial
75100%10
Ally’s next move inflicts half more damage.
NORMAL
Status
NORMALStatus
20
Has a chance to freeze the target.
ICE
Physical
ICEPhysical
75100%1510%
Heals the user by half its max HP.
FLYING
Status
FLYINGStatus
5
Has a chance to confuse the target.
BUG
Special
BUGSpecial
75100%1510%
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
40100%1530%
For three turns, friendly Pokémon have doubled Speed.
FLYING
Status
FLYINGStatus
30
Has a chance to paralyze the target.
ELECTR
Physical
ELECTRPhysical
75100%1510%
User and target swap items.
PSYCHC
Status
PSYCHCStatus
100%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon BlackUnavailable
Pokemon WhiteUnavailable
Pokemon Black 2Unavailable
Pokemon White 2Unavailable