Movedex: Generation VI
X · Y · Omega Ruby · Alpha Sapphire · 639 Moves
Type
Category
| Move | Type | Cat | Pwr | Acc | PP | Eff % | Effect |
|---|---|---|---|---|---|---|---|
| Absorb | GRASS | Special | 20 | 100% | 25 | — | Drains half the damage inflicted to heal the user. |
| Acid | POISON | Special | 40 | 100% | 30 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Acid Armor | POISON | Status | — | — | 20 | — | Raises the user’s Defense by two stages. |
| Acid Spray | POISON | Special | 40 | 100% | 20 | 100% | Lowers the target’s Special Defense by two stages. |
| Acrobatics | FLYING | Physical | 55 | 100% | 15 | — | Has double power if the user has no held item. |
| Acupressure | NORMAL | Status | — | — | 30 | — | Raises one of a friendly Pokémon’s stats at random by two stages. |
| Aerial Ace | FLYING | Physical | 60 | — | 20 | — | Never misses. |
| Aeroblast | FLYING | Special | 100 | 95% | 5 | — | Has an increased chance for a critical hit. |
| After You | NORMAL | Status | — | — | 15 | — | Makes the target act next this turn. |
| Agility | PSYCHC | Status | — | — | 30 | — | Raises the user’s Speed by two stages. |
| Air Cutter | FLYING | Special | 60 | 95% | 25 | — | Has an increased chance for a critical hit. |
| Air Slash | FLYING | Special | 75 | 95% | 15 | 30% | Has a chance to make the target flinch. |
| Ally Switch | PSYCHC | Status | — | — | 15 | — | User switches places with the friendly Pokémon opposite it. |
| Amnesia | PSYCHC | Status | — | — | 20 | — | Raises the user’s Special Defense by two stages. |
| Ancient Power | ROCK | Special | 60 | 100% | 5 | 10% | Has a chance to raise all of the user’s stats by one stage. |
| Aqua Jet | WATER | Physical | 40 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Aqua Ring | WATER | Status | — | — | 20 | — | Restores 1/16 of the user’s max HP each turn. |
| Aqua Tail | WATER | Physical | 90 | 90% | 10 | — | Inflicts regular damage with no additional effect. |
| Arm Thrust | FIGHTING | Physical | 15 | 100% | 20 | — | Hits 2-5 times in one turn. |
| Aromatherapy | GRASS | Status | — | — | 5 | — | Cures the entire party of major status effects. |
| Aromatic Mist | FAIRY | Status | — | — | 20 | — | Raises a selected ally’s Special Defense by one stage. |
| Assist | NORMAL | Status | — | — | 20 | — | Randomly selects and uses one of the trainer’s other Pokémon’s moves. |
| Assurance | DARK | Physical | 60 | 100% | 10 | — | Power is doubled if the target has already received damage this turn. |
| Astonish | GHOST | Physical | 30 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Attack Order | BUG | Physical | 90 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Attract | NORMAL | Status | — | 100% | 15 | — | Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| Aura Sphere | FIGHTING | Special | 80 | — | 20 | — | Never misses. |
| Aurora Beam | ICE | Special | 65 | 100% | 20 | 10% | Has a chance to lower the target’s Attack by one stage. |
| Autotomize | STEEL | Status | — | — | 15 | — | Raises the user’s Speed by two stages and halves the user’s weight. |
| Avalanche | ICE | Physical | 60 | 100% | 10 | — | Inflicts double damage if the user takes damage before attacking this turn. |
| Baby Doll Eyes | FAIRY | Status | — | 100% | 30 | — | Lowers the target’s Attack by one stage. |
| Barrage | NORMAL | Physical | 15 | 85% | 20 | — | Hits 2-5 times in one turn. |
| Barrier | PSYCHC | Status | — | — | 20 | — | Raises the user’s Defense by two stages. |
| Baton Pass | NORMAL | Status | — | — | 40 | — | Allows the trainer to switch out the user and pass effects along to its replacement. |
| Beat Up | DARK | Physical | — | 100% | 10 | — | Hits once for every conscious Pokémon the trainer has. |
| Belch | POISON | Special | 120 | 90% | 10 | — | Can only be used after the user has eaten a berry. |
| Belly Drum | NORMAL | Status | — | — | 10 | — | User pays half its max HP to max out its Attack. |
| Bestow | NORMAL | Status | — | — | 15 | — | Gives the user’s held item to the target. |
| Bide | NORMAL | Physical | — | — | 10 | — | User waits for two turns, then hits back for twice the damage it took. |
| Bind | NORMAL | Physical | 15 | 85% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Bite | DARK | Physical | 60 | 100% | 25 | 30% | Has a chance to make the target flinch. |
| Blast Burn | FIRE | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Blaze Kick | FIRE | Physical | 85 | 90% | 10 | 10% | Has an increased chance for a critical hit and a chance to burn the target. |
| Blizzard | ICE | Special | 110 | 70% | 5 | 10% | Has a chance to freeze the target. |
| Block | NORMAL | Status | — | — | 5 | — | Prevents the target from leaving battle. |
| Blue Flare | FIRE | Special | 130 | 85% | 5 | 20% | Has a chance to burn the target. |
| Body Slam | NORMAL | Physical | 85 | 100% | 15 | 30% | Has a chance to paralyze the target. |
| Bolt Strike | ELECTR | Physical | 130 | 85% | 5 | 20% | Has a chance to paralyze the target. |
| Bone Club | GROUND | Physical | 65 | 85% | 20 | 10% | Has a chance to make the target flinch. |
| Bone Rush | GROUND | Physical | 25 | 90% | 10 | — | Hits 2-5 times in one turn. |
| Bonemerang | GROUND | Physical | 50 | 90% | 10 | — | Hits twice in one turn. |
| Boomburst | NORMAL | Special | 140 | 100% | 10 | — | Inflicts regular damage. |
| Bounce | FLYING | Physical | 85 | 85% | 5 | 30% | User bounces high into the air, dodging all attacks, and hits next turn. |
| Brave Bird | FLYING | Physical | 120 | 100% | 15 | — | User receives 1/3 the damage inflicted in recoil. |
| Brick Break | FIGHTING | Physical | 75 | 100% | 15 | — | Destroys Reflect and Light Screen. |
| Brine | WATER | Special | 65 | 100% | 10 | — | Has double power against Pokémon that have less than half their max HP remaining. |
| Bubble | WATER | Special | 40 | 100% | 30 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Bubble Beam | WATER | Special | 65 | 100% | 20 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Bug Bite | BUG | Physical | 60 | 100% | 20 | — | If target has a berry, inflicts double damage and uses the berry. |
| Bug Buzz | BUG | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Bulk Up | FIGHTING | Status | — | — | 20 | — | Raises the user’s Attack and Defense by one stage. |
| Bulldoze | GROUND | Physical | 60 | 100% | 20 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Bullet Punch | STEEL | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Bullet Seed | GRASS | Physical | 25 | 100% | 30 | — | Hits 2-5 times in one turn. |
| Calm Mind | PSYCHC | Status | — | — | 20 | — | Raises the user’s Special Attack and Special Defense by one stage. |
| Camouflage | NORMAL | Status | — | — | 20 | — | User’s type changes to match the terrain. |
| Captivate | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s Special Attack by two stages if it’s the opposite gender. |
| Celebrate | NORMAL | Status | — | — | 40 | — | Does nothing. |
| Charge | ELECTR | Status | — | — | 20 | — | Raises the user’s Special Defense by one stage. User’s Electric moves have doubled power next turn. |
| Charge Beam | ELECTR | Special | 50 | 90% | 10 | 70% | Has a chance to raise the user’s Special Attack by one stage. |
| Charm | FAIRY | Status | — | 100% | 20 | — | Lowers the target’s Attack by two stages. |
| Chatter | FLYING | Special | 65 | 100% | 20 | 100% | Has a higher chance to confuse the target when the recorded sound is louder. |
| Chip Away | NORMAL | Physical | 70 | 100% | 20 | — | Ignores the target’s stat modifiers. |
| Circle Throw | FIGHTING | Physical | 60 | 90% | 10 | — | Ends wild battles. Forces trainers to switch Pokémon. |
| Clamp | WATER | Physical | 35 | 85% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Clear Smog | POISON | Special | 50 | — | 15 | — | Removes all of the target’s stat modifiers. |
| Close Combat | FIGHTING | Physical | 120 | 100% | 5 | 100% | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Coil | POISON | Status | — | — | 20 | — | Raises the user’s Attack, Defense, and accuracy by one stage each. |
| Comet Punch | NORMAL | Physical | 18 | 85% | 15 | — | Hits 2-5 times in one turn. |
| Confide | NORMAL | Status | — | — | 20 | — | Lowers the target’s Special Attack by one stage. |
| Confuse Ray | GHOST | Status | — | 100% | 10 | — | Confuses the target. |
| Confusion | PSYCHC | Special | 50 | 100% | 25 | 10% | Has a chance to confuse the target. |
| Constrict | NORMAL | Physical | 10 | 100% | 35 | 10% | Has a chance to lower the target’s Speed by one stage. |
| Conversion | NORMAL | Status | — | — | 30 | — | User’s type changes to the type of one of its moves at random. |
| Conversion 2 | NORMAL | Status | — | — | 30 | — | Changes the user’s type to a random type either resistant or immune to the last move used against it. |
| Copycat | NORMAL | Status | — | — | 20 | — | Uses the target’s last used move. |
| Cosmic Power | PSYCHC | Status | — | — | 20 | — | Raises the user’s Defense and Special Defense by one stage. |
| Cotton Guard | GRASS | Status | — | — | 10 | — | Raises the user’s Defense by three stages. |
| Cotton Spore | GRASS | Status | — | 100% | 40 | — | Lowers the target’s Speed by two stages. |
| Counter | FIGHTING | Physical | — | 100% | 20 | — | Inflicts twice the damage the user received from the last physical hit it took. |
| Covet | NORMAL | Physical | 60 | 100% | 25 | — | Takes the target’s item. |
| Crabhammer | WATER | Physical | 100 | 90% | 10 | — | Has an increased chance for a critical hit. |
| Crafty Shield | FAIRY | Status | — | — | 10 | — | Protects all friendly Pokémon from non-damaging moves. |
| Cross Chop | FIGHTING | Physical | 100 | 80% | 5 | — | Has an increased chance for a critical hit. |
| Cross Poison | POISON | Physical | 70 | 100% | 20 | 10% | Has an increased chance for a critical hit and a chance to poison the target. |
| Crunch | DARK | Physical | 80 | 100% | 15 | 20% | Has a chance to lower the target’s Defense by one stage. |
| Crush Claw | NORMAL | Physical | 75 | 95% | 10 | 50% | Has a chance to lower the target’s Defense by one stage. |
| Crush Grip | NORMAL | Physical | — | 100% | 5 | — | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| Curse | GHOST | Status | — | — | 10 | — | Ghosts pay half their max HP to hurt the target every turn. Others decrease Speed but raise Attack and Defense. |
| Cut | NORMAL | Physical | 50 | 95% | 30 | — | Inflicts regular damage with no additional effect. |
| Dark Pulse | DARK | Special | 80 | 100% | 15 | 20% | Has a chance to make the target flinch. |
| Dark Void | DARK | Status | — | 80% | 10 | — | Puts the target to sleep. |
| Dazzling Gleam | FAIRY | Special | 80 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Defend Order | BUG | Status | — | — | 10 | — | Raises the user’s Defense and Special Defense by one stage. |
| Defense Curl | NORMAL | Status | — | — | 40 | — | Raises user’s Defense by one stage. |
| Defog | FLYING | Status | — | — | 15 | — | Lowers the target’s evasion by one stage. Removes field effects from the enemy field. |
| Destiny Bond | GHOST | Status | — | — | 5 | — | If the user faints this turn, the target automatically will, too. |
| Detect | FIGHTING | Status | — | — | 5 | — | Prevents any moves from hitting the user this turn. |
| Diamond Storm | ROCK | Physical | 100 | 95% | 5 | 50% | Has a chance to raise the user’s Defense by two stages for each target hit. |
| Dig | GROUND | Physical | 80 | 100% | 10 | — | User digs underground, dodging all attacks, and hits next turn. |
| Disable | NORMAL | Status | — | 100% | 20 | — | Disables the target’s last used move for 1-8 turns. |
| Disarming Voice | FAIRY | Special | 40 | — | 15 | — | Never misses. |
| Discharge | ELECTR | Special | 80 | 100% | 15 | 30% | Has a chance to paralyze the target. |
| Dive | WATER | Physical | 80 | 100% | 10 | — | User dives underwater, dodging all attacks, and hits next turn. |
| Dizzy Punch | NORMAL | Physical | 70 | 100% | 10 | 20% | Has a chance to confuse the target. |
| Doom Desire | STEEL | Special | 140 | 100% | 5 | — | Hits the target two turns later. |
| Double Edge | NORMAL | Physical | 120 | 100% | 15 | — | User receives 1/3 the damage inflicted in recoil. |
| Double Hit | NORMAL | Physical | 35 | 90% | 10 | — | Hits twice in one turn. |
| Double Kick | FIGHTING | Physical | 30 | 100% | 30 | — | Hits twice in one turn. |
| Double Slap | NORMAL | Physical | 15 | 85% | 10 | — | Hits 2-5 times in one turn. |
| Double Team | NORMAL | Status | — | — | 15 | — | Raises the user’s evasion by one stage. |
| Draco Meteor | DRAGON | Special | 130 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Dragon Ascent | FLYING | Physical | 120 | 100% | 5 | 100% | Lowers the user’s Defense and Special Defense by one stage after inflicting damage. |
| Dragon Breath | DRAGON | Special | 60 | 100% | 20 | 30% | Has a chance to paralyze the target. |
| Dragon Claw | DRAGON | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Dragon Dance | DRAGON | Status | — | — | 20 | — | Raises the user’s Attack and Speed by one stage. |
| Dragon Pulse | DRAGON | Special | 85 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Dragon Rage | DRAGON | Special | — | 100% | 10 | — | Inflicts 40 points of damage. |
| Dragon Rush | DRAGON | Physical | 100 | 75% | 10 | 20% | Has a chance to make the target flinch. |
| Dragon Tail | DRAGON | Physical | 60 | 90% | 10 | — | Ends wild battles. Forces trainers to switch Pokémon. |
| Drain Punch | FIGHTING | Physical | 75 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Draining Kiss | FAIRY | Special | 50 | 100% | 10 | — | Drains 75% of the damage inflicted to heal the user. |
| Dream Eater | PSYCHC | Special | 100 | 100% | 15 | — | Only works on sleeping Pokémon. Drains half the damage inflicted to heal the user. |
| Drill Peck | FLYING | Physical | 80 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Drill Run | GROUND | Physical | 80 | 95% | 10 | — | Has an increased chance for a critical hit. |
| Dual Chop | DRAGON | Physical | 40 | 90% | 15 | — | Hits twice in one turn. |
| Dynamic Punch | FIGHTING | Physical | 100 | 50% | 5 | 100% | Has a chance to confuse the target. |
| Earth Power | GROUND | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Earthquake | GROUND | Physical | 100 | 100% | 10 | — | Inflicts regular damage and can hit Dig users. |
| Echoed Voice | NORMAL | Special | 40 | 100% | 15 | — | Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200. |
| Eerie Impulse | ELECTR | Status | — | 100% | 15 | — | Lowers the target’s Special Attack by two stages. |
| Egg Bomb | NORMAL | Physical | 100 | 75% | 10 | — | Inflicts regular damage with no additional effect. |
| Electric Terrain | ELECTR | Status | — | — | 10 | — | For five turns, prevents all Pokémon on the ground from sleeping and strengthens their Electric moves to 1.5× their power. |
| Electrify | ELECTR | Status | — | — | 20 | — | Changes the target’s move’s type to Electric if it hasn’t moved yet this turn. |
| Electro Ball | ELECTR | Special | — | 100% | 10 | — | Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Electroweb | ELECTR | Special | 55 | 95% | 15 | 100% | Lowers the target’s Speed by one stage. |
| Embargo | DARK | Status | — | 100% | 15 | — | Target cannot use held items. |
| Ember | FIRE | Special | 40 | 100% | 25 | 10% | Has a chance to burn the target. |
| Encore | NORMAL | Status | — | 100% | 5 | — | Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Endeavor | NORMAL | Physical | — | 100% | 5 | — | Lowers the target’s HP to equal the user’s. |
| Endure | NORMAL | Status | — | — | 10 | — | Prevents the user’s HP from lowering below 1 this turn. |
| Energy Ball | GRASS | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Entrainment | NORMAL | Status | — | 100% | 15 | — | Copies the user’s ability onto the target. |
| Eruption | FIRE | Special | 150 | 100% | 5 | — | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Explosion | NORMAL | Physical | 250 | 100% | 5 | — | User faints. |
| Extrasensory | PSYCHC | Special | 80 | 100% | 20 | 10% | Has a chance to make the target flinch. |
| Extreme Speed | NORMAL | Physical | 80 | 100% | 5 | — | Inflicts regular damage with no additional effect. |
| Facade | NORMAL | Physical | 70 | 100% | 20 | — | Power doubles if user is burned, paralyzed, or poisoned. |
| Fairy Lock | FAIRY | Status | — | — | 10 | — | Prevents all Pokémon from fleeing or switching out during the next turn. |
| Fairy Wind | FAIRY | Special | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Fake Out | NORMAL | Physical | 40 | 100% | 10 | 100% | Can only be used as the first move after the user enters battle. Causes the target to flinch. |
| Fake Tears | DARK | Status | — | 100% | 20 | — | Lowers the target’s Special Defense by two stages. |
| False Swipe | NORMAL | Physical | 40 | 100% | 40 | — | Cannot lower the target’s HP below 1. |
| Feather Dance | FLYING | Status | — | 100% | 15 | — | Lowers the target’s Attack by two stages. |
| Feint | NORMAL | Physical | 30 | 100% | 10 | — | Hits through Protect and Detect. |
| Feint Attack | DARK | Physical | 60 | — | 20 | — | Never misses. |
| Fell Stinger | BUG | Physical | 30 | 100% | 25 | — | Raises the user’s Attack by two stages if it KOs the target. |
| Fiery Dance | FIRE | Special | 80 | 100% | 10 | 50% | Has a chance to raise the user’s Special Attack by one stage. |
| Final Gambit | FIGHTING | Special | — | 100% | 5 | — | Inflicts damage equal to the user’s remaining HP. User faints. |
| Fire Blast | FIRE | Special | 110 | 85% | 5 | 10% | Has a chance to burn the target. |
| Fire Fang | FIRE | Physical | 65 | 95% | 15 | 10% | Has a chance to burn the target and a chance to make the target flinch. |
| Fire Pledge | FIRE | Special | 80 | 100% | 10 | — | With Water Pledge, doubles the effect chance of friendly Pokémon’s moves for four turns. |
| Fire Punch | FIRE | Physical | 75 | 100% | 15 | 10% | Has a chance to burn the target. |
| Fire Spin | FIRE | Special | 35 | 85% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Fissure | GROUND | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Flail | NORMAL | Physical | — | 100% | 15 | — | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flame Burst | FIRE | Special | 70 | 100% | 15 | — | Deals splash damage to Pokémon next to the target. |
| Flame Charge | FIRE | Physical | 50 | 100% | 20 | 100% | Inflicts regular damage. Raises the user’s Speed by one stage. |
| Flame Wheel | FIRE | Physical | 60 | 100% | 25 | 10% | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Flamethrower | FIRE | Special | 90 | 100% | 15 | 10% | Has a chance to burn the target. |
| Flare Blitz | FIRE | Physical | 120 | 100% | 15 | 10% | User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target. |
| Flash | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s accuracy by one stage. |
| Flash Cannon | STEEL | Special | 80 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Flatter | DARK | Status | — | 100% | 15 | — | Raises the target’s Special Attack by one stage and confuses the target. |
| Fling | DARK | Physical | — | 100% | 10 | — | Throws held item at the target; power depends on the item. |
| Flower Shield | FAIRY | Status | — | — | 10 | — | Raises the Defense of all Grass Pokémon in battle. |
| Fly | FLYING | Physical | 90 | 95% | 15 | — | User flies high into the air, dodging all attacks, and hits next turn. |
| Flying Press | FIGHTING | Physical | 80 | 95% | 10 | — | Deals both Fighting and Flying-type damage. |
| Focus Blast | FIGHTING | Special | 120 | 70% | 5 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Focus Energy | NORMAL | Status | — | — | 30 | — | Increases the user’s chance to score a critical hit. |
| Focus Punch | FIGHTING | Physical | 150 | 100% | 20 | — | If the user takes damage before attacking, the attack is canceled. |
| Follow Me | NORMAL | Status | — | — | 20 | — | Redirects the target’s single-target effects to the user for this turn. |
| Force Palm | FIGHTING | Physical | 60 | 100% | 10 | 30% | Has a chance to paralyze the target. |
| Foresight | NORMAL | Status | — | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Forests Curse | GRASS | Status | — | 100% | 20 | — | Adds Grass to the target’s types. |
| Foul Play | DARK | Physical | 95 | 100% | 15 | — | Calculates damage with the target’s attacking stat. |
| Freeze Dry | ICE | Special | 70 | 100% | 20 | 10% | Super-effective against Water. |
| Freeze Shock | ICE | Physical | 140 | 90% | 5 | 30% | Requires a turn to charge before attacking. Has a chance to paralyze the target. |
| Frenzy Plant | GRASS | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Frost Breath | ICE | Special | 60 | 90% | 10 | 100% | Always scores a critical hit. |
| Frustration | NORMAL | Physical | — | 100% | 20 | — | Power increases as happiness decreases, up to a maximum of 102. |
| Fury Attack | NORMAL | Physical | 15 | 85% | 20 | — | Hits 2-5 times in one turn. |
| Fury Cutter | BUG | Physical | 40 | 95% | 20 | — | Power doubles every turn this move is used in succession after the first, maxing out after five turns. |
| Fury Swipes | NORMAL | Physical | 18 | 80% | 15 | — | Hits 2-5 times in one turn. |
| Fusion Bolt | ELECTR | Physical | 100 | 100% | 5 | — | With Fusion Flare, inflicts double damage. |
| Fusion Flare | FIRE | Special | 100 | 100% | 5 | — | With Fusion Bolt, inflicts double damage. |
| Future Sight | PSYCHC | Special | 120 | 100% | 10 | — | Hits the target two turns later. |
| Gastro Acid | POISON | Status | — | 100% | 10 | — | Nullifies target’s ability until it leaves battle. |
| Gear Grind | STEEL | Physical | 50 | 85% | 15 | — | Hits twice in one turn. |
| Geomancy | FAIRY | Status | — | — | 10 | — | Takes one turn to charge, then raises the user’s Special Attack, Special Defense, and Speed by two stages. |
| Giga Drain | GRASS | Special | 75 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Giga Impact | NORMAL | Physical | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Glaciate | ICE | Special | 65 | 95% | 10 | 100% | Lowers the target’s Speed by one stage. |
| Glare | NORMAL | Status | — | 100% | 30 | — | Paralyzes the target. |
| Grass Knot | GRASS | Special | — | 100% | 20 | — | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Grass Pledge | GRASS | Special | 80 | 100% | 10 | — | With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Grass Whistle | GRASS | Status | — | 55% | 15 | — | Puts the target to sleep. |
| Grassy Terrain | GRASS | Status | — | — | 10 | — | For five turns, heals all Pokémon on the ground for 1/16 max HP each turn and strengthens their Grass moves to 1.5× their power. |
| Gravity | PSYCHC | Status | — | — | 5 | — | Disables moves and immunities that involve flying or levitating for five turns. |
| Growl | NORMAL | Status | — | 100% | 40 | — | Lowers the target’s Attack by one stage. |
| Growth | NORMAL | Status | — | — | 20 | — | Raises the user’s Attack and Special Attack by one stage. |
| Grudge | GHOST | Status | — | — | 5 | — | If the user faints this turn, the PP of the move that fainted it drops to 0. |
| Guard Split | PSYCHC | Status | — | — | 10 | — | Averages Defense and Special Defense with the target. |
| Guard Swap | PSYCHC | Status | — | — | 10 | — | User swaps Defense and Special Defense changes with the target. |
| Guillotine | NORMAL | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Gunk Shot | POISON | Physical | 120 | 80% | 5 | 30% | Has a chance to poison the target. |
| Gust | FLYING | Special | 40 | 100% | 35 | — | Inflicts regular damage and can hit Pokémon in the air. |
| Gyro Ball | STEEL | Physical | — | 100% | 5 | — | Power raises when the user has lower Speed, up to a maximum of 150. |
| Hail | ICE | Status | — | — | 10 | — | Changes the weather to a hailstorm for five turns. |
| Hammer Arm | FIGHTING | Physical | 100 | 90% | 10 | 100% | Lowers user’s Speed by one stage. |
| Happy Hour | NORMAL | Status | — | — | 30 | — | Doubles prize money. |
| Harden | NORMAL | Status | — | — | 30 | — | Raises the user’s Defense by one stage. |
| Haze | ICE | Status | — | — | 30 | — | Resets all Pokémon’s stats, accuracy, and evasion. |
| Head Charge | NORMAL | Physical | 120 | 100% | 15 | — | User receives 1/4 the damage it inflicts in recoil. |
| Head Smash | ROCK | Physical | 150 | 80% | 5 | — | User receives 1/2 the damage inflicted in recoil. |
| Headbutt | NORMAL | Physical | 70 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Heal Bell | NORMAL | Status | — | — | 5 | — | Cures the entire party of major status effects. |
| Heal Block | PSYCHC | Status | — | 100% | 15 | — | Prevents target from restoring its HP for five turns. |
| Heal Order | BUG | Status | — | — | 10 | — | Heals the user by half its max HP. |
| Heal Pulse | PSYCHC | Status | — | — | 10 | — | Heals the target for half its max HP. |
| Healing Wish | PSYCHC | Status | — | — | 10 | — | User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Heart Stamp | PSYCHC | Physical | 60 | 100% | 25 | 30% | Has a chance to make the target flinch. |
| Heart Swap | PSYCHC | Status | — | — | 10 | — | User and target swap stat changes. |
| Heat Crash | FIRE | Physical | — | 100% | 10 | — | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Heat Wave | FIRE | Special | 95 | 90% | 10 | 10% | Has a chance to burn the target. |
| Heavy Slam | STEEL | Physical | — | 100% | 10 | — | Power is higher when the user weighs more than the target, up to a maximum of 120. |
| Helping Hand | NORMAL | Status | — | — | 20 | — | Ally’s next move inflicts half more damage. |
| Hex | GHOST | Special | 65 | 100% | 10 | — | Has double power if the target has a major status ailment. |
| Hidden Power | NORMAL | Special | 60 | 100% | 15 | — | Power and type depend upon user’s IVs. Power can range from 30 to 70. |
| High Jump Kick | FIGHTING | Physical | 130 | 90% | 10 | — | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Hold Back | NORMAL | Physical | 40 | 100% | 40 | — | Cannot lower the target’s HP below 1. |
| Hold Hands | NORMAL | Status | — | — | 40 | — | Does nothing. |
| Hone Claws | DARK | Status | — | — | 15 | — | Raises the user’s Attack and accuracy by one stage. |
| Horn Attack | NORMAL | Physical | 65 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Horn Drill | NORMAL | Physical | — | 30% | 5 | — | Causes a one-hit KO. |
| Horn Leech | GRASS | Physical | 75 | 100% | 10 | — | Drains half the damage inflicted to heal the user. |
| Howl | NORMAL | Status | — | — | 40 | 7% | Raises the user’s Attack by one stage. |
| Hurricane | FLYING | Special | 110 | 70% | 10 | 30% | Has a chance to confuse the target. |
| Hydro Cannon | WATER | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Hydro Pump | WATER | Special | 110 | 80% | 5 | — | Inflicts regular damage with no additional effect. |
| Hyper Beam | NORMAL | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Hyper Fang | NORMAL | Physical | 80 | 90% | 15 | 10% | Has a chance to make the target flinch. |
| Hyper Voice | NORMAL | Special | 90 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Hyperspace Fury | DARK | Physical | 100 | — | 5 | 100% | Ignores and destroys protection effects. |
| Hyperspace Hole | PSYCHC | Special | 80 | — | 5 | — | Ignores and destroys protection effects. |
| Hypnosis | PSYCHC | Status | — | 60% | 20 | — | Puts the target to sleep. |
| Ice Ball | ICE | Physical | 30 | 90% | 20 | — | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Ice Beam | ICE | Special | 90 | 100% | 10 | 10% | Has a chance to freeze the target. |
| Ice Burn | ICE | Special | 140 | 90% | 5 | 30% | Requires a turn to charge before attacking. Has a chance to burn the target. |
| Ice Fang | ICE | Physical | 65 | 95% | 15 | 10% | Has a chance to freeze the target and a chance to make the target flinch. |
| Ice Punch | ICE | Physical | 75 | 100% | 15 | 10% | Has a chance to freeze the target. |
| Ice Shard | ICE | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Icicle Crash | ICE | Physical | 85 | 90% | 10 | 30% | Has a chance to make the target flinch. |
| Icicle Spear | ICE | Physical | 25 | 100% | 30 | — | Hits 2-5 times in one turn. |
| Icy Wind | ICE | Special | 55 | 95% | 15 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Imprison | PSYCHC | Status | — | — | 10 | — | Prevents the target from using any moves that the user also knows. |
| Incinerate | FIRE | Special | 60 | 100% | 15 | — | Destroys the target’s held berry. |
| Inferno | FIRE | Special | 100 | 50% | 5 | 100% | Has a chance to burn the target. |
| Infestation | BUG | Special | 20 | 100% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Ingrain | GRASS | Status | — | — | 20 | — | Prevents the user from leaving battle. User regains 1/16 of its max HP every turn. |
| Ion Deluge | ELECTR | Status | — | — | 25 | — | Changes all Normal moves to Electric moves for the rest of the turn. |
| Iron Defense | STEEL | Status | — | — | 15 | — | Raises the user’s Defense by two stages. |
| Iron Head | STEEL | Physical | 80 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Iron Tail | STEEL | Physical | 100 | 75% | 15 | 30% | Has a chance to lower the target’s Defense by one stage. |
| Judgment | NORMAL | Special | 100 | 100% | 10 | — | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Jump Kick | FIGHTING | Physical | 100 | 95% | 10 | — | If the user misses, it takes half the damage it would have inflicted in recoil. |
| Karate Chop | FIGHTING | Physical | 50 | 100% | 25 | — | Has an increased chance for a critical hit. |
| Kinesis | PSYCHC | Status | — | 80% | 15 | — | Lowers the target’s accuracy by one stage. |
| Kings Shield | STEEL | Status | — | — | 10 | — | Blocks damaging attacks and lowers attacking Pokémon’s Attack by two stages on contact. Switches Aegislash to Shield Forme. |
| Knock Off | DARK | Physical | 65 | 100% | 20 | — | Target drops its held item. |
| Lands Wrath | GROUND | Physical | 90 | 100% | 10 | — | Inflicts regular damage with no additional effect. |
| Last Resort | NORMAL | Physical | 140 | 100% | 5 | — | Can only be used after all of the user’s other moves have been used. |
| Lava Plume | FIRE | Special | 80 | 100% | 15 | 30% | Has a chance to burn the target. |
| Leaf Blade | GRASS | Physical | 90 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Leaf Storm | GRASS | Special | 130 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Leaf Tornado | GRASS | Special | 65 | 90% | 10 | 50% | Has a chance to lower the target’s accuracy by one stage. |
| Leech Life | BUG | Physical | 20 | 100% | 15 | — | Drains half the damage inflicted to heal the user. |
| Leech Seed | GRASS | Status | — | 90% | 10 | — | Seeds the target, stealing HP from it every turn. |
| Leer | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Defense by one stage. |
| Lick | GHOST | Physical | 30 | 100% | 30 | 30% | Has a chance to paralyze the target. |
| Light Of Ruin | FAIRY | Special | 140 | 90% | 5 | — | User receives 1/2 the damage inflicted in recoil. |
| Light Screen | PSYCHC | Status | — | — | 30 | — | Reduces damage from special attacks by 50% for five turns. |
| Lock On | NORMAL | Status | — | — | 5 | — | Ensures that the user’s next move will hit the target. |
| Lovely Kiss | NORMAL | Status | — | 75% | 10 | — | Puts the target to sleep. |
| Low Kick | FIGHTING | Physical | — | 100% | 20 | — | Inflicts more damage to heavier targets, with a maximum of 120 power. |
| Low Sweep | FIGHTING | Physical | 65 | 100% | 20 | 100% | Lowers the target’s Speed by one stage. |
| Lucky Chant | NORMAL | Status | — | — | 30 | — | Prevents the target from scoring critical hits for five turns. |
| Lunar Dance | PSYCHC | Status | — | — | 10 | — | User faints, and its replacement is fully healed. |
| Luster Purge | PSYCHC | Special | 95 | 100% | 5 | 50% | Has a chance to lower the target’s Special Defense by one stage. |
| Mach Punch | FIGHTING | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Magic Coat | PSYCHC | Status | — | — | 15 | — | Reflects back the first effect move used on the user this turn. |
| Magic Room | PSYCHC | Status | — | — | 10 | — | Negates held items for five turns. |
| Magical Leaf | GRASS | Special | 60 | — | 20 | — | Never misses. |
| Magma Storm | FIRE | Special | 100 | 75% | 5 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Magnet Bomb | STEEL | Physical | 60 | — | 20 | — | Never misses. |
| Magnet Rise | ELECTR | Status | — | — | 10 | — | User is immune to Ground moves and effects for five turns. |
| Magnetic Flux | ELECTR | Status | — | — | 20 | — | Raises the Defense and Special Defense of all friendly Pokémon with Plus or Minus by one stage. |
| Magnitude | GROUND | Physical | — | 100% | 30 | — | Power varies randomly from 10 to 150. |
| Mat Block | FIGHTING | Status | — | — | 10 | — | Protects all friendly Pokémon from damaging moves. Only works on the first turn after the user is sent out. |
| Me First | NORMAL | Status | — | — | 20 | — | Uses the target’s move against it before it attacks, with power increased by half. |
| Mean Look | NORMAL | Status | — | — | 5 | — | Prevents the target from leaving battle. |
| Meditate | PSYCHC | Status | — | — | 40 | — | Raises the user’s Attack by one stage. |
| Mega Drain | GRASS | Special | 40 | 100% | 15 | — | Drains half the damage inflicted to heal the user. |
| Mega Kick | NORMAL | Physical | 120 | 75% | 5 | — | Inflicts regular damage with no additional effect. |
| Mega Punch | NORMAL | Physical | 80 | 85% | 20 | — | Inflicts regular damage with no additional effect. |
| Megahorn | BUG | Physical | 120 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Memento | DARK | Status | — | 100% | 10 | — | Lowers the target’s Attack and Special Attack by two stages. User faints. |
| Metal Burst | STEEL | Physical | — | 100% | 10 | — | Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage. |
| Metal Claw | STEEL | Physical | 50 | 95% | 35 | 10% | Has a chance to raise the user’s Attack by one stage. |
| Metal Sound | STEEL | Status | — | 85% | 40 | — | Lowers the target’s Special Defense by two stages. |
| Meteor Mash | STEEL | Physical | 90 | 90% | 10 | 20% | Has a chance to raise the user’s Attack by one stage. |
| Metronome | NORMAL | Status | — | — | 10 | — | Randomly selects and uses any move in the game. |
| Milk Drink | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Mimic | NORMAL | Status | — | — | 10 | — | Copies the target’s last used move. |
| Mind Reader | NORMAL | Status | — | — | 5 | — | Ensures that the user’s next move will hit the target. |
| Minimize | NORMAL | Status | — | — | 10 | — | Raises the user’s evasion by two stages. |
| Miracle Eye | PSYCHC | Status | — | — | 40 | — | Forces the target to have no evasion, and allows it to be hit by Psychic moves even if it’s Dark. |
| Mirror Coat | PSYCHC | Special | — | 100% | 20 | — | Inflicts twice the damage the user received from the last special hit it took. |
| Mirror Move | FLYING | Status | — | — | 20 | — | Uses the target’s last used move. |
| Mirror Shot | STEEL | Special | 65 | 85% | 10 | 30% | Has a chance to lower the target’s accuracy by one stage. |
| Mist | ICE | Status | — | — | 30 | — | Protects the user’s stats from being changed by enemy moves. |
| Mist Ball | PSYCHC | Special | 70 | 100% | 5 | 50% | Has a chance to lower the target’s Special Attack by one stage. |
| Misty Terrain | FAIRY | Status | — | — | 10 | — | For five turns, protects all Pokémon on the ground from major status ailments and confusion, and halves the power of incoming Dragon moves. |
| Moonblast | FAIRY | Special | 95 | 100% | 15 | 30% | Has a chance to lower the target’s Special Attack by one stage. |
| Moonlight | FAIRY | Status | — | — | 5 | — | Heals the user by half its max HP. Affected by weather. |
| Morning Sun | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. Affected by weather. |
| Mud Bomb | GROUND | Special | 65 | 85% | 10 | 30% | Has a chance to lower the target’s accuracy by one stage. |
| Mud Shot | GROUND | Special | 55 | 95% | 15 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Mud Slap | GROUND | Special | 20 | 100% | 10 | 100% | Has a chance to lower the target’s accuracy by one stage. |
| Mud Sport | GROUND | Status | — | — | 15 | — | Halves all Electric-type damage. |
| Muddy Water | WATER | Special | 90 | 85% | 10 | 30% | Has a chance to lower the target’s accuracy by one stage. |
| Mystical Fire | FIRE | Special | 65 | 100% | 10 | 100% | Has a chance to lower the target’s Special Attack by one stage. |
| Nasty Plot | DARK | Status | — | — | 20 | — | Raises the user’s Special Attack by two stages. |
| Natural Gift | NORMAL | Physical | — | 100% | 15 | — | Power and type depend on the held berry. |
| Nature Power | NORMAL | Status | — | — | 20 | — | Uses a move which depends upon the terrain. |
| Needle Arm | GRASS | Physical | 60 | 100% | 15 | 30% | Has a chance to make the target flinch. |
| Night Daze | DARK | Special | 85 | 95% | 10 | 40% | Has a chance to lower the target’s accuracy by one stage. |
| Night Shade | GHOST | Special | — | 100% | 15 | — | Inflicts damage equal to the user’s level. |
| Night Slash | DARK | Physical | 70 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Nightmare | GHOST | Status | — | 100% | 15 | — | Target loses 1/4 its max HP every turn as long as it’s asleep. |
| Noble Roar | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Attack and Special Attack by one stage. |
| Nuzzle | ELECTR | Physical | 20 | 100% | 20 | 100% | Has a chance to paralyze the target. |
| Oblivion Wing | FLYING | Special | 80 | 100% | 10 | — | Drains 75% of the damage inflicted to heal the user. |
| Octazooka | WATER | Special | 65 | 85% | 10 | 50% | Has a chance to lower the target’s accuracy by one stage. |
| Odor Sleuth | NORMAL | Status | — | — | 40 | — | Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it’s a Ghost. |
| Ominous Wind | GHOST | Special | 60 | 100% | 5 | 10% | Has a chance to raise all of the user’s stats by one stage. |
| Origin Pulse | WATER | Special | 110 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Outrage | DRAGON | Physical | 120 | 100% | 10 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Overheat | FIRE | Special | 130 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Pain Split | NORMAL | Status | — | — | 20 | — | Sets the user’s and targets’s HP to the average of their current HP. |
| Parabolic Charge | ELECTR | Special | 50 | 100% | 20 | — | Heals the user for half the total damage dealt to all targets. |
| Parting Shot | DARK | Status | — | 100% | 20 | — | Lowers all targets’ Attack and Special Attack by one stage. Makes the user switch out. |
| Pay Day | NORMAL | Physical | 40 | 100% | 20 | — | Scatters money on the ground worth five times the user’s level. |
| Payback | DARK | Physical | 50 | 100% | 10 | — | Power is doubled if the target has already moved this turn. |
| Peck | FLYING | Physical | 35 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Perish Song | NORMAL | Status | — | — | 5 | — | User and target both faint after three turns. |
| Petal Blizzard | GRASS | Physical | 90 | 100% | 15 | — | Inflicts regular damage. |
| Petal Dance | GRASS | Special | 120 | 100% | 10 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Phantom Force | GHOST | Physical | 90 | 100% | 10 | — | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Pin Missile | BUG | Physical | 25 | 95% | 20 | — | Hits 2-5 times in one turn. |
| Play Nice | NORMAL | Status | — | — | 20 | — | Lowers the target’s Attack by one stage. |
| Play Rough | FAIRY | Physical | 90 | 90% | 10 | 10% | Has a chance to lower the target’s Attack by one stage. |
| Pluck | FLYING | Physical | 60 | 100% | 20 | — | If target has a berry, inflicts double damage and uses the berry. |
| Poison Fang | POISON | Physical | 50 | 100% | 15 | 50% | Has a chance to badly poison the target. |
| Poison Gas | POISON | Status | — | 90% | 40 | — | Poisons the target. |
| Poison Jab | POISON | Physical | 80 | 100% | 20 | 30% | Has a chance to poison the target. |
| Poison Powder | POISON | Status | — | 75% | 35 | — | Poisons the target. |
| Poison Sting | POISON | Physical | 15 | 100% | 35 | 30% | Has a chance to poison the target. |
| Poison Tail | POISON | Physical | 50 | 100% | 25 | 10% | Has an increased chance for a critical hit and a chance to poison the target. |
| Pound | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Powder | BUG | Status | — | 100% | 20 | — | Explodes if the target uses a Fire move this turn, damaging it for 1/4 its max HP and preventing the move. |
| Powder Snow | ICE | Special | 40 | 100% | 25 | 10% | Has a chance to freeze the target. |
| Power Gem | ROCK | Special | 80 | 100% | 20 | — | Inflicts regular damage with no additional effect. |
| Power Split | PSYCHC | Status | — | — | 10 | — | Averages Attack and Special Attack with the target. |
| Power Swap | PSYCHC | Status | — | — | 10 | — | User swaps Attack and Special Attack changes with the target. |
| Power Trick | PSYCHC | Status | — | — | 10 | — | User swaps Attack and Defense. |
| Power Up Punch | FIGHTING | Physical | 40 | 100% | 20 | 100% | Raises the user’s Attack by one stage after inflicting damage. |
| Power Whip | GRASS | Physical | 120 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Precipice Blades | GROUND | Physical | 120 | 85% | 10 | — | Inflicts regular damage with no additional effect. |
| Present | NORMAL | Physical | — | 90% | 15 | — | Randomly inflicts damage with power from 40 to 120 or heals the target for 1/4 its max HP. |
| Protect | NORMAL | Status | — | — | 10 | — | Prevents any moves from hitting the user this turn. |
| Psybeam | PSYCHC | Special | 65 | 100% | 20 | 10% | Has a chance to confuse the target. |
| Psych Up | NORMAL | Status | — | — | 10 | — | Discards the user’s stat changes and copies the target’s. |
| Psychic | PSYCHC | Special | 90 | 100% | 10 | 10% | Has a chance to lower the target’s Special Defense by one stage. |
| Psycho Boost | PSYCHC | Special | 140 | 90% | 5 | 100% | Lowers the user’s Special Attack by two stages after inflicting damage. |
| Psycho Cut | PSYCHC | Physical | 70 | 100% | 20 | — | Has an increased chance for a critical hit. |
| Psycho Shift | PSYCHC | Status | — | 100% | 10 | — | Transfers the user’s major status effect to the target. |
| Psyshock | PSYCHC | Special | 80 | 100% | 10 | — | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psystrike | PSYCHC | Special | 100 | 100% | 10 | — | Inflicts damage based on the target’s Defense, not Special Defense. |
| Psywave | PSYCHC | Special | — | 100% | 15 | — | Inflicts damage between 50% and 150% of the user’s level. |
| Punishment | DARK | Physical | — | 100% | 5 | — | Power increases against targets with more raised stats, up to a maximum of 200. |
| Pursuit | DARK | Physical | 40 | 100% | 20 | — | Has double power against, and can hit, Pokémon attempting to switch out. |
| Quash | DARK | Status | — | 100% | 15 | — | Makes the target act last this turn. |
| Quick Attack | NORMAL | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Quick Guard | FIGHTING | Status | — | — | 15 | — | Prevents any priority moves from hitting friendly Pokémon this turn. |
| Quiver Dance | BUG | Status | — | — | 20 | — | Raises the user’s Special Attack, Special Defense, and Speed by one stage each. |
| Rage | NORMAL | Physical | 20 | 100% | 20 | — | If the user is hit after using this move, its Attack rises by one stage. |
| Rage Powder | BUG | Status | — | — | 20 | — | Redirects the target’s single-target effects to the user for this turn. |
| Rain Dance | WATER | Status | — | — | 5 | — | Changes the weather to rain for five turns. |
| Rapid Spin | NORMAL | Physical | 20 | 100% | 40 | 100% | Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Razor Leaf | GRASS | Physical | 55 | 95% | 25 | — | Has an increased chance for a critical hit. |
| Razor Shell | WATER | Physical | 75 | 95% | 10 | 50% | Has a chance to lower the target’s Defense by one stage. |
| Razor Wind | NORMAL | Special | 80 | 100% | 10 | — | Requires a turn to charge before attacking. |
| Recover | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Recycle | NORMAL | Status | — | — | 10 | — | User recovers the item it last used up. |
| Reflect | PSYCHC | Status | — | — | 20 | — | Reduces damage from physical attacks by half. |
| Reflect Type | NORMAL | Status | — | — | 15 | — | User becomes the target’s type. |
| Refresh | NORMAL | Status | — | — | 20 | — | Cleanses the user of a burn, paralysis, or poison. |
| Relic Song | NORMAL | Special | 75 | 100% | 10 | 10% | Has a chance to put the target to sleep. |
| Rest | PSYCHC | Status | — | — | 5 | — | User sleeps for two turns, completely healing itself. |
| Retaliate | NORMAL | Physical | 70 | 100% | 5 | — | Has double power if a friendly Pokémon fainted last turn. |
| Return | NORMAL | Physical | — | 100% | 20 | — | Power increases with happiness, up to a maximum of 102. |
| Revenge | FIGHTING | Physical | 60 | 100% | 10 | — | Inflicts double damage if the user takes damage before attacking this turn. |
| Reversal | FIGHTING | Physical | — | 100% | 15 | — | Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Roar | NORMAL | Status | — | — | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Roar Of Time | DRAGON | Special | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Rock Blast | ROCK | Physical | 25 | 90% | 10 | — | Hits 2-5 times in one turn. |
| Rock Climb | NORMAL | Physical | 90 | 85% | 20 | 20% | Has a chance to confuse the target. |
| Rock Polish | ROCK | Status | — | — | 20 | — | Raises the user’s Speed by two stages. |
| Rock Slide | ROCK | Physical | 75 | 90% | 10 | 30% | Has a chance to make the target flinch. |
| Rock Smash | FIGHTING | Physical | 40 | 100% | 15 | 50% | Has a chance to lower the target’s Defense by one stage. |
| Rock Throw | ROCK | Physical | 50 | 90% | 15 | — | Inflicts regular damage with no additional effect. |
| Rock Tomb | ROCK | Physical | 60 | 95% | 15 | 100% | Has a chance to lower the target’s Speed by one stage. |
| Rock Wrecker | ROCK | Physical | 150 | 90% | 5 | — | User foregoes its next turn to recharge. |
| Role Play | PSYCHC | Status | — | — | 10 | — | Copies the target’s ability. |
| Rolling Kick | FIGHTING | Physical | 60 | 85% | 15 | 30% | Has a chance to make the target flinch. |
| Rollout | ROCK | Physical | 30 | 90% | 20 | — | Power doubles every turn this move is used in succession after the first, resetting after five turns. |
| Roost | FLYING | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Rototiller | GROUND | Status | — | — | 10 | — | Raises the Attack and Special Attack of all Grass Pokémon in battle. |
| Round | NORMAL | Special | 60 | 100% | 15 | — | Has double power if it’s used more than once per turn. |
| Sacred Fire | FIRE | Physical | 100 | 95% | 5 | 50% | Has a chance to burn the target. Lets frozen Pokémon thaw themselves. |
| Sacred Sword | FIGHTING | Physical | 90 | 100% | 15 | — | Ignores the target’s stat modifiers. |
| Safeguard | NORMAL | Status | — | — | 25 | — | Protects the user’s field from major status ailments and confusion for five turns. |
| Sand Attack | GROUND | Status | — | 100% | 15 | — | Lowers the target’s accuracy by one stage. |
| Sand Tomb | GROUND | Physical | 35 | 85% | 15 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Sandstorm | ROCK | Status | — | — | 10 | — | Changes the weather to a sandstorm for five turns. |
| Scald | WATER | Special | 80 | 100% | 15 | 30% | Has a chance to burn the target. |
| Scary Face | NORMAL | Status | — | 100% | 10 | — | Lowers the target’s Speed by two stages. |
| Scratch | NORMAL | Physical | 40 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Screech | NORMAL | Status | — | 85% | 40 | — | Lowers the target’s Defense by two stages. |
| Searing Shot | FIRE | Special | 100 | 100% | 5 | 30% | Has a chance to burn the target. |
| Secret Power | NORMAL | Physical | 70 | 100% | 20 | 30% | Has a chance to inflict a status effect which depends upon the terrain. |
| Secret Sword | FIGHTING | Special | 85 | 100% | 10 | — | Inflicts damage based on the target’s Defense, not Special Defense. |
| Seed Bomb | GRASS | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Seed Flare | GRASS | Special | 120 | 85% | 5 | 40% | Has a chance to lower the target’s Special Defense by two stages. |
| Seismic Toss | FIGHTING | Physical | — | 100% | 20 | — | Inflicts damage equal to the user’s level. |
| Self Destruct | NORMAL | Physical | 200 | 100% | 5 | — | User faints. |
| Shadow Ball | GHOST | Special | 80 | 100% | 15 | 20% | Has a chance to lower the target’s Special Defense by one stage. |
| Shadow Blast | SHADOW | Physical | 80 | 100% | — | — | Has an increased chance for a critical hit. |
| Shadow Blitz | SHADOW | Physical | 40 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Bolt | SHADOW | Special | 75 | 100% | — | 10% | Has a chance to paralyze the target. |
| Shadow Break | SHADOW | Physical | 75 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Chill | SHADOW | Special | 75 | 100% | — | 10% | Has a chance to freeze the target. |
| Shadow Claw | GHOST | Physical | 70 | 100% | 15 | — | Has an increased chance for a critical hit. |
| Shadow Down | SHADOW | Status | — | 100% | — | — | Lowers the target’s Defense by two stages. |
| Shadow End | SHADOW | Physical | 120 | 60% | — | — | User receives 1/2 its HP in recoil. |
| Shadow Fire | SHADOW | Special | 75 | 100% | — | 10% | Has a chance to burn the target. |
| Shadow Force | GHOST | Physical | 120 | 100% | 5 | — | User vanishes, dodging all attacks, and hits next turn. Hits through Protect and Detect. |
| Shadow Half | SHADOW | Special | — | 100% | — | — | Halves HP of all Pokémon on the field. Must recharge |
| Shadow Hold | SHADOW | Status | — | — | — | — | Prevents the target from leaving battle. |
| Shadow Mist | SHADOW | Status | — | 100% | — | — | Lowers the target’s evasion by two stages. |
| Shadow Panic | SHADOW | Status | — | 90% | — | — | Confuses the target. |
| Shadow Punch | GHOST | Physical | 60 | — | 20 | — | Never misses. |
| Shadow Rave | SHADOW | Special | 70 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Rush | SHADOW | Physical | 55 | 100% | — | — | Has an increased chance for a critical hit in Hyper Mode. |
| Shadow Shed | SHADOW | Status | — | — | — | — | Removes Light Screen, Reflect, and Safeguard. |
| Shadow Sky | SHADOW | Status | — | — | — | — | Changes the weather to Shadow Sky for five turns. |
| Shadow Sneak | GHOST | Physical | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Shadow Storm | SHADOW | Special | 95 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Shadow Wave | SHADOW | Special | 50 | 100% | — | — | Inflicts regular damage with no additional effect. |
| Sharpen | NORMAL | Status | — | — | 30 | — | Raises the user’s Attack by one stage. |
| Sheer Cold | ICE | Special | — | 30% | 5 | — | Causes a one-hit KO. |
| Shell Smash | NORMAL | Status | — | — | 15 | — | Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage. |
| Shift Gear | STEEL | Status | — | — | 10 | — | Raises the user’s Attack by one stage and its Speed by two stages. |
| Shock Wave | ELECTR | Special | 60 | — | 20 | — | Never misses. |
| Signal Beam | BUG | Special | 75 | 100% | 15 | 10% | Has a chance to confuse the target. |
| Silver Wind | BUG | Special | 60 | 100% | 5 | 10% | Has a chance to raise all of the user’s stats by one stage. |
| Simple Beam | NORMAL | Status | — | 100% | 15 | — | Changes the target’s ability to Simple. |
| Sing | NORMAL | Status | — | 55% | 15 | — | Puts the target to sleep. |
| Sketch | NORMAL | Status | — | — | 1 | — | Permanently becomes the target’s last used move. |
| Skill Swap | PSYCHC | Status | — | — | 10 | — | User and target swap abilities. |
| Skull Bash | NORMAL | Physical | 130 | 100% | 10 | 100% | Raises the user’s Defense by one stage. User charges for one turn before attacking. |
| Sky Attack | FLYING | Physical | 140 | 90% | 5 | 30% | User charges for one turn before attacking. Has a chance to make the target flinch. |
| Sky Drop | FLYING | Physical | 60 | 100% | 10 | — | Carries the target high into the air, dodging all attacks against either, and drops it next turn. |
| Sky Uppercut | FIGHTING | Physical | 85 | 90% | 15 | — | Inflicts regular damage and can hit Bounce and Fly users. |
| Slack Off | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Slam | NORMAL | Physical | 80 | 75% | 20 | — | Inflicts regular damage with no additional effect. |
| Slash | NORMAL | Physical | 70 | 100% | 20 | — | Has an increased chance for a critical hit. |
| Sleep Powder | GRASS | Status | — | 75% | 15 | — | Puts the target to sleep. |
| Sleep Talk | NORMAL | Status | — | — | 10 | — | Randomly uses one of the user’s other three moves. Only works if the user is sleeping. |
| Sludge | POISON | Special | 65 | 100% | 20 | 30% | Has a chance to poison the target. |
| Sludge Bomb | POISON | Special | 90 | 100% | 10 | 30% | Has a chance to poison the target. |
| Sludge Wave | POISON | Special | 95 | 100% | 10 | 10% | Has a chance to poison the target. |
| Smack Down | ROCK | Physical | 50 | 100% | 15 | 100% | Removes any immunity to Ground damage. |
| Smelling Salts | NORMAL | Physical | 70 | 100% | 10 | — | If the target is paralyzed, inflicts double damage and cures the paralysis. |
| Smog | POISON | Special | 30 | 70% | 20 | 40% | Has a chance to poison the target. |
| Smokescreen | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s accuracy by one stage. |
| Snarl | DARK | Special | 55 | 95% | 15 | 100% | Has a chance to lower the target’s Special Attack by one stage. |
| Snatch | DARK | Status | — | — | 10 | — | Steals the target’s move, if it’s self-targeted. |
| Snore | NORMAL | Special | 50 | 100% | 15 | 30% | Has a chance to make the target flinch. Only works if the user is sleeping. |
| Soak | WATER | Status | — | 100% | 20 | — | Changes the target’s type to Water. |
| Soft Boiled | NORMAL | Status | — | — | 5 | — | Heals the user by half its max HP. |
| Solar Beam | GRASS | Special | 120 | 100% | 10 | — | Requires a turn to charge before attacking. |
| Sonic Boom | NORMAL | Special | — | 90% | 20 | — | Inflicts 20 points of damage. |
| Spacial Rend | DRAGON | Special | 100 | 95% | 5 | — | Has an increased chance for a critical hit. |
| Spark | ELECTR | Physical | 65 | 100% | 20 | 30% | Has a chance to paralyze the target. |
| Spider Web | BUG | Status | — | — | 10 | — | Prevents the target from leaving battle. |
| Spike Cannon | NORMAL | Physical | 20 | 100% | 15 | — | Hits 2-5 times in one turn. |
| Spikes | GROUND | Status | — | — | 20 | — | Scatters Spikes, hurting opposing Pokémon that switch in. |
| Spiky Shield | GRASS | Status | — | — | 10 | — | Blocks damaging attacks and damages attacking Pokémon for 1/8 their max HP. |
| Spit Up | NORMAL | Special | — | 100% | 10 | — | Power is 100 times the amount of energy Stockpiled. |
| Spite | GHOST | Status | — | 100% | 10 | — | Lowers the PP of the target’s last used move by 4. |
| Splash | NORMAL | Status | — | — | 40 | — | Does nothing. |
| Spore | GRASS | Status | — | 100% | 15 | — | Puts the target to sleep. |
| Stealth Rock | ROCK | Status | — | — | 20 | — | Causes damage when opposing Pokémon switch in. |
| Steam Eruption | WATER | Special | 110 | 95% | 5 | 30% | Has a chance to burn the target. |
| Steamroller | BUG | Physical | 65 | 100% | 20 | 30% | Has a chance to make the target flinch. |
| Steel Wing | STEEL | Physical | 70 | 90% | 25 | 10% | Has a chance to raise the user’s Defense by one stage. |
| Sticky Web | BUG | Status | — | — | 20 | — | Covers the opposing field, lowering opponents’ Speed by one stage upon switching in. |
| Stockpile | NORMAL | Status | — | — | 20 | — | Stores energy up to three times for use with Spit Up and Swallow. |
| Stomp | NORMAL | Physical | 65 | 100% | 20 | 30% | Has a chance to make the target flinch. |
| Stone Edge | ROCK | Physical | 100 | 80% | 5 | — | Has an increased chance for a critical hit. |
| Stored Power | PSYCHC | Special | 20 | 100% | 10 | — | Power is higher the more the user’s stats have been raised, to a maximum of 31×. |
| Storm Throw | FIGHTING | Physical | 60 | 100% | 10 | — | Always scores a critical hit. |
| Strength | NORMAL | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| String Shot | BUG | Status | — | 95% | 40 | — | Lowers the target’s Speed by two stages. |
| Struggle | NORMAL | Physical | 50 | — | 1 | — | User takes 1/4 its max HP in recoil. |
| Struggle Bug | BUG | Special | 50 | 100% | 20 | 100% | Has a chance to lower the target’s Special Attack by one stage. |
| Stun Spore | GRASS | Status | — | 75% | 30 | — | Paralyzes the target. |
| Submission | FIGHTING | Physical | 80 | 80% | 20 | — | User receives 1/4 the damage it inflicts in recoil. |
| Substitute | NORMAL | Status | — | — | 10 | — | Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Sucker Punch | DARK | Physical | 80 | 100% | 5 | — | Only works if the target is about to use a damaging move. |
| Sunny Day | FIRE | Status | — | — | 5 | — | Changes the weather to sunny for five turns. |
| Super Fang | NORMAL | Physical | — | 90% | 10 | — | Inflicts damage equal to half the target’s HP. |
| Superpower | FIGHTING | Physical | 120 | 100% | 5 | 100% | Lowers the user’s Attack and Defense by one stage after inflicting damage. |
| Supersonic | NORMAL | Status | — | 55% | 20 | — | Confuses the target. |
| Surf | WATER | Special | 90 | 100% | 15 | — | Inflicts regular damage and can hit Dive users. |
| Swagger | NORMAL | Status | — | 90% | 15 | — | Raises the target’s Attack by two stages and confuses the target. |
| Swallow | NORMAL | Status | — | — | 10 | — | Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Sweet Kiss | FAIRY | Status | — | 75% | 10 | — | Confuses the target. |
| Sweet Scent | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s evasion by one stage. |
| Swift | NORMAL | Special | 60 | — | 20 | — | Never misses. |
| Switcheroo | DARK | Status | — | 100% | 10 | — | User and target swap items. |
| Swords Dance | NORMAL | Status | — | — | 20 | — | Raises the user’s Attack by two stages. |
| Synchronoise | PSYCHC | Special | 120 | 100% | 10 | — | Hits any Pokémon that shares a type with the user. |
| Synthesis | GRASS | Status | — | — | 5 | — | Heals the user by half its max HP. Affected by weather. |
| Tackle | NORMAL | Physical | 50 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Tail Glow | BUG | Status | — | — | 20 | — | Raises the user’s Special Attack by three stages. |
| Tail Slap | NORMAL | Physical | 25 | 85% | 10 | — | Hits 2-5 times in one turn. |
| Tail Whip | NORMAL | Status | — | 100% | 30 | — | Lowers the target’s Defense by one stage. |
| Tailwind | FLYING | Status | — | — | 15 | — | For three turns, friendly Pokémon have doubled Speed. |
| Take Down | NORMAL | Physical | 90 | 85% | 20 | — | User receives 1/4 the damage it inflicts in recoil. |
| Taunt | DARK | Status | — | 100% | 20 | — | For the next few turns, the target can only use damaging moves. |
| Techno Blast | NORMAL | Special | 120 | 100% | 5 | — | If the user is holding a appropriate plate or drive, the damage inflicted will match it. |
| Teeter Dance | NORMAL | Status | — | 100% | 20 | — | Confuses the target. |
| Telekinesis | PSYCHC | Status | — | — | 15 | — | Moves have 100% accuracy against the target for three turns. |
| Teleport | PSYCHC | Status | — | — | 20 | — | Immediately ends wild battles. No effect otherwise. |
| Thief | DARK | Physical | 60 | 100% | 25 | — | Takes the target’s item. |
| Thousand Arrows | GROUND | Physical | 90 | 100% | 10 | 100% | Grounds the target, and hits even Flying-type or levitating Pokémon. |
| Thousand Waves | GROUND | Physical | 90 | 100% | 10 | — | Prevents the target from leaving battle. |
| Thrash | NORMAL | Physical | 120 | 100% | 10 | — | Hits every turn for 2-3 turns, then confuses the user. |
| Thunder | ELECTR | Special | 110 | 70% | 10 | 30% | Has a chance to paralyze the target. |
| Thunder Fang | ELECTR | Physical | 65 | 95% | 15 | 10% | Has a chance to paralyze the target and a chance to make the target flinch. |
| Thunder Punch | ELECTR | Physical | 75 | 100% | 15 | 10% | Has a chance to paralyze the target. |
| Thunder Shock | ELECTR | Special | 40 | 100% | 30 | 10% | Has a chance to paralyze the target. |
| Thunder Wave | ELECTR | Status | — | 100% | 20 | — | Paralyzes the target. |
| Thunderbolt | ELECTR | Special | 90 | 100% | 15 | 10% | Has a chance to paralyze the target. |
| Tickle | NORMAL | Status | — | 100% | 20 | — | Lowers the target’s Attack and Defense by one stage. |
| Topsy Turvy | DARK | Status | — | — | 20 | — | Inverts the target’s stat modifiers. |
| Torment | DARK | Status | — | 100% | 15 | — | Prevents the target from using the same move twice in a row. |
| Toxic | POISON | Status | — | 90% | 10 | — | Badly poisons the target, inflicting more damage every turn. |
| Toxic Spikes | POISON | Status | — | — | 20 | — | Scatters poisoned spikes, poisoning opposing Pokémon that switch in. |
| Transform | NORMAL | Status | — | — | 10 | — | User becomes a copy of the target until it leaves battle. |
| Tri Attack | NORMAL | Special | 80 | 100% | 10 | 20% | Has a chance to burn, freeze, or paralyze the target. |
| Trick | PSYCHC | Status | — | 100% | 10 | — | User and target swap items. |
| Trick Or Treat | GHOST | Status | — | 100% | 20 | — | Adds Ghost to the target’s types. |
| Trick Room | PSYCHC | Status | — | — | 5 | — | For five turns, slower Pokémon will act before faster Pokémon. |
| Triple Kick | FIGHTING | Physical | 10 | 90% | 10 | — | Hits three times, increasing power by 100% with each successful hit. |
| Trump Card | NORMAL | Special | — | — | 5 | — | Power increases when this move has less PP, up to a maximum of 200. |
| Twineedle | BUG | Physical | 25 | 100% | 20 | 20% | Hits twice in the same turn. Has a chance to poison the target. |
| Twister | DRAGON | Special | 40 | 100% | 20 | 20% | Has a chance to make the target flinch. |
| U Turn | BUG | Physical | 70 | 100% | 20 | — | User must switch out after attacking. |
| Uproar | NORMAL | Special | 90 | 100% | 10 | — | Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| V Create | FIRE | Physical | 180 | 95% | 5 | 100% | Lowers the user’s Defense, Special Defense, and Speed by one stage each. |
| Vacuum Wave | FIGHTING | Special | 40 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Venom Drench | POISON | Status | — | 100% | 20 | — | Lowers the target’s Attack, Special Attack, and Speed by one stage if it is poisoned. |
| Venoshock | POISON | Special | 65 | 100% | 10 | — | Inflicts double damage if the target is Poisoned. |
| Vice Grip | NORMAL | Physical | 55 | 100% | 30 | — | Inflicts regular damage with no additional effect. |
| Vine Whip | GRASS | Physical | 45 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Vital Throw | FIGHTING | Physical | 70 | — | 10 | — | Never misses. |
| Volt Switch | ELECTR | Special | 70 | 100% | 20 | — | User must switch out after attacking. |
| Volt Tackle | ELECTR | Physical | 120 | 100% | 15 | 10% | User takes 1/3 the damage inflicted in recoil. Has a chance to paralyze the target. |
| Wake Up Slap | FIGHTING | Physical | 70 | 100% | 10 | — | If the target is asleep, has double power and wakes it up. |
| Water Gun | WATER | Special | 40 | 100% | 25 | — | Inflicts regular damage with no additional effect. |
| Water Pledge | WATER | Special | 80 | 100% | 10 | — | With Grass Pledge, halves opposing Pokémon’s Speed for four turns. |
| Water Pulse | WATER | Special | 60 | 100% | 20 | 20% | Has a chance to confuse the target. |
| Water Shuriken | WATER | Special | 15 | 100% | 20 | — | Hits 2–5 times. |
| Water Sport | WATER | Status | — | — | 15 | — | Halves all Fire-type damage. |
| Water Spout | WATER | Special | 150 | 100% | 5 | — | Inflicts more damage when the user has more HP remaining, with a maximum of 150 power. |
| Waterfall | WATER | Physical | 80 | 100% | 15 | 20% | Has a chance to make the target flinch. |
| Weather Ball | NORMAL | Special | 50 | 100% | 10 | — | If there be weather, this move has doubled power and the weather’s type. |
| Whirlpool | WATER | Special | 35 | 85% | 15 | 100% | Prevents the target from leaving battle and inflicts 1/16 its max HP in damage for 2-5 turns. |
| Whirlwind | NORMAL | Status | — | — | 20 | — | Immediately ends wild battles. Forces trainers to switch Pokémon. |
| Wide Guard | ROCK | Status | — | — | 10 | — | Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Wild Charge | ELECTR | Physical | 90 | 100% | 15 | — | User receives 1/4 the damage it inflicts in recoil. |
| Will O Wisp | FIRE | Status | — | 85% | 15 | — | Burns the target. |
| Wing Attack | FLYING | Physical | 60 | 100% | 35 | — | Inflicts regular damage with no additional effect. |
| Wish | NORMAL | Status | — | — | 10 | — | User will recover half its max HP at the end of the next turn. |
| Withdraw | WATER | Status | — | — | 40 | — | Raises the user’s Defense by one stage. |
| Wonder Room | PSYCHC | Status | — | — | 10 | — | All Pokémon’s Defense and Special Defense are swapped for 5 turns. |
| Wood Hammer | GRASS | Physical | 120 | 100% | 15 | — | User receives 1/3 the damage inflicted in recoil. |
| Work Up | NORMAL | Status | — | — | 30 | — | Raises the user’s Attack and Special Attack by one stage each. |
| Worry Seed | GRASS | Status | — | 100% | 10 | — | Changes the target’s ability to Insomnia. |
| Wrap | NORMAL | Physical | 15 | 90% | 20 | 100% | Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Wring Out | NORMAL | Special | — | 100% | 5 | — | Power increases against targets with more HP remaining, up to a maximum of 121 power. |
| X Scissor | BUG | Physical | 80 | 100% | 15 | — | Inflicts regular damage with no additional effect. |
| Yawn | NORMAL | Status | — | — | 10 | — | Target sleeps at the end of the next turn. |
| Zap Cannon | ELECTR | Special | 120 | 50% | 5 | 100% | Has a chance to paralyze the target. |
| Zen Headbutt | PSYCHC | Physical | 80 | 90% | 15 | 20% | Has a chance to make the target flinch. |