Base Stats
HP95
ATK110
DEF95
SpA40
SpD95
SPE55
Total 490
Abilities
Powers up moves that have recoil damage.
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
SoundproofHidden
Soundproofing gives the Pokémon full immunity to all sound-based moves.
Evolution Chain
Pokedex Entries

No Pokedex entries for this generation.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Has double power against, and can hit, Pokémon attempting to switch out.
DARK
Physical
DARKPhysical
40100%20
6
If the user is hit after using this move, its Attack rises by one stage.
NORMAL
Physical
NORMALPhysical
20100%20
11
Hits 2-5 times in one turn.
NORMAL
Physical
NORMALPhysical
1585%20
16
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
65100%25
21
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
26
Inflicts double damage if the user takes damage before attacking this turn.
FIGHTING
Physical
FIGHTINGPhysical
60100%10
31
User receives 1/4 the damage it inflicts in recoil.
NORMAL
Physical
NORMALPhysical
120100%15
36
Increases the user’s chance to score a critical hit.
NORMAL
Status
NORMALStatus
30
41
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
12085%10
46
Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
FIGHTING
Physical
FIGHTINGPhysical
100%15
50
Hits every turn for 2-3 turns, then confuses the user.
NORMAL
Physical
NORMALPhysical
120100%10
56
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
61
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM01
Raises the user’s Attack and Special Attack by one stage each.
NORMAL
Status
NORMALStatus
30
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM11
Changes the weather to sunny for five turns.
FIRE
Status
FIREStatus
5
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM26
Inflicts regular damage and can hit Dig users.
GROUND
Physical
GROUNDPhysical
100100%10
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM67
Never misses.
STEEL
Physical
STEELPhysical
7010
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM75
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM78
Has a chance to lower the target’s Speed by one stage.
GROUND
Physical
GROUNDPhysical
60100%20100%
TM80
Has a chance to make the target flinch.
ROCK
Physical
ROCKPhysical
7590%1030%
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM93
User receives 1/4 the damage it inflicts in recoil.
ELECTR
Physical
ELECTRPhysical
90100%15
TM94
Inflicts regular damage and can hit Dive users.
WATER
Special
WATERSpecial
90100%15
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Egg Moves (All Games)
MoveTypeCatType/CatPwrAccPPEff %
Raises the user’s Special Defense by two stages.
PSYCHC
Status
PSYCHCStatus
20
Can only be used after the user has eaten a berry.
POISON
Special
POISONSpecial
12090%10
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
70100%1530%
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Has a chance to lower the target’s Speed by one stage.
GROUND
Special
GROUNDSpecial
5595%15100%
Has a chance to lower the target’s accuracy by one stage.
GROUND
Special
GROUNDSpecial
20100%10100%
Has a chance to confuse the target.
NORMAL
Physical
NORMALPhysical
9085%2020%
Raises the user’s Defense by one stage. User charges for one turn before attacking.
NORMAL
Physical
NORMALPhysical
130100%10100%
Has a chance to make the target flinch.
NORMAL
Physical
NORMALPhysical
65100%2030%
Egg Moves (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Raises the user’s Defense by three stages.
GRASS
Status
GRASSStatus
10
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Lowers the target’s HP to equal the user’s.
NORMAL
Physical
NORMALPhysical
100%5
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Hits every turn for 2-3 turns, then confuses the user.
DRAGON
Physical
DRAGONPhysical
120100%10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Has double power if the user’s last move failed.
GROUND
Physical
GROUNDPhysical
75100%10
Lowers the user’s Attack and Defense by one stage after inflicting damage.
FIGHTING
Physical
FIGHTINGPhysical
120100%5100%
Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
NORMAL
Special
NORMALSpecial
90100%10
Has a chance to make the target flinch.
PSYCHC
Physical
PSYCHCPhysical
8090%1520%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunUnavailable
Pokemon Ultra MoonUnavailable
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable