Base Stats
HP65
ATK125
DEF100
SpA60
SpD70
SPE70
Total 490
Abilities
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.
PressureHidden
Puts other Pokémon under pressure, causing them to expend more PP to use their moves.
Evolution Chain
Pokedex Entries
Pokemon Ultra SunNo matter how strong the Bisharp, it’s said that if the blade on its head is chipped, it will retire from its position as the boss.
Pokemon Ultra MoonIt leads a group of Pawniard. Bisharp doesn’t even change its expression when it deals the finishing blow to an opponent.

Moves

Level Up
LvMoveTypeCatType/CatPwrAccPPEff %
1
Power doubles every turn this move is used in succession after the first, maxing out after five turns.
BUG
Physical
BUGPhysical
4095%20
1
Causes a one-hit KO.
NORMAL
Physical
NORMALPhysical
30%5
1
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
1
Lowers the target’s Defense by one stage.
NORMAL
Status
NORMALStatus
100%30100%
1
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
STEEL
Physical
STEELPhysical
100%10
1
Inflicts regular damage with no additional effect.
NORMAL
Physical
NORMALPhysical
40100%35
1
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
17
Never misses.
DARK
Physical
DARKPhysical
6020
22
Lowers the target’s Speed by two stages.
NORMAL
Status
NORMALStatus
100%10
25
Has a chance to raise the user’s Attack by one stage.
STEEL
Physical
STEELPhysical
5095%3510%
30
Has an increased chance for a critical hit.
NORMAL
Physical
NORMALPhysical
70100%20
33
Power is doubled if the target has already received damage this turn.
DARK
Physical
DARKPhysical
60100%10
38
Lowers the target’s Special Defense by two stages.
STEEL
Status
STEELStatus
85%40
41
Target cannot use held items.
DARK
Status
DARKStatus
100%15
46
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
49
Has an increased chance for a critical hit.
DARK
Physical
DARKPhysical
70100%15
63
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM / HM
No.MoveTypeCatType/CatPwrAccPPEff %
TM06
Badly poisons the target, inflicting more damage every turn.
POISON
Status
POISONStatus
90%10
TM10
Power and type depend upon user’s IVs. Power can range from 30 to 70.
NORMAL
Special
NORMALSpecial
60100%15
TM12
For the next few turns, the target can only use damaging moves.
DARK
Status
DARKStatus
100%20
TM15
User foregoes its next turn to recharge.
NORMAL
Special
NORMALSpecial
15090%5
TM17
Prevents any moves from hitting the user this turn.
NORMAL
Status
NORMALStatus
10
TM18
Changes the weather to rain for five turns.
WATER
Status
WATERStatus
5
TM21
Power increases as happiness decreases, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM27
Power increases with happiness, up to a maximum of 102.
NORMAL
Physical
NORMALPhysical
100%20
TM31
Destroys Reflect and Light Screen.
FIGHTING
Physical
FIGHTINGPhysical
75100%15
TM32
Raises the user’s evasion by one stage.
NORMAL
Status
NORMALStatus
15
TM37
Changes the weather to a sandstorm for five turns.
ROCK
Status
ROCKStatus
10
TM39
Has a chance to lower the target’s Speed by one stage.
ROCK
Physical
ROCKPhysical
6095%15100%
TM40
Never misses.
FLYING
Physical
FLYINGPhysical
6020
TM41
Prevents the target from using the same move twice in a row.
DARK
Status
DARKStatus
100%15
TM42
Power doubles if user is burned, paralyzed, or poisoned.
NORMAL
Physical
NORMALPhysical
70100%20
TM44
User sleeps for two turns, completely healing itself.
PSYCHC
Status
PSYCHCStatus
5
TM45
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
NORMAL
Status
NORMALStatus
100%15
TM46
Takes the target’s item.
DARK
Physical
DARKPhysical
60100%25
TM47
Lowers the target’s Speed by one stage.
FIGHTING
Physical
FIGHTINGPhysical
65100%20100%
TM48
Has double power if it’s used more than once per turn.
NORMAL
Special
NORMALSpecial
60100%15
TM52
Has a chance to lower the target’s Special Defense by one stage.
FIGHTING
Special
FIGHTINGSpecial
12070%510%
TM54
Cannot lower the target’s HP below 1.
NORMAL
Physical
NORMALPhysical
40100%40
TM56
Throws held item at the target; power depends on the item.
DARK
Physical
DARKPhysical
100%10
TM63
Target cannot use held items.
DARK
Status
DARKStatus
100%15
TM65
Has an increased chance for a critical hit.
GHOST
Physical
GHOSTPhysical
70100%15
TM66
Power is doubled if the target has already moved this turn.
DARK
Physical
DARKPhysical
50100%10
TM68
User foregoes its next turn to recharge.
NORMAL
Physical
NORMALPhysical
15090%5
TM69
Raises the user’s Speed by two stages.
ROCK
Status
ROCKStatus
20
TM71
Has an increased chance for a critical hit.
ROCK
Physical
ROCKPhysical
10080%5
TM73
Paralyzes the target.
ELECTR
Status
ELECTRStatus
90%20
TM75
Raises the user’s Attack by two stages.
NORMAL
Status
NORMALStatus
20
TM81
Inflicts regular damage with no additional effect.
BUG
Physical
BUGPhysical
80100%15
TM84
Has a chance to poison the target.
POISON
Physical
POISONPhysical
80100%2030%
TM86
Inflicts more damage to heavier targets, with a maximum of 120 power.
GRASS
Special
GRASSSpecial
100%20
TM87
Raises the target’s Attack by two stages and confuses the target.
NORMAL
Status
NORMALStatus
85%15
TM88
Randomly uses one of the user’s other three moves. Only works if the user is sleeping.
NORMAL
Status
NORMALStatus
10
TM90
Transfers 1/4 of the user’s max HP into a doll, protecting the user from further damage or status changes until it breaks.
NORMAL
Status
NORMALStatus
10
TM95
Has a chance to lower the target’s Special Attack by one stage.
DARK
Special
DARKSpecial
5595%15100%
TM97
Has a chance to make the target flinch.
DARK
Special
DARKSpecial
80100%1520%
TM100
Lowers the target’s Special Attack by one stage.
NORMAL
Status
NORMALStatus
20100%
Move Tutor (Ultra Sun / Ultra Moon)
MoveTypeCatType/CatPwrAccPPEff %
Hits twice in one turn.
DRAGON
Physical
DRAGONPhysical
4090%15
Calculates damage with the target’s attacking stat.
DARK
Physical
DARKPhysical
95100%15
Raises the user’s Defense by two stages.
STEEL
Status
STEELStatus
15
Has a chance to make the target flinch.
STEEL
Physical
STEELPhysical
80100%1530%
Target drops its held item.
DARK
Physical
DARKPhysical
65100%20
Guarantees a critical hit with the user’s next move.
NORMAL
Status
NORMALStatus
30
Inflicts more damage to heavier targets, with a maximum of 120 power.
FIGHTING
Physical
FIGHTINGPhysical
100%20
User is immune to Ground moves and effects for five turns.
ELECTR
Status
ELECTRStatus
10
Copies the target’s ability.
PSYCHC
Status
PSYCHCStatus
10
Steals the target’s move, if it’s self-targeted.
DARK
Status
DARKStatus
10
Has a chance to make the target flinch. Only works if the user is sleeping.
NORMAL
Special
NORMALSpecial
50100%1530%
Lowers the PP of the target’s last used move by 4.
GHOST
Status
GHOSTStatus
100%10
Causes damage when opposing Pokémon switch in.
ROCK
Status
ROCKStatus
20
Prevents the target from using sound-based moves for two turns.
DARK
Physical
DARKPhysical
80100%15100%
Locations
Pokemon SunUnavailable
Pokemon MoonUnavailable
Pokemon Ultra SunAlola Route 17 NortheastAvailable ▾
Pokemon Ultra MoonAlola Route 17 NortheastAvailable ▾
Let's Go PikachuUnavailable
Let's Go EeveeUnavailable