Generation VI › Floatzel
#0419Generation VI
Floatzel
WATER
Sea Weasel Pokémon
Sprites
| Height | 1.1 m |
| Weight | 33.5 kg |
| Category | Sea Weasel Pokémon |
| Catch Rate | 75 |
| Growth | Medium |
| Gender | M 50% / F 50% |
| Egg Groups | Water1, Ground |
| Friendship | 70 |
Base Stats
HP85
ATK105
DEF55
SpA85
SpD50
SPE115
Total 495
Abilities
Boosts the Pokémon's Speed stat in rain.
Water VeilHidden
The Pokémon's water veil prevents it from being burned.
Pokedex Entries
Pokemon XIt floats using its well-developed flotation sac. It assists in the rescues of drowning people.
Pokemon YIts flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft.
Pokemon Omega RubyIt floats using its well-developed flotation sac. It assists in the rescues of drowning people.
Pokemon Alpha SapphireIts flotation sac developed as a result of pursuing aquatic prey. It can double as a rubber raft.
Moves
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 1 | Has a chance to freeze the target and a chance to make the target flinch. | ICE | Physical | ICEPhysical | 65 | 95% | 15 | 10% |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 30 | — |
| 1 | Inflicts 20 points of damage. | NORMAL | Special | NORMALSpecial | — | 90% | 20 | — |
| 1 | Halves all Fire-type damage. | WATER | Status | WATERStatus | — | — | 15 | — |
| 15 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 18 | Has double power against, and can hit, Pokémon attempting to switch out. | DARK | Physical | DARKPhysical | 40 | 100% | 20 | — |
| 21 | Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
| 24 | Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 40 | 100% | 20 | — |
| 29 | Hits twice in one turn. | NORMAL | Physical | NORMALPhysical | 35 | 90% | 10 | — |
| 35 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | WATER | Special | WATERSpecial | 35 | 85% | 15 | 100% |
| 41 | Requires a turn to charge before attacking. | NORMAL | Special | NORMALSpecial | 80 | 100% | 10 | — |
| 46 | Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 90 | 90% | 10 | — |
| 51 | Raises the user’s Speed by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| 57 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 110 | 80% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 90 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM05 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| TM05 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM08 | Raises the user’s Attack and Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | — | 20 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 90 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 110 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM41 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM49 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM55 | Has a chance to burn the target. | WATER | Special | WATERSpecial | 80 | 100% | 15 | 30% |
| TM66 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM88 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM94 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| TM98 | Raises the user’s Attack by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 20 | 100% |
| TM100 | Lowers the target’s Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 20 | 100% |
Level Up
| Lv | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| 1 | Has a chance to lower the target’s Defense by one stage. | DARK | Physical | DARKPhysical | 80 | 100% | 15 | 20% |
| 1 | Lowers the target’s Attack by one stage. | NORMAL | Status | NORMALStatus | — | 100% | 40 | — |
| 1 | Has a chance to freeze the target and a chance to make the target flinch. | ICE | Physical | ICEPhysical | 65 | 95% | 15 | 10% |
| 1 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 40 | 100% | 30 | — |
| 1 | Inflicts 20 points of damage. | NORMAL | Special | NORMALSpecial | — | 90% | 20 | — |
| 1 | Halves all Fire-type damage. | WATER | Status | WATERStatus | — | — | 15 | — |
| 15 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 40 | 100% | 25 | — |
| 18 | Has double power against, and can hit, Pokémon attempting to switch out. | DARK | Physical | DARKPhysical | 40 | 100% | 20 | — |
| 21 | Never misses. | NORMAL | Special | NORMALSpecial | 60 | — | 20 | — |
| 24 | Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 40 | 100% | 20 | — |
| 29 | Hits twice in one turn. | NORMAL | Physical | NORMALPhysical | 35 | 90% | 10 | — |
| 35 | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. | WATER | Special | WATERSpecial | 35 | 85% | 15 | 100% |
| 41 | Requires a turn to charge before attacking. | NORMAL | Special | NORMALSpecial | 80 | 100% | 10 | — |
| 46 | Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 90 | 90% | 10 | — |
| 51 | Raises the user’s Speed by two stages. | PSYCHC | Status | PSYCHCStatus | — | — | 30 | — |
| 57 | Inflicts regular damage with no additional effect. | WATER | Special | WATERSpecial | 110 | 80% | 5 | — |
TM / HM
| No. | Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|---|
| HM03 | Inflicts regular damage and can hit Dive users. | WATER | Special | WATERSpecial | 90 | 100% | 15 | — |
| HM04 | Inflicts regular damage with no additional effect. | NORMAL | Physical | NORMALPhysical | 80 | 100% | 15 | — |
| HM05 | Has a chance to make the target flinch. | WATER | Physical | WATERPhysical | 80 | 100% | 15 | 20% |
| HM06 | Has a chance to lower the target’s Defense by one stage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 15 | 50% |
| HM07 | User dives underwater, dodging all attacks, and hits next turn. | WATER | Physical | WATERPhysical | 80 | 100% | 10 | — |
| TM05 | Immediately ends wild battles. Forces trainers to switch Pokémon. | NORMAL | Status | NORMALStatus | — | — | 20 | — |
| TM06 | Badly poisons the target, inflicting more damage every turn. | POISON | Status | POISONStatus | — | 90% | 10 | — |
| TM07 | Changes the weather to a hailstorm for five turns. | ICE | Status | ICEStatus | — | — | 10 | — |
| TM08 | Raises the user’s Attack and Defense by one stage. | FIGHTING | Status | FIGHTINGStatus | — | — | 20 | — |
| TM10 | Power and type depend upon user’s IVs. Power can range from 30 to 70. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM12 | For the next few turns, the target can only use damaging moves. | DARK | Status | DARKStatus | — | 100% | 20 | — |
| TM13 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 90 | 100% | 10 | 10% |
| TM14 | Has a chance to freeze the target. | ICE | Special | ICESpecial | 110 | 70% | 5 | 10% |
| TM15 | User foregoes its next turn to recharge. | NORMAL | Special | NORMALSpecial | 150 | 90% | 5 | — |
| TM17 | Prevents any moves from hitting the user this turn. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM18 | Changes the weather to rain for five turns. | WATER | Status | WATERStatus | — | — | 5 | — |
| TM21 | Power increases as happiness decreases, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM27 | Power increases with happiness, up to a maximum of 102. | NORMAL | Physical | NORMALPhysical | — | 100% | 20 | — |
| TM28 | User digs underground, dodging all attacks, and hits next turn. | GROUND | Physical | GROUNDPhysical | 80 | 100% | 10 | — |
| TM31 | Destroys Reflect and Light Screen. | FIGHTING | Physical | FIGHTINGPhysical | 75 | 100% | 15 | — |
| TM32 | Raises the user’s evasion by one stage. | NORMAL | Status | NORMALStatus | — | — | 15 | — |
| TM39 | Has a chance to lower the target’s Speed by one stage. | ROCK | Physical | ROCKPhysical | 60 | 95% | 15 | 100% |
| TM41 | Prevents the target from using the same move twice in a row. | DARK | Status | DARKStatus | — | 100% | 15 | — |
| TM42 | Power doubles if user is burned, paralyzed, or poisoned. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | — |
| TM44 | User sleeps for two turns, completely healing itself. | PSYCHC | Status | PSYCHCStatus | — | — | 5 | — |
| TM45 | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. | NORMAL | Status | NORMALStatus | — | 100% | 15 | — |
| TM48 | Has double power if it’s used more than once per turn. | NORMAL | Special | NORMALSpecial | 60 | 100% | 15 | — |
| TM49 | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. | NORMAL | Special | NORMALSpecial | 40 | 100% | 15 | — |
| TM52 | Has a chance to lower the target’s Special Defense by one stage. | FIGHTING | Special | FIGHTINGSpecial | 120 | 70% | 5 | 10% |
| TM55 | Has a chance to burn the target. | WATER | Special | WATERSpecial | 80 | 100% | 15 | 30% |
| TM66 | Power is doubled if the target has already moved this turn. | DARK | Physical | DARKPhysical | 50 | 100% | 10 | — |
| TM68 | User foregoes its next turn to recharge. | NORMAL | Physical | NORMALPhysical | 150 | 90% | 5 | — |
| TM87 | Raises the target’s Attack by two stages and confuses the target. | NORMAL | Status | NORMALStatus | — | 90% | 15 | — |
| TM88 | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM90 | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. | NORMAL | Status | NORMALStatus | — | — | 10 | — |
| TM94 | Has a chance to inflict a status effect which depends upon the terrain. | NORMAL | Physical | NORMALPhysical | 70 | 100% | 20 | 30% |
| TM98 | Raises the user’s Attack by one stage after inflicting damage. | FIGHTING | Physical | FIGHTINGPhysical | 40 | 100% | 20 | 100% |
| TM100 | Lowers the target’s Special Attack by one stage. | NORMAL | Status | NORMALStatus | — | — | 20 | 100% |
Move Tutor (OR / AS)
| Move | Type | Cat | Type/Cat | Pwr | Acc | PP | Eff % |
|---|---|---|---|---|---|---|---|
Inflicts regular damage with no additional effect. | WATER | Physical | WATERPhysical | 90 | 90% | 10 | — |
If the user takes damage before attacking, the attack is canceled. | FIGHTING | Physical | FIGHTINGPhysical | 150 | 100% | 20 | — |
Has a chance to freeze the target. | ICE | Physical | ICEPhysical | 75 | 100% | 15 | 10% |
Has a chance to lower the target’s Speed by one stage. | ICE | Special | ICESpecial | 55 | 95% | 15 | 100% |
Has a chance to lower the target’s Defense by one stage. | STEEL | Physical | STEELPhysical | 100 | 75% | 15 | 30% |
Inflicts more damage to heavier targets, with a maximum of 120 power. | FIGHTING | Physical | FIGHTINGPhysical | — | 100% | 20 | — |
Has a chance to make the target flinch. Only works if the user is sleeping. | NORMAL | Special | NORMALSpecial | 50 | 100% | 15 | 30% |
Has a chance to confuse the target. | WATER | Special | WATERSpecial | 60 | 100% | 20 | 20% |
Locations
Pokemon XCouriway Town, Kalos Route 15, Kalos Route 16, Kalos Route 21...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Couriway Town | Surf | Lv 44-46 | 34% |
| Friend Safari Water | WalkFriend Safari Slot 2 | Lv 30 | 33% |
| Frost Cavern Unknown 313 | Surf | Lv 38-40 | 34% |
| Frost Cavern Unknown 315 | Surf | Lv 38-40 | 34% |
| Kalos Route 15 | Surf | Lv 34-36 | 34% |
| Kalos Route 16 | Yellow Flowers | Lv 35-36 | 20% |
| Kalos Route 16 | Surf | Lv 34-36 | 34% |
| Kalos Route 21 | Purple Flowers | Lv 50-52 | 40% |
| Kalos Route 21 | Red Flowers | Lv 52 | 10% |
| Kalos Route 21 | Surf | Lv 50-52 | 34% |
| Kalos Victory Road Outside | Surf | Lv 57-59 | 34% |
| Kalos Victory Road Unknown 322 | Surf | Lv 57-59 | 34% |
| Kalos Victory Road Unknown 322 | Horde | Lv 29 | 35% |
| Kalos Victory Road Unknown 328 | Surf | Lv 57-59 | 34% |
| Kalos Victory Road Unknown 328 | Horde | Lv 29 | 35% |
Pokemon YCouriway Town, Kalos Route 15, Kalos Route 16, Kalos Route 21...Available ▾
| Location | Method | Level | Chance |
|---|---|---|---|
| Couriway Town | Surf | Lv 44-46 | 34% |
| Friend Safari Water | WalkFriend Safari Slot 2 | Lv 30 | 33% |
| Frost Cavern Unknown 313 | Surf | Lv 38-40 | 34% |
| Frost Cavern Unknown 315 | Surf | Lv 38-40 | 34% |
| Kalos Route 15 | Surf | Lv 34-36 | 34% |
| Kalos Route 16 | Yellow Flowers | Lv 35-36 | 20% |
| Kalos Route 16 | Surf | Lv 34-36 | 34% |
| Kalos Route 21 | Purple Flowers | Lv 50-52 | 40% |
| Kalos Route 21 | Red Flowers | Lv 52 | 10% |
| Kalos Route 21 | Surf | Lv 50-52 | 34% |
| Kalos Victory Road Outside | Surf | Lv 57-59 | 34% |
| Kalos Victory Road Unknown 322 | Surf | Lv 57-59 | 34% |
| Kalos Victory Road Unknown 322 | Horde | Lv 29 | 35% |
| Kalos Victory Road Unknown 328 | Surf | Lv 57-59 | 34% |
| Kalos Victory Road Unknown 328 | Horde | Lv 29 | 35% |
Pokemon Omega RubyUnavailable
Pokemon Alpha SapphireUnavailable